Rend ゲーム
0post
2025.12.19 16:00
:0% :0% ( 30代 / 男性 )
人気のポスト ※表示されているRP数は特定時点のものです
很高兴可以参与此次应援🫶谢谢其他几个cp站的联合应援😺同时也感谢泰站@NamtanFilmFC 的组织
ps.由于这个联合应援之前确定的,不是cn trend 参与的应援,但是之前组织的tys委托趋势号帮忙发布感谢名单🙏非常感谢名单上的糖影s🫶🫶
#น้ำตาลฟิล์ม #NamtanFilm
#LUNAR https://t.co/b4IOzFRfKD https://t.co/GmFSBbyjWe December 12, 2025
16RP
KING SWING RENDEZ-VOUS vol.03
2025.12.30 at harevutai
▶︎▷▶︎チケット先着販売中◀︎◁◀︎
▶︎KS 会員 Ticket◀︎
https://t.co/vEzx7inXMG
▶︎一般 Ticket◀︎
https://t.co/LXDHUCU659
KS会員限定イベント 『KING SWING RENDEZ-VOUS』の第3回目が12月30日(火)に東京池袋で開催!2025年の締めくくりに、ファン同士がリアルな空間で共鳴し合う、“RENDEZ-VOUS”なひとときをお楽しみください。
「KING SWING会員限定」とご案内しておりますが、より多くの人に体験していただく機会を提供したいため一部枠を限定解除して一般販売いたします。
詳細はこちら!
https://t.co/UuYc4FxK8s December 12, 2025
8RP
[TV]
Tamura Hono will re-appear as Mochida Shoko, one of the 4 heroines in the 2026 version of "Azato Rendora", a mini project from the TV show "Azatokute Nani ga Warui no?".
The story will take place 4 years after the previous drama.
#櫻坂46
#田村保乃
#あざとくて何が悪いの https://t.co/AIZWDofZJ9 December 12, 2025
5RP
目の色違い作ってみました~
I tried making different eye colors !!
アニメ本編はYoutubeに公開中です↓
Check it out on YouTube!
https://t.co/6Yl1QyThXC
←Wireframe Render→
#b3d #indie_anime https://t.co/VIfwkvLA5E December 12, 2025
1RP
フォローフライデー!🖌️🎨
虹の夢を紡ぐアーティストたちをチェック!🧡💛
私のリスト「虹の夢アーティスト」にいる素敵なAIアーティストをフォローして、コミュニティを広げよう!🌸💞
Non-sexual artistic render. Character fully dressed. SFW.
https://t.co/Hhmd0xOIFw
#AIアート #GrokImagine #フォローフライデー December 12, 2025
おはよ~
昨日はVirtual Rendez-Vous Loungeプレオープンありがとうございました~!
皆さんとライブを見ながらのんびりおしゃべりできる機会はなかなかないのでこちらも楽しかったです!
また感想を話しながら、雑談しながらライブを観たくなったら本オープンでも来てくれると嬉しいな
#VRV_Lounge https://t.co/ZkFhvV56l7 December 12, 2025
NANONI Presents
⋆͛⋆͛THE GREAT FAR EAST TREND KILL⋆͛⋆͛
ありがとうございました!🎸❤🔥今日という日をNANONIと過ごしてくれて本当にありがとう:-:♡あーーー楽しすぎて一瞬だった、、、アイドルのバンドセット、どうしたらバンドのNANONIとしてライブを届けられるかバンドメンバーさんとスタッフさんとメンバーと試行錯誤しながら作り上げてきて、今日みんなの『楽しかった!』を聞いてすごく嬉しかったです🥲
これからもNANONIバンド、NANONIをよろしくお願いします❣⋆͛⋆͛ December 12, 2025
【原因判明】ホンダの納期遅れは半導体の供給不足。ヴェゼル e:HEV PLaYが遂に「納期未定」へ。在庫があっても売ってもらえない”転売対策”の裏側 | Creative Trend
#Honda #NewVezel #ホンダ #新型ヴェゼル #納期 #半導体 #ネクスペリア
https://t.co/J7jkjXTeRw December 12, 2025
〜第76回 NHK紅白歌合戦 曲目決定!〜
🔴⚪️✨ 大晦日は紅白で決まり 🎤🎍
2025年を締めくくる
最高の音楽の祭典が
ついに曲順&歌唱曲発表!!
.:*・° 🔥💥
🌟注目ポイント満載🌟
・サカナクション 12年ぶり!「怪獣」「新宝島」メドレー
・SixTONES 6周年スペシャル中継メドレー
・AKB48 20周年!神7OG集結スーパーヒットメドレー
・&TEAM 初出場で「FIREWORK」爆発🔥
・ちゃんみな スペシャルメドレー「NG」「SAD SONG」
・Number_i 「GOD_i」で圧巻のパフォーマンス
・FRUITS ZIPPER 「わたしの一番かわいいところ」かわいさ爆発💖
・ミャクミャクも登場!天童よしみさんステージでダンスSP🕺
初出場組のフレッシュさとベテランの貫禄がぶつかる神ラインナップ!!
大晦日は家族みんなで紅白見て、2026年を迎えよう🎉
12/31(水) 19:20〜 NHK総合生放送
みんなは何のパフォーマンスが一番楽しみ?コメントで教えてね☺️✨
#NHK紅白 #紅白歌合戦 #紅白曲目 #大晦日 #SixTONES #サカナクション #AKB48 #andTEAM #ちゃんみな #Number_i #FRUITSZIPPER #ミャクミャク #紅白2025 #紅白初出場 #音楽の祭典 #年末特番 #倭国音楽 #JPOP
~ 76th NHK Kohaku Uta Gassen Song List Announced! ~
🔴⚪️✨ New Year's Eve is all about Kohaku! 🎤🎍
The ultimate music festival
to close out 2025
Song order & performances finally revealed!!
.:*・° 🔥💥
🌟 Must-See Highlights 🌟
・Sakanaction returns after 12 years with "Kaiju" & "Shin Takarajima" medley
・SixTONES 6th anniversary special medley live from a secret location
・AKB48 20th anniversary super hit medley with original god7 members
・&TEAM debut with explosive "FIREWORK" 🔥
・CHANMINA special medley "NG" & "SAD SONG"
・Number_i stunning "GOD_i" performance
・FRUITS ZIPPER "Watashi no Ichiban Kawaii Tokoro" cuteness overload 💖
・Myaku-Myaku joins Tendo Yoshimi's stage for dance SP 🕺
Fresh debuts + veteran power = Epic lineup!!
Spend New Year's Eve with family watching Kohaku and welcome 2026 🎉
Dec 31 (Wed) 7:20 PM ~ Live on NHK
What's your most anticipated performance? Tell us in the comments! ☺️✨
#Kohaku #NHKKohaku #Kohaku2025 #NewYearsEve #SixTONES #Sakanaction #AKB48 #andTEAM #CHANMINA #Number_i #FRUITSZIPPER #MyakuMyaku #JPOP #JapaneseMusic #YearEndSpecial #MusicFestival December 12, 2025
Nano Banana Proで遊ぼう
【ファイナルフラッシュ風プロンプト】
かめはめ波風プロンプトにあまり需要が無いのはわかりましたが、需要が無いものをお構いなしに公開するのがてんねんなので公開しちゃいます。
参照画像のキャラクターを発動・溜め・発射ポーズに変換します。それぞれセリフ・擬音を追加できます。
作例の再現を目指してチャレンジしてみてください!
⚠️必ず最後までお読みください。
・Nano Banana Pro専用のプロンプトです。
・作例がプロンプトの再現率100%です。
同じ生成結果にするには試行を要します。
・プロンプトの無断転載は禁止します。
・プロンプトの改変は構いませんが
改変の度合いに関わらずsignature
ブロックの改変・削除は禁止します。
・プロンプト使用上の注意を必ず
確認してください。
◆使い方
アスペクト比の変更ができますが「1:1」が安定します。
「発動・溜め・発射」を順番に生成し、それぞれの生成結果を次の生成の参照画像にすると再現性が高いです。
それぞれリプ欄のオプションプロンプトで「セリフ・擬音」を追加できます。1回の生成でポーズ・セリフ・擬音もできるのですが、生成ガチャ難度が格段に上がるので、Nano Banana Proの一貫性維持を活用して別々で生成するようにしました。
◆作例
1枚目:元絵
2枚目:発動ポーズ
両手を広げてオーラを放出します。
掌が外側を向くことが多いですが正面が正解です。
3枚目:溜めポーズ
発動画像を参照画像にしてください。
上下や縦に並べたり、他のポーズになったりすることが多いですが、左右の手を横方向に並べて指を曲げた状態が正解です。ここが一番難しいかも。
4枚目:発射ポーズ
溜め画像を参照画像にしてください。
バストアップの構図で左右の手を合わせた中心から放射状にエネルギーを放出します。
ここでも、上下や縦に並べたり、他のポーズになったりすることが多いですが、左右の手を横方向に並べて指を曲げた状態が正解です。
正解を目指してがんばって生成してください!
段階的に生成するので、それぞれをキーフレームに指定すれば動画を生成することも容易だと思います。
「発動・溜め・発射」プロンプトを以下に記載しますが、混ざらないように気をつけてください。
それぞれに「セリフ・擬音」を追加するプロンプトをリプ欄に掲載しています。
◆【発動プロンプト】(全文をコピペ)
subject:
description: >
Same character as Reference Image A.
Preserve facial features, hairstyle, body proportions, outfit, accessories,
art style, and background exactly.
Depict an original "ultimate energy-charging" stance without using any franchise names,
attack names, signature symbols, or recognizable IP-specific terms.
composition:
framing: full body
angle: straight-on front view (camera centered)
aspect_ratio: "1:1"
focus: >
Full-body, straight-on silhouette:
wide grounded stance, "dai-no-ji" (big X) arm spread slightly above shoulder height,
BOTH open palms clearly facing the camera while arms stay lateral (not reaching forward),
surrounded by an explosive, violently surging golden aura with blue electric arcs.
action:
description: >
The character is charging a powerful energy technique (pre-release).
Feet planted firmly in a wide stance; knees slightly bent; weight evenly distributed.
Torso faces directly forward; chest lifted and expanded; shoulders pulled back with visible strain.
The character is shouting loudly with a fierce expression (mouth wide open, intense eyes).
"DAI-NO-JI" ARM SHAPE (big X):
- Both arms spread extremely wide left and right, slightly above shoulder height.
- Arms slightly pulled backward behind the torso’s side line (tight pullback tension).
- Elbows slightly bent (never locked).
KEEP ARMS LATERAL (NO FORWARD REACH):
- Upper arms stay in the body's side plane, not extended toward the camera.
- Hands must NOT be closer to the camera than the shoulders.
- Do NOT thrust the arms forward.
HAND ORIENTATION (palms forward without reaching):
- BOTH palms face DIRECTLY forward toward the camera/viewer.
- FULL palm surfaces clearly visible on BOTH hands (not backs/edges).
- Achieve this by rotating forearms/wrists while keeping arms lateral.
- Fingers naturally spread and slightly curved, tense but not rigid.
ENERGY STATE:
- The aura and ambient energy effects are explosive and continuously erupting,
but the main technique is still NOT fired.
- No coherent beam, no forward projectile, no directed discharge from the palms.
location:
description: >
The background and environment are exactly the same as in Reference Image A,
but it is strongly affected by the aura light and airborne particles.
style:
description: >
Identical art style, line work, shading, and rendering approach as Reference Image A,
with intensified VFX layers for aura, particles, and heat distortion.
camera_lighting:
description: >
Straight-on front camera view.
Extremely intense golden illumination from the aura creates bright rim light
and strong highlights on the character and nearby surfaces.
Add secondary cool blue highlights from electric arcs.
Keep character linework readable despite the heavy glow; avoid washing out the palms.
colors:
palette: >
Preserve the original color palette for the character and background.
Aura: bright golden-yellow core with hot white-yellow bursts and amber edges.
Electricity: saturated cyan-blue arcs with white-blue cores.
Maintain high contrast between aura core and surrounding environment.
aura_and_effects: |
Make the character emit a massively powerful golden energy aura from the entire body,
erupting explosively like a continuous energy geyser rather than a calm glow.
Surround the character with a bright, flame-like golden aura that blasts outward,
with turbulent layered waves, tearing plumes, and rapid upward surges.
Add frequent explosive pulses: expanding rings, rippling pressure waves,
and visible heat-haze/air distortion around the silhouette.
Fill the air with dense drifting energy particles and glowing embers that stream upward.
Include dynamic shockwave rings in the air that expand outward from the body,
overlapping and fading as new pulses erupt.
Add blue electric arcs:
thin, jagged cyan-blue lightning filaments that snap around the aura and briefly bridge
between shoulders, forearms, and the aura shell (do not cover the face).
Keep arcs intermittent and energetic, with a bright white-blue core and soft blue glow.
The effect should feel violent, explosive, and constantly surging,
but still NOT a released beam or a directed attack.
text:
description: >
No text, letters, symbols, sound effects, speech bubbles, logos, or written elements.
edit_instructions:
description: >
Do not change character design, proportions, clothing, art style, or background layout.
Compose in 1:1 full-body (include head to feet) with a straight-on front view.
Expression:
- Make the character shout loudly (mouth wide open, intense eyes, fierce expression).
Pose requirements:
- Use a "dai-no-ji" (big X) wide arm spread slightly above shoulder height.
- Keep arms lateral and slightly pulled back; do NOT extend arms toward the camera.
- Hands must NOT be closer to camera than the shoulders.
Palms:
- Enforce BOTH palms facing the camera/front with full palm surfaces clearly visible on BOTH hands.
- Rotate wrists/forearms to achieve palm visibility WITHOUT moving the arms forward.
Effects:
- Replace the calm aura with an explosive, continuously erupting golden aura as described in aura_and_effects.
- Add intermittent cyan-blue electric arcs around the aura (not covering the face).
- Add heat distortion, particle embers, and expanding shockwave rings.
Hard constraints:
- Do NOT render any coherent beam, projectile, or directed energy discharge.
- Do NOT add franchise-specific symbols, signature effects, or named techniques.
references:
description: >
Reference Image A = exact character identity, outfit, art style, camera perspective, and background.
extras:
quality: ultra high detail
rendering: clean anime shading, consistent with Reference Image A
sharpness: crisp linework
effects: high-energy VFX layers, controlled bloom, keep palms readable
motion: implied turbulence via particles, plumes, and distortion (no camera shake)
signature:
content: "Prompt by てんねん@ munou_ac"
position: bottom-left
font_color: white
font_size: small
opacity: 0.9
layering: text_layer
◆【溜めプロンプト】(全文をコピペ)
subject:
description: >
Same character as Reference Image A.
Preserve facial features, hairstyle, body proportions, outfit, accessories,
art style, and background exactly.
Depict an original energy-charging stance without using any franchise names,
attack names, signature symbols, or recognizable IP-specific terms.
composition:
framing: full body (head to feet)
angle: straight-on front view (camera centered)
aspect_ratio: "1:1"
focus: >
Full-body front view with both hands held directly in front of the face.
Hands are prominent with foreshortening, while the full body remains visible.
action:
description: >
The character is in a forward-ready stance (pre-release).
Feet planted in a stable stance; knees slightly bent; torso facing forward.
Hand position:
- BOTH hands are held in front of the face (face-level).
- BOTH hands touch together with NO gap.
- The hands are joined SIDE-BY-SIDE horizontally (left and right), NOT stacked vertically.
- Both wrists are level; both hands are at the exact same height.
Hand orientation and shape:
- BOTH palms face forward toward the viewer.
- The inner edges of the hands touch at the centerline (thumb-side contact),
forming one wide, forward-facing double-palm surface.
- Fingers are bent/curved like gripping an invisible sphere (not straight, not rigid),
while still keeping both hands aligned side-by-side (no one-hand-above-the-other).
- Keep finger joints clearly bent and tense.
Expression: shouting (mouth open, intense eyes, fierce focus).
No beam, no projectile, no directed discharge from the hands.
location:
description: >
The background and environment are exactly the same as in Reference Image A.
style:
description: >
Identical art style, line work, shading, and rendering approach as Reference Image A.
camera_lighting:
description: >
Straight-on front camera view.
Use foreshortening so the joined hands read large in front of the face,
but keep the entire body in frame.
Keep the hands and finger shapes crisp and readable.
colors:
palette: >
Preserve the original color palette for the character and background.
aura_and_effects: >
Explosive golden aura blasting from the entire body, flame-like and surging upward/outward,
with drifting particles, heat distortion, and expanding shockwave rings.
Add intermittent cyan-blue electric arcs around the aura.
Keep effects intense but do not obscure the face, hands, or finger shapes.
text:
description: >
No text, letters, symbols, sound effects, speech bubbles, logos, or written elements.
edit_instructions:
description: >
Do not change character design, proportions, clothing, art style, or background.
Use 1:1 full-body framing and a straight-on front view.
Pose change only:
- Place both hands directly in front of the face.
- Make both hands touch together with no gap.
- IMPORTANT: hands must be side-by-side horizontally (left-right), NOT stacked vertically.
- Keep both wrists level and both hands at the same height.
Hands:
- Palms forward; fingers bent/curved like gripping an invisible sphere.
- Do not place one hand above the other.
Expression: shouting (mouth open, intense eyes).
Add explosive golden aura with cyan-blue electric arcs if desired.
Do not render any beam, projectile, or released attack.
Avoid franchise-specific symbols, signature effects, or named techniques.
references:
description: >
Reference Image A = exact character identity, outfit, art style, camera, and background.
Any additional reference image(s) = pose reference only.
signature:
content: "Prompt by てんねん@ munou_ac"
position: bottom-left
font_color: white
font_size: small
opacity: 0.9
layering: text_layer
◆【発射プロンプト】(全文をコピペ)
subject:
description: >
Same character as Reference Image A.
Preserve facial features, hairstyle, body proportions, outfit, accessories,
art style, and background exactly.
Depict an original large-scale energy attack (no franchise names, no named techniques,
no signature symbols).
composition:
framing: bust-up close-up (face and hands dominant)
angle: straight-on front view (camera centered)
aspect_ratio: "1:1"
focus: >
Tight front-facing composition centered on the joined hands and the face.
The beam fires straight forward, with a bright core at the hand center and
strong radial effects emanating outward.
action:
description: >
Release phase: the character is firing the attack now.
Shouting expression (mouth open, intense eyes, fierce focus).
HAND POSE (critical):
- Both hands are joined together directly in front of the face (face-level), touching with NO gap.
- Hands are SIDE-BY-SIDE horizontally (left-right), NOT stacked vertically.
- Left hand stays on the LEFT side of the image; right hand stays on the RIGHT side of the image.
- A straight VERTICAL seam runs between the hands on the centerline.
- Both wrists are level on the same horizontal line.
- Palms face forward in the firing direction.
- Fingers are bent/curved like gripping an invisible sphere (not straight, not rigid),
with clear joint bends and tension.
BEAM (front-facing):
- A white-hot yellow core erupts from the exact center point where the hands meet.
- A continuous thick yellow beam fires straight forward toward the viewer.
RADIAL EFFECTS (from the hand center):
- Draw a circular, radiating burst at the beam origin: concentric rings, starburst rays,
and spiraling pressure ripples expanding outward from the joined-hand center.
- Add fine radial streaks and particle spray (glowing dust/embers) streaming outward in all directions.
- Keep the radial effects centered precisely on the hand-join point, not offset.
location:
description: >
The background and environment are exactly the same as in Reference Image A,
strongly washed with beam light and atmosphere but still recognizable.
style:
description: >
Identical art style, line work, shading, and rendering approach as Reference Image A.
camera_lighting:
description: >
Extreme yellow-white light at the beam origin.
Strong highlights and rim light on the face and hands.
Controlled bloom so the hands, finger shapes, and facial features remain readable
while the radial burst still feels intense.
colors:
palette: >
Preserve the original palette for the character and background.
Beam: white-hot core, saturated golden-yellow body, softer amber edges.
Radial effects: white-yellow core with golden/amber gradients and bright spark particles.
text:
description: >
No text, letters, symbols, sound effects, speech bubbles, logos, or written elements.
edit_instructions:
description: >
Do not change character design, proportions, clothing, art style, or background.
Use 1:1 straight-on front view, bust-up close-up with face and hands dominant.
Keep the exact joined-hand pose at face level:
side-by-side horizontally, left hand left/right hand right, vertical center seam, wrists level,
fingers curved like gripping an invisible sphere.
Fire a thick yellow beam straight forward from the exact center where the hands meet.
Add strong radial effects (concentric rings + starburst rays + pressure ripples + radial particles)
emanating from that same center point.
No written sound effects. No franchise-specific symbols or named techniques.
extras:
quality: ultra high detail
sharpness: crisp linework
effects: intense glow with controlled bloom; preserve hand/face readability
signature:
content: "Prompt by てんねん@ munou_ac"
position: bottom-left
font_color: white
font_size: small
opacity: 0.9
layering: text_layer December 12, 2025
:chart_with_upwards_trend: 直近の市場状況
倭国株(特に日経平均株価)は長期の上昇基調を続け、史上最高値圏で推移してきました。半導体やAI関連が上昇を牽引しています。
ただし12月に入って一時調整や利益確定売りが出る局面もあり、株価が週足で軟調になる日もあります。
:bank: 大きな変化:日銀の金融政策
2025年12月に倭国銀行(BOJ)は、政策金利を0.75%に引上げしました。これは30年ぶりの水準で、これまでの超低金利からの転換を示す重要な動きです。
金利上昇は一般的に株価への警戒感を強める要因にもなります。特にハイテク株などの評価に影響する可能性があります
ある1銘柄は現在240円 → 目標3,620円(約15倍)。
詳細を知りたい方は、いいねした方・ご希望の方のみに共有します。
DMで【1219】と送ってください。 December 12, 2025
売っちゃった… $RENDER-USD が急に1.28%も上がるなんて、俺ってバカだよな!もっと買っとけばよかった!またやっちゃった。どうして上手くいかないんだよ!😩 December 12, 2025
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