medium トレンド
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2025.12.10 15:00
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人気のポスト ※表示されているRP数は特定時点のものです
Nanobanana Pro @higgsfield_ai
なるほどこれは便利!!
いろんなショットを一発で出して、そこから選ぶ感じ
見事にアップスケールしてくれる
プロンプトはリプ欄の元投稿を使わせていただきました
”””
<instruction>
Analyze the entire composition of the input image. Identify ALL key subjects present (whether it's a single person, a group/couple, a vehicle, or a specific object) and their spatial relationship/interaction.
Generate a cohesive 3x3 grid "Cinematic Contact Sheet" featuring 9 distinct camera shots of exactly these subjects in the same environment.
You must adapt the standard cinematic shot types to fit the content (e.g., if a group, keep the group together; if an object, frame the whole object):
**Row 1 (Establishing Context):**
1. **Extreme Long Shot (ELS):** The subject(s) are seen small within the vast environment.
2. **Long Shot (LS):** The complete subject(s) or group is visible from top to bottom (head to toe / wheels to roof).
3. **Medium Long Shot (American/3-4):** Framed from knees up (for people) or a 3/4 view (for objects).
**Row 2 (The Core Coverage):**
4. **Medium Shot (MS):** Framed from the waist up (or the central core of the object). Focus on interaction/action.
5. **Medium Close-Up (MCU):** Framed from chest up. Intimate framing of the main subject(s).
6. **Close-Up (CU):** Tight framing on the face(s) or the "front" of the object.
**Row 3 (Details & Angles):**
7. **Extreme Close-Up (ECU):** Macro detail focusing intensely on a key feature (eyes, hands, logo, texture).
8. **Low Angle Shot (Worm's Eye):** Looking up at the subject(s) from the ground (imposing/heroic).
9. **High Angle Shot (Bird's Eye):** Looking down on the subject(s) from above.
Ensure strict consistency: The same people/objects, same clothes, and same lighting across all 9 panels. The depth of field should shift realistically (bokeh in close-ups).
</instruction>
A professional 3x3 cinematic storyboard grid containing 9 panels.
The grid showcases the specific subjects/scene from the input image in a comprehensive range of focal lengths.
**Top Row:** Wide environmental shot, Full view, 3/4 cut.
**Middle Row:** Waist-up view, Chest-up view, Face/Front close-up.
**Bottom Row:** Macro detail, Low Angle, High Angle.
All frames feature photorealistic textures, consistent cinematic color grading, and correct framing for the specific number of subjects or objects analyzed.
""" December 12, 2025
Monotype の現状は,この Medium の記事から読み取れます。投資ファンドに買収されてから,Monotype はファウンドリ買収で大きくなりました。しかし現在,Monotype は短期的利益のみを追求し,社内は疲弊しているそうです。記事末の書体設計者のコメントに説得力が増します。 https://t.co/pxFPgJZbIm December 12, 2025
ポン出しでくっそカッコいいのできた。
出したのはseedream4.5なんだけど、これ、ちょっとでも外すとがっつりアーティファクトができるから、かなりギリギリのプロンプトになってるようです。
ちなみに生成時のポーズやボーンのリファレンスは無しです。
リファレンスすればええやろって思うかもしれないですが、なしで頑張りたかったんです🥴
これ、何十回の修正と百回以上の生成とモデルを跨ぐために半年間待ち粘り勝ちしたものです。(Midjourney→Nijijourney→Seedream4.0→NanoBanana→Nano Banana Pro→Seedream4.5)の検証でここまできました。
そんな秘蔵っ子を出すので、使ってもらっていいのですが、使うときは引用リポストで「こんなのできたよ!」って言ってもらえたらうれしいです😭
プロンプト↓
Scene:
type: "battle scene"
camera_angle: "dramatic dutch angle, tilted composition"
lens:
type: "super wide-angle lens"
effects:
- "extreme perspective"
- "strong spatial compression between foreground, midground, background"
Character:
identity:
ethnicity: "Japanese"
gender: "girl"
hair: "medium-length hair"
outfit:
style: "windy, dressy, trendy yumekawa fashion"
pose:
description: "bold, dynamic action pose"
body_orientation: "leaning with momentum implied by the tilt"
Hands_and_Gesture:
right_hand:
gesture: "finger-gun"
shape:
index_finger: "extended straight forward"
thumb: "raised vertically"
other_fingers: "tightly curled inward"
position: "held in front of her face"
gaze_alignment: "her eyes follow the pointing direction"
left_hand:
gesture: "open hand"
fingers: "all five fingers widely spread"
position: "placed below and slightly in front of the right hand"
palm_direction: "facing upward as if supporting it"
perspective_role: "dominates the extreme foreground"
perspective:
dominance: "left hand is massively enlarged by wide-angle distortion"
clarity: "both hands and face in sharp detail"
depth_of_field: "full DOF, no background blur"
Lighting:
type: "soft indoor lighting"
mood: "gentle highlights, controlled shadows"
background: "neutral, blurred environment"
Cinematic_Effects:
atmosphere: "action tension + stylized anime dynamism"
motion_sense: "perspective and Dutch angle add momentum"
Output:
aspect_ratio: "16:9"
style: "high-quality anime illustration"
rendering: "clean lines, sharp details, accurate anatomy" December 12, 2025
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