Rend ゲーム
0post
2025.12.20 08:00
:0% :0% ( 30代 / 男性 )
人気のポスト ※表示されているRP数は特定時点のものです
目の色違い作ってみました~
I tried making different eye colors !!
アニメ本編はYoutubeに公開中です↓
Check it out on YouTube!
https://t.co/6Yl1QyThXC
←Wireframe Render→
#b3d #indie_anime https://t.co/VIfwkvLA5E December 12, 2025
1RP
我從沒想過會有這一天😨
由於Vidu的快節奏打鬥畫面,一直會有畫質受損的問題!
我用境所有辦法,嘗試去修復丟失的細節.....。
例如用各種VACE搭配去v2v重算;
或者抽幀再來回補間;
甚至使用付費的修復軟體等等。
但始終沒有改善😭
於是!我花費了十幾個小時,我用Illustrious去逐幀重新繪算,再用繪圖軟體去合成讓他們連貫性不要差距過大等等.....。
最終達到我覺得免強能接受的損失修復,大家可以看看對比!
但這只是個短短三秒的影片;
真心請教有沒有大神有更高效的修補方式🙏
------------
I never thought this day would come 😨
Because of Vidu’s fast-paced combat scenes, the video quality keeps getting damaged!
I tried every possible method to recover the lost details…
For example, using various VACE combinations for v2v recalculation,
extracting frames and re-interpolating them,
and even using paid restoration software.
But nothing really worked 😭
So! I spent over ten hours re-rendering the video frame by frame using Illustrious,
then composited everything in image editing software to keep the continuity from breaking too much…
In the end, I managed to reach a level of damage recovery that I can barely accept.
You can check out the comparison!
But this is just a 3-second clip.
I sincerely want to ask—does anyone know a more efficient way to repair this kind of damage? 🙏
------------
まさかこんな日が来るとは思いませんでした😨
Viduのテンポが速い戦闘シーンでは、どうしても画質が劣化してしまいます!
失われたディテールを修復しようと、あらゆる方法を試しました……
例えば、さまざまなVACEの組み合わせでv2vを再計算したり、
フレームを抽出して補間し直したり、
さらには有料の修復ソフトまで使ってみました。
それでも、ほとんど改善しませんでした😭
そこで!10時間以上かけて、Illustriousでフレームごとに描き直し、
さらに画像編集ソフトで合成して、できるだけ違和感が出ないように調整しました……
最終的に、ようやく「ギリギリ許容できる」レベルまで修復できたと思います。
ぜひ比較してみてください!
ただ、これはたった3秒の動画です。
もっと効率的な修復方法をご存知の方がいれば、ぜひ教えてください🙏 December 12, 2025
📄 BAE応用編:週足から日足へ繋ぐ「高勝率エントリー戦略」
週足での評価が高い(Bullish/強気)ことを確認したら、次は日足チャートに時間足を落として、より精度の高い「入り口」を探します。
1. 戦略のコンセプト
週足の役割: 「航海図」の作成。現在のトレンドが上か下か、まだ伸び代(Target Price)があるかを確認します。
日足の役割: 「アクセルを踏む場所」の特定。一時的な押し目や、エネルギーが溜まった瞬間を狙います。
2. 具体的な3つのエントリーパターン
週足が「強気(Bullish)」判定であることを前提に、日足で以下の3つのいずれかが発生するのを待ちます。
① 「押し目買い」パターン
日足の状態: 価格が一時的に下落し、BAEのEMA(Trend)付近まで引きつけられた状態。
エントリー: 日足で**「下向き矢印」が消え、「上向き矢印」が再点灯**した瞬間。
利点: 損切り位置を直近安値に近く設定できるため、リスクリワード比が非常に良くなります。
② 「ブレイクアウト」パターン
日足の状態: 直近の高値付近で価格が停滞し、BAEの**AI Prediction(予測ツール)が「Consolidation(保合い)」**を示唆している状態。
エントリー: 日足で高値を更新し、BAEのADXが25を超えて上昇し始めた瞬間(勢いの発生を確認)。
利点: トレンドの加速に乗れるため、短期間で利益が出やすいです。
③ 「ARF(反転)底値」パターン
日足の状態: 価格が下落しているが、BAEのARF機能で「BOTTOM」マーカーが出現した状態。
エントリー: BOTTOM出現後、BAEのRSIが30以下から上向きに転じ、買いシグナルが出た時。
利点: 最も安く買える可能性があり、週足のターゲット価格までの値幅を最大化できます。
3. BAE設定の使い分け(達人のコツ)
時間足によってBAEの「Mode」を切り替えるとさらに効果的です。
週足: Conservative(保守的)
大きな流れを「より厳格な基準」で判定し、騙しを回避します。
日足: Moderate(標準) または Aggressive(積極的)
週足の方向性が確定しているため、日足では少し早めにシグナルを拾う設定にします。
4. チェックリスト:エントリー前の最終確認
エントリーボタンを押す前に、日足のBAEパネルで以下を確認してください。
✅ Win Rate: 日足でも勝率が60%以上あるか?
✅ Volume Check: 「PASS(出来高伴う)」になっているか?
✅ Target Price: 週足のターゲット価格まで、十分な値幅(利益)が残っているか? December 12, 2025
涼森れむ(@remu19971203)さん
TREND GIRLS 撮影会2025
大磯ロングビーチ
2025.9.28
撮れ頃は
一瞬の旬を逃さないこと。。でも難しい
#涼森れむ #トレガル #トレガル撮影会
#TG水着撮影会2025 #大磯ロングビーチ
#ポートレート #一眼レフ #D750 https://t.co/SkbY0oY793 December 12, 2025
Nano Banana Proで遊ぼう
【ファイナルフラッシュ風プロンプト】
かめはめ波風プロンプトにあまり需要が無いのはわかりましたが、需要が無いものをお構いなしに公開するのがてんねんなので公開しちゃいます。
参照画像のキャラクターを発動・溜め・発射ポーズに変換します。それぞれセリフ・擬音を追加できます。
作例の再現を目指してチャレンジしてみてください!
⚠️必ず最後までお読みください。
・Nano Banana Pro専用のプロンプトです。
・作例がプロンプトの再現率100%です。
同じ生成結果にするには試行を要します。
・プロンプトの無断転載は禁止します。
・プロンプトの改変は構いませんが
改変の度合いに関わらずsignature
ブロックの改変・削除は禁止します。
・プロンプト使用上の注意を必ず
確認してください。
◆使い方
アスペクト比の変更ができますが「1:1」が安定します。
「発動・溜め・発射」を順番に生成し、それぞれの生成結果を次の生成の参照画像にすると再現性が高いです。
それぞれリプ欄のオプションプロンプトで「セリフ・擬音」を追加できます。1回の生成でポーズ・セリフ・擬音もできるのですが、生成ガチャ難度が格段に上がるので、Nano Banana Proの一貫性維持を活用して別々で生成するようにしました。
◆作例
1枚目:元絵
2枚目:発動ポーズ
両手を広げてオーラを放出します。
掌が外側を向くことが多いですが正面が正解です。
3枚目:溜めポーズ
発動画像を参照画像にしてください。
上下や縦に並べたり、他のポーズになったりすることが多いですが、左右の手を横方向に並べて指を曲げた状態が正解です。ここが一番難しいかも。
4枚目:発射ポーズ
溜め画像を参照画像にしてください。
バストアップの構図で左右の手を合わせた中心から放射状にエネルギーを放出します。
ここでも、上下や縦に並べたり、他のポーズになったりすることが多いですが、左右の手を横方向に並べて指を曲げた状態が正解です。
正解を目指してがんばって生成してください!
段階的に生成するので、それぞれをキーフレームに指定すれば動画を生成することも容易だと思います。
「発動・溜め・発射」プロンプトを以下に記載しますが、混ざらないように気をつけてください。
それぞれに「セリフ・擬音」を追加するプロンプトをリプ欄に掲載しています。
◆【発動プロンプト】(全文をコピペ)
subject:
description: >
Same character as Reference Image A.
Preserve facial features, hairstyle, body proportions, outfit, accessories,
art style, and background exactly.
Depict an original "ultimate energy-charging" stance without using any franchise names,
attack names, signature symbols, or recognizable IP-specific terms.
composition:
framing: full body
angle: straight-on front view (camera centered)
aspect_ratio: "1:1"
focus: >
Full-body, straight-on silhouette:
wide grounded stance, "dai-no-ji" (big X) arm spread slightly above shoulder height,
BOTH open palms clearly facing the camera while arms stay lateral (not reaching forward),
surrounded by an explosive, violently surging golden aura with blue electric arcs.
action:
description: >
The character is charging a powerful energy technique (pre-release).
Feet planted firmly in a wide stance; knees slightly bent; weight evenly distributed.
Torso faces directly forward; chest lifted and expanded; shoulders pulled back with visible strain.
The character is shouting loudly with a fierce expression (mouth wide open, intense eyes).
"DAI-NO-JI" ARM SHAPE (big X):
- Both arms spread extremely wide left and right, slightly above shoulder height.
- Arms slightly pulled backward behind the torso’s side line (tight pullback tension).
- Elbows slightly bent (never locked).
KEEP ARMS LATERAL (NO FORWARD REACH):
- Upper arms stay in the body's side plane, not extended toward the camera.
- Hands must NOT be closer to the camera than the shoulders.
- Do NOT thrust the arms forward.
HAND ORIENTATION (palms forward without reaching):
- BOTH palms face DIRECTLY forward toward the camera/viewer.
- FULL palm surfaces clearly visible on BOTH hands (not backs/edges).
- Achieve this by rotating forearms/wrists while keeping arms lateral.
- Fingers naturally spread and slightly curved, tense but not rigid.
ENERGY STATE:
- The aura and ambient energy effects are explosive and continuously erupting,
but the main technique is still NOT fired.
- No coherent beam, no forward projectile, no directed discharge from the palms.
location:
description: >
The background and environment are exactly the same as in Reference Image A,
but it is strongly affected by the aura light and airborne particles.
style:
description: >
Identical art style, line work, shading, and rendering approach as Reference Image A,
with intensified VFX layers for aura, particles, and heat distortion.
camera_lighting:
description: >
Straight-on front camera view.
Extremely intense golden illumination from the aura creates bright rim light
and strong highlights on the character and nearby surfaces.
Add secondary cool blue highlights from electric arcs.
Keep character linework readable despite the heavy glow; avoid washing out the palms.
colors:
palette: >
Preserve the original color palette for the character and background.
Aura: bright golden-yellow core with hot white-yellow bursts and amber edges.
Electricity: saturated cyan-blue arcs with white-blue cores.
Maintain high contrast between aura core and surrounding environment.
aura_and_effects: |
Make the character emit a massively powerful golden energy aura from the entire body,
erupting explosively like a continuous energy geyser rather than a calm glow.
Surround the character with a bright, flame-like golden aura that blasts outward,
with turbulent layered waves, tearing plumes, and rapid upward surges.
Add frequent explosive pulses: expanding rings, rippling pressure waves,
and visible heat-haze/air distortion around the silhouette.
Fill the air with dense drifting energy particles and glowing embers that stream upward.
Include dynamic shockwave rings in the air that expand outward from the body,
overlapping and fading as new pulses erupt.
Add blue electric arcs:
thin, jagged cyan-blue lightning filaments that snap around the aura and briefly bridge
between shoulders, forearms, and the aura shell (do not cover the face).
Keep arcs intermittent and energetic, with a bright white-blue core and soft blue glow.
The effect should feel violent, explosive, and constantly surging,
but still NOT a released beam or a directed attack.
text:
description: >
No text, letters, symbols, sound effects, speech bubbles, logos, or written elements.
edit_instructions:
description: >
Do not change character design, proportions, clothing, art style, or background layout.
Compose in 1:1 full-body (include head to feet) with a straight-on front view.
Expression:
- Make the character shout loudly (mouth wide open, intense eyes, fierce expression).
Pose requirements:
- Use a "dai-no-ji" (big X) wide arm spread slightly above shoulder height.
- Keep arms lateral and slightly pulled back; do NOT extend arms toward the camera.
- Hands must NOT be closer to camera than the shoulders.
Palms:
- Enforce BOTH palms facing the camera/front with full palm surfaces clearly visible on BOTH hands.
- Rotate wrists/forearms to achieve palm visibility WITHOUT moving the arms forward.
Effects:
- Replace the calm aura with an explosive, continuously erupting golden aura as described in aura_and_effects.
- Add intermittent cyan-blue electric arcs around the aura (not covering the face).
- Add heat distortion, particle embers, and expanding shockwave rings.
Hard constraints:
- Do NOT render any coherent beam, projectile, or directed energy discharge.
- Do NOT add franchise-specific symbols, signature effects, or named techniques.
references:
description: >
Reference Image A = exact character identity, outfit, art style, camera perspective, and background.
extras:
quality: ultra high detail
rendering: clean anime shading, consistent with Reference Image A
sharpness: crisp linework
effects: high-energy VFX layers, controlled bloom, keep palms readable
motion: implied turbulence via particles, plumes, and distortion (no camera shake)
signature:
content: "Prompt by てんねん@ munou_ac"
position: bottom-left
font_color: white
font_size: small
opacity: 0.9
layering: text_layer
◆【溜めプロンプト】(全文をコピペ)
subject:
description: >
Same character as Reference Image A.
Preserve facial features, hairstyle, body proportions, outfit, accessories,
art style, and background exactly.
Depict an original energy-charging stance without using any franchise names,
attack names, signature symbols, or recognizable IP-specific terms.
composition:
framing: full body (head to feet)
angle: straight-on front view (camera centered)
aspect_ratio: "1:1"
focus: >
Full-body front view with both hands held directly in front of the face.
Hands are prominent with foreshortening, while the full body remains visible.
action:
description: >
The character is in a forward-ready stance (pre-release).
Feet planted in a stable stance; knees slightly bent; torso facing forward.
Hand position:
- BOTH hands are held in front of the face (face-level).
- BOTH hands touch together with NO gap.
- The hands are joined SIDE-BY-SIDE horizontally (left and right), NOT stacked vertically.
- Both wrists are level; both hands are at the exact same height.
Hand orientation and shape:
- BOTH palms face forward toward the viewer.
- The inner edges of the hands touch at the centerline (thumb-side contact),
forming one wide, forward-facing double-palm surface.
- Fingers are bent/curved like gripping an invisible sphere (not straight, not rigid),
while still keeping both hands aligned side-by-side (no one-hand-above-the-other).
- Keep finger joints clearly bent and tense.
Expression: shouting (mouth open, intense eyes, fierce focus).
No beam, no projectile, no directed discharge from the hands.
location:
description: >
The background and environment are exactly the same as in Reference Image A.
style:
description: >
Identical art style, line work, shading, and rendering approach as Reference Image A.
camera_lighting:
description: >
Straight-on front camera view.
Use foreshortening so the joined hands read large in front of the face,
but keep the entire body in frame.
Keep the hands and finger shapes crisp and readable.
colors:
palette: >
Preserve the original color palette for the character and background.
aura_and_effects: >
Explosive golden aura blasting from the entire body, flame-like and surging upward/outward,
with drifting particles, heat distortion, and expanding shockwave rings.
Add intermittent cyan-blue electric arcs around the aura.
Keep effects intense but do not obscure the face, hands, or finger shapes.
text:
description: >
No text, letters, symbols, sound effects, speech bubbles, logos, or written elements.
edit_instructions:
description: >
Do not change character design, proportions, clothing, art style, or background.
Use 1:1 full-body framing and a straight-on front view.
Pose change only:
- Place both hands directly in front of the face.
- Make both hands touch together with no gap.
- IMPORTANT: hands must be side-by-side horizontally (left-right), NOT stacked vertically.
- Keep both wrists level and both hands at the same height.
Hands:
- Palms forward; fingers bent/curved like gripping an invisible sphere.
- Do not place one hand above the other.
Expression: shouting (mouth open, intense eyes).
Add explosive golden aura with cyan-blue electric arcs if desired.
Do not render any beam, projectile, or released attack.
Avoid franchise-specific symbols, signature effects, or named techniques.
references:
description: >
Reference Image A = exact character identity, outfit, art style, camera, and background.
Any additional reference image(s) = pose reference only.
signature:
content: "Prompt by てんねん@ munou_ac"
position: bottom-left
font_color: white
font_size: small
opacity: 0.9
layering: text_layer
◆【発射プロンプト】(全文をコピペ)
subject:
description: >
Same character as Reference Image A.
Preserve facial features, hairstyle, body proportions, outfit, accessories,
art style, and background exactly.
Depict an original large-scale energy attack (no franchise names, no named techniques,
no signature symbols).
composition:
framing: bust-up close-up (face and hands dominant)
angle: straight-on front view (camera centered)
aspect_ratio: "1:1"
focus: >
Tight front-facing composition centered on the joined hands and the face.
The beam fires straight forward, with a bright core at the hand center and
strong radial effects emanating outward.
action:
description: >
Release phase: the character is firing the attack now.
Shouting expression (mouth open, intense eyes, fierce focus).
HAND POSE (critical):
- Both hands are joined together directly in front of the face (face-level), touching with NO gap.
- Hands are SIDE-BY-SIDE horizontally (left-right), NOT stacked vertically.
- Left hand stays on the LEFT side of the image; right hand stays on the RIGHT side of the image.
- A straight VERTICAL seam runs between the hands on the centerline.
- Both wrists are level on the same horizontal line.
- Palms face forward in the firing direction.
- Fingers are bent/curved like gripping an invisible sphere (not straight, not rigid),
with clear joint bends and tension.
BEAM (front-facing):
- A white-hot yellow core erupts from the exact center point where the hands meet.
- A continuous thick yellow beam fires straight forward toward the viewer.
RADIAL EFFECTS (from the hand center):
- Draw a circular, radiating burst at the beam origin: concentric rings, starburst rays,
and spiraling pressure ripples expanding outward from the joined-hand center.
- Add fine radial streaks and particle spray (glowing dust/embers) streaming outward in all directions.
- Keep the radial effects centered precisely on the hand-join point, not offset.
location:
description: >
The background and environment are exactly the same as in Reference Image A,
strongly washed with beam light and atmosphere but still recognizable.
style:
description: >
Identical art style, line work, shading, and rendering approach as Reference Image A.
camera_lighting:
description: >
Extreme yellow-white light at the beam origin.
Strong highlights and rim light on the face and hands.
Controlled bloom so the hands, finger shapes, and facial features remain readable
while the radial burst still feels intense.
colors:
palette: >
Preserve the original palette for the character and background.
Beam: white-hot core, saturated golden-yellow body, softer amber edges.
Radial effects: white-yellow core with golden/amber gradients and bright spark particles.
text:
description: >
No text, letters, symbols, sound effects, speech bubbles, logos, or written elements.
edit_instructions:
description: >
Do not change character design, proportions, clothing, art style, or background.
Use 1:1 straight-on front view, bust-up close-up with face and hands dominant.
Keep the exact joined-hand pose at face level:
side-by-side horizontally, left hand left/right hand right, vertical center seam, wrists level,
fingers curved like gripping an invisible sphere.
Fire a thick yellow beam straight forward from the exact center where the hands meet.
Add strong radial effects (concentric rings + starburst rays + pressure ripples + radial particles)
emanating from that same center point.
No written sound effects. No franchise-specific symbols or named techniques.
extras:
quality: ultra high detail
sharpness: crisp linework
effects: intense glow with controlled bloom; preserve hand/face readability
signature:
content: "Prompt by てんねん@ munou_ac"
position: bottom-left
font_color: white
font_size: small
opacity: 0.9
layering: text_layer December 12, 2025
フォローフライデー!🖌️🎨
虹の夢を紡ぐアーティストたちをチェック!🧡💛
私のリスト「虹の夢アーティスト」にいる素敵なAIアーティストをフォローして、コミュニティを広げよう!🌸💞
Non-sexual artistic render. Character fully dressed. SFW.
https://t.co/Hhmd0xOIFw
#AIアート #GrokImagine #フォローフライデー December 12, 2025
NANONIバンド❤️🔥初ワンマンライブ
NANONI Presents
『THE GREAT FAR EAST TREND KILL』
ありがとうございました🔥
Photo by 浜野カズシ @hamanokazushi
#NANONI #ナノニ #NANONIバンド https://t.co/5SnF7sis0s December 12, 2025
(See below for the English version.)
フィンランドの「つり目」ポーズに苦言を呈した当方の投稿に対して、フィンランドの大手新聞社よりインタビュー機会を頂きました。現地でどこまで報道頂けるかわかりませんが、当方の回答コメントを以下に記します。
<新田回答コメント>
今回の議論は、単なるSNS上の騒動ではなく、フィンランド社会がこれまで自認してきた「人権先進国」という自己イメージと、アジア系住民が日常的に経験してきた現実とのズレを可視化した出来事だと受け止めています。
まず私は、人権活動家のように声高に差別を糾弾したいわけではありません。むしろ、直接的に嘲笑されたわけではない私たち倭国人が抱いた感情は、「差別された」ことよりも、「アンフェアさに強い失望を覚えた」ことのほうが大きいといえるでしょう。
フィンランドは長年、世界に向けて高い倫理性や人権意識を掲げてきました。その姿勢は国際社会から尊敬を集めています。しかし、今回のように公的立場にある人物─国会議員、ミス・フィンランド代表、弁護士、人権団体のトップ─が差別的と受け取られ得る表現を軽視し、それを「幼稚な振る舞いではあるが差別ではない」と片付けてしまう空気が生まれていることには、率直に大きな違和感があります。
アジア系の表象を誇張し嘲笑する行為は、欧米社会で長年「差別の象徴」として明確に指摘されてきました。黒人に対するステレオタイプ表現は厳しく糾弾される一方で、アジア人に対しては“ジョーク”として扱われる。この基準の不均衡こそが問題の核心です。
さらに、フィンランド在住の倭国人からは
「学校や地域社会でアジア人差別が“透明化”されている」
「対応ガイドラインすら存在しない」
といった声が数多く聞かれます。今回の件は、単に一個人の失態ではなく、社会の無自覚なバイアスが表面化した現象と捉えるべきではないでしょうか。
重要なのは、今回の批判がフィンランド全体への敵意ではないということです。倭国人の反応の多くは、
「その高い道徳的基準は本物だったのか?」
「人権意識は単なる綺麗事だったのか?」
という、「これまでポジティブな印象を抱き続けてきたフィンランドに裏切られた」かのような失望感から生じています。
差別とは、加害者の意図ではなく、受け手の経験と歴史的文脈で判断されるものです。「差別かどうかは我々が決める」とする姿勢は、国際人権の潮流とも相容れません。
フィンランドは本来、対話と包摂を重んじる社会です。だからこそ、この問題が感情的な対立ではなく、フィンランド社会とアジア系市民の相互理解を深める契機となることを期待しています。
<A more detailed personal view on the issue>
This controversy is not simply a social media uproar; I view it as an incident that highlights the discrepancy between Finland's self-image as a "human rights-advanced country" and the reality experienced daily by Asian residents.
First of all, I do not wish to loudly condemn discrimination like a human rights activist. Rather, I would say that the feelings we Japanese, who were not directly mocked, felt more like "deep disappointment at the unfairness" than "discrimination."
Finland has long upheld high ethical standards and a strong awareness of human rights. This stance has earned it respect from the international community. However, I find it frankly very strange that public figures like this one—a member of parliament, a Miss Finland pageant winner, a lawyer, and the head of a human rights organization—are downplaying language that could be perceived as discriminatory, dismissing it as "childish behavior, but not discriminatory."
The exaggeration and mockery of Asian representations has long been clearly identified as a "symbol of discrimination" in Western societies. While stereotypical representations of Black people are severely condemned, those made against Asians are treated as "jokes." This imbalance in standards is the core of the problem.
Furthermore, many Japanese people living in Finland have said things like, "Anti-Asian discrimination is 'invisible' in schools and local communities," and "There aren't even any guidelines for dealing with it." This incident should not simply be seen as the fault of one individual, but as a manifestation of unconscious bias in society.
What's important is that this criticism does not reflect hostility toward Finland as a whole. Many Japanese people's reactions stem from a sense of disappointment, wondering whether Finland's high moral standards were genuine and whether its talk of human rights was merely empty words. They feel betrayed by Finland, a country they've always held a positive impression of.
Discrimination is judged not by the intentions of the perpetrator, but by the experiences and historical context of the recipient. The attitude of "we decide whether something is discriminatory or not" is incompatible with the current trend in international human rights.
Finland is a society that inherently values dialogue and inclusion. This is why I hope that this issue will not become an emotional conflict, but rather an opportunity to deepen mutual understanding between Finnish society and its Asian citizens. December 12, 2025
このMARGAUX 15のバッグ、めっちゃ上品でたくさん入るの羨ましいな…ぴょんこも欲しいよぉ🥺<grok:render card_id="a93734" card_type="image_card" type="render_searched_image">
THE ROW ザ ロウ ハンドバッグ/SOFT MARGAUX 15
https://t.co/ShRTpjxomx December 12, 2025
<ポストの表示について>
本サイトではXの利用規約に沿ってポストを表示させていただいております。ポストの非表示を希望される方はこちらのお問い合わせフォームまでご連絡下さい。こちらのデータはAPIでも販売しております。









