shadows 芸能人
0post
2025.12.14 22:00
:0% :0% (30代/女性)
人気のポスト ※表示されているRP数は特定時点のものです
…巨人??
こんな感じで佇んでるな、
う◯◯ずわ…いや、やめておこう😒
#AssassinsCreedShadows
#アサシンクリードシャドウズ
#VPSAT #VPWorld
#ACPhotoMode
#Cドラゲーム写真部
📸VirtualPhotography https://t.co/FPJ11KGtZ6 December 12, 2025
1RP
プロンプトをチャッピーに頼んで二刀持ちにしてみました
キャラと武器画像2枚まで反映できそうです
以下のプロンプトをコピペすれば行けると思います
素敵な元プロンプトに感謝
[REFERENCE IMAGES / PRIORITY RULES]
You will be given:
Character Reference Image (Image A)
Weapon Reference Image (Image B) (optional: Weapon #2 Reference (Image C))
Priority rules (STRICT):
Reproduce the character from Image A (design, colors, armor details, silhouette).
Reproduce the weapon(s) from the weapon reference image(s) exactly (shape, proportions, ornament, materials, colors).
If Image A already shows a weapon but Image B differs, Image B overrides the weapon design.
Do not “reinterpret” the weapon: no redesign, no swapping parts, no changing the silhouette.
[WEAPON COUNT LIMIT (STRICT)]
The character may hold up to 2 weapons maximum.
Never generate more than two weapons. No floating weapons, no extra blades, no duplicates, no hidden third weapon.
If only Image B exists: use exactly Weapon #1 = Image B. Weapon #2 is optional, but if added it must be a single off-hand companion that matches motifs/materials—still max 2.
If Image B and Image C exist: use exactly those two weapons (Weapon #1 = Image B, Weapon #2 = Image C). No extras.
[CHARACTER-CENTRIC WEAPON INTEGRATION]
Use the reference image to accurately reproduce the character’s design, colors, armor details, and silhouette.
Integrate the weapon(s) so they feel native to the character’s world: the weapon surfaces may share the character’s motifs (engraving style, filigree language, metal finish), but the weapon’s core shape must remain faithful to the weapon reference.
[DUAL-WIELD POSE]
The character must dual wield (when two weapons are used):
One weapon in each hand, correct grip and wrist alignment, natural anatomy, no extra limbs.
Powerful stance, braced posture, believable weight and balance.
If only one weapon is used, keep both hands on it OR one-hand hold—but do not add a second weapon unless requested.
[ULTRA-EXTREME PERSPECTIVE & COMPOSITION]
Use a ridiculously exaggerated low-angle perspective, as if shot with an ultra-wide-angle or fisheye lens from ground level.
Weapon #1 (Image B) is the primary foreground weapon: its tip must be overwhelmingly colossal, dominating the top-left half of the frame, aggressively distorted by perspective, almost close enough to hit the camera.
The character is positioned on the right, pushed deep into the background, appearing significantly smaller due to extreme foreshortening.
If Weapon #2 exists, it stays behind/to the side, clearly readable but smaller in scale, supporting a strong dual-wield silhouette.
Perspective lines converge violently toward Weapon #1 tip.
[WORLD-ALIGNED BATTLEFIELD ENVIRONMENT]
Imagine and generate a battlefield environment that perfectly belongs to the character’s world.
Infer the setting from the character.
The ground is heavily damaged, cracked, uneven, and battle-scarred, with drifting dust, ash, and thick black smoke rising from multiple points.
[REFINED LONG CROSS FLARE]
At Weapon #1 tip, generate a refined lens flare effect:
Four razor-thin, incredibly sharp cross-lines that extend to the absolute edges of the canvas horizontally and vertically (needle-thin).
A subtle, thin circular lens ring around the tip.
Keep bloom minimal; flares are sharp, clean streaks, not glowing blobs.
Weapon #2 must not create a competing flare (only minor edge highlights allowed).
[DRAMATIC LIGHTING & ATMOSPHERE]
Weapon #1 tip flare is the primary intense light source.
Apply dramatic, high-contrast lighting: sharp rim lights and highlights on armor, hair, and weapon edges facing the flare; deep shadows on the opposite side.
Volumetric god rays through smoke and dust.
Cinematic grading: blue dramatic sky + warm embers + cold steel.
[QUALITY / HARD CONSTRAINTS]
High-quality anime lineart, sharp details, consistent structure despite extreme perspective distortion.
No extra limbs, no duplicated weapons, no floating props, max 2 weapons.
#NanoBananaPro
#AI画像 December 12, 2025
#ひびきゅー 私的ダイジェスト
・トッパーオーラル、あれで体力1日の半分もってかれた
・オーラルBLAZE UP直談判
・梅ちゃんほんとありがとう
・清春さん、おもろ過ぎ。やっぱレジェンド。
・マンダーラでkj。松原さん遺志をリリック。のぶじいの目も涙?
・響く都あざっす!
・Shadowsいませんでした? https://t.co/nEPtcxYVMw December 12, 2025
じゅんぴょんがスクリーンに映るたび「この人❗️❗️私が大好きな人です😸❗️」と見にきてる人一人一人に紹介したくなるくらいかっこよかったしレジェンド様たちと共演してるじゅんぴょんほんまに誇らしい😭✨✨✨✨ガチ𝓑𝓲𝓰 𝓵𝓸𝓿𝓮...
#shadowsedgejp #シャドウズ・エッジ December 12, 2025
これは、なかなか面白い~!
(  ̄▽ ̄)
私立探偵というより、気分はスパイ。
監視網をかいくぐり、忍び込んで情報をゲット!
情報を集めると、さらに謎が深まって行く…。
今進めているエピソードが、一体どんな結末を迎えるのか、現在進行形なところが面白いです!
( ゚∀゚)
#Shadowsofdoubt December 12, 2025
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