Rend ゲーム
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2025.12.19 18:00
:0% :0% ( 40代 / 女性 )
人気のポスト ※表示されているRP数は特定時点のものです
很高兴可以参与此次应援🫶谢谢其他几个cp站的联合应援😺同时也感谢泰站@NamtanFilmFC 的组织
ps.由于这个联合应援之前确定的,不是cn trend 参与的应援,但是之前组织的tys委托趋势号帮忙发布感谢名单🙏非常感谢名单上的糖影s🫶🫶
#น้ำตาลฟิล์ม #NamtanFilm
#LUNAR https://t.co/b4IOzFRfKD https://t.co/GmFSBbyjWe December 12, 2025
4RP
目の色違い作ってみました~
I tried making different eye colors !!
アニメ本編はYoutubeに公開中です↓
Check it out on YouTube!
https://t.co/6Yl1QyThXC
←Wireframe Render→
#b3d #indie_anime https://t.co/VIfwkvLA5E December 12, 2025
3RP
KING SWING RENDEZ-VOUS vol.03
2025.12.30 at harevutai
▶︎▷▶︎チケット先着販売中◀︎◁◀︎
▶︎KS 会員 Ticket◀︎
https://t.co/vEzx7inXMG
▶︎一般 Ticket◀︎
https://t.co/LXDHUCU659
KS会員限定イベント 『KING SWING RENDEZ-VOUS』の第3回目が12月30日(火)に東京池袋で開催!2025年の締めくくりに、ファン同士がリアルな空間で共鳴し合う、“RENDEZ-VOUS”なひとときをお楽しみください。
「KING SWING会員限定」とご案内しておりますが、より多くの人に体験していただく機会を提供したいため一部枠を限定解除して一般販売いたします。
詳細はこちら!
https://t.co/UuYc4FxK8s December 12, 2025
3RP
[TV]
Tamura Hono will re-appear as Mochida Shoko, one of the 4 heroines in the 2026 version of "Azato Rendora", a mini project from the TV show "Azatokute Nani ga Warui no?".
The story will take place 4 years after the previous drama.
#櫻坂46
#田村保乃
#あざとくて何が悪いの https://t.co/AIZWDofZJ9 December 12, 2025
1RP
引用的這篇文,小傑說的很好,未來真的就真的只會有那兩種人,老實說,大多數的人使用AI,基本都只有幾種情況
1.問日常或工作基本問題,然後解決問題
2.利用AI生成圖
3.解答誘惑。
其實我也不是AI使用高手,不會什麼提示詞,但AI還是能簡單的幫你我做到底下幾件事:
1.遇到工作上或生活上很難回覆的訊息。
例如一個人提出一個讓你困擾的邀約,但對方不是你能直接拒絕的對象,那你只要告訴AI基本情況,他就能幫你解決不知道怎麼委婉拒絕的情況。(如圖一)
2.寫程式,看到這裡一定有人會大叫說,我不會寫程式,也看不懂,那個太難了,其實當初我也是那麼想的,其實使用AI,你只要告訴他,你想要做什麼,想要怎麼做,再配合一些如GitHub+Render等網站,就能做出一個簡易的搜尋網站。
我也是AI手把手簡單教會我,怎麼部署一個能輔助我工作搜尋網站的。
告訴他你現在要做什麼,請他給你程式碼
⬇
給資料
⬇
跑出程式碼
⬇
請他一步一步教你部署
⬇
完成
3.用AI來做自己想要的影片
如果不需做太長的影片,我是首推Grok,可以簡易的將圖片變影片,甚至你上傳圖片,還沒打出你要照片做出的動作,Grok就按照自己思維讓照片先產出動作了。
其實Grok也能靠把照片變影片解決某些人的遺憾或撫慰某些人的心情。
以底下照片和文字為例子,我讓已經去當天使的貓貓動起來(因為當年我家的貓貓可是在外面一落地,就趴在那邊不肯動不肯走的,影片裡的情況當然不可能出現)。
當然,相同方式也能應用在某些只留下照片,沒留下影片就當天使的親友們,不過是否能撫慰到人心,還是看情況斟酌一下,感動或傷心只是一線之隔。 December 12, 2025
1RP
🚉六本木クロッシング2025展 アーティスト紹介
ズガ・コーサクとクリ・エイト
2009年兵庫にて結成、同地拠点
アーティストの岸川のぞむと岡本和喜によるユニット。ユニット名は、「私のやってることなんて図画工作やで」という岸川の自虐と、「作ってるぽい人というイメージで、クリエイト」という岡本の思い付きを組み合わせて決まりました。
アーティストは、実在する風景や建物を段ボールで制作し、水彩絵具やペンキで着彩する作品を発表してきました。本展出品作《地下鉄出口》は、六本木駅の出口を再現したもので、昼と夜の2つの出口で構成されています。53階の展示室に異なる時間の地下鉄の出入口が出現する違和感とユーモアが、制作の着想になっています。
看板などは一部改変されており、パロディの要素を含みます。段ボール、つぎはぎの表面、荒く塗り重ねられた筆触から読み取れるのは、アーティストとしての飾らない姿勢です。これは「図画工作」が示すとおり、多くの人が小学校で体験した創作の原体験と重なります。素朴な制作衝動に支えられる作品は、日常の感情や記憶がいかに失われやすいかを静かに示しています。段ボールのように儚いからこそ、その尊さが輝くのです。
ZUGAKOUSAKU & KURIEITO
Formed 2009 in Hyogo, Japan; based in Hyogo
ZUGAKOUSAKU & KURIEITO is a unit formed by artists Kishikawa Nozomu and Okamoto Waki. The name was created by directly combining Kishikawa's self-deprecating comment about her work being "mere elementary school art and craft class (zuga kosaku in Japanese)" with Okamoto's idea of suggesting "people who seem to be making things" through the word "create," phonetically rendered as kurieito in Japanese.
Kishikawa and Okamoto recreate existing landscapes and buildings in cardboard, then paint them with watercolor and acrylic. Subway Exit recreates the Roppongi Station exit in two versions, daytime and nighttime. The incongruity and humor of different times appearing on the 53rd floor sparked the concept for the work.
The signs are partially altered, incorporating parody. The cardboard, patchwork surfaces, and rough brushstrokes reveal an unpretentious approach that echoes the primal creative experience of elementary school art (and craft) class. Supported by this unadorned impulse, the work quietly evokes an awareness that the world is as ephemeral as cardboard, and that everyday emotions and memories are easily lost and thus all the more precious.
#六本木クロッシング2025 #RoppongiCrossing2025 #森美術館 #moriartmuseum December 12, 2025
With the recent dancing video by Noriko-san and a wushu practitioner @inami_future doing the kata, I was reminded of to my then 3-year-old’s rendition of jajauma ni sasenaide❤️ It’s lovely that Ranma can be enjoy by fans of all ages☺️ Full:
https://t.co/2luryY8ZSI
#らんまアニメ https://t.co/Ld0GO6eHoi December 12, 2025
(See below for the English version.)
フィンランドの「つり目」ポーズに苦言を呈した当方の投稿に対して、フィンランドの大手新聞社よりインタビュー機会を頂きました。現地でどこまで報道頂けるかわかりませんが、当方の回答コメントを以下に記します。
<新田回答コメント>
今回の議論は、単なるSNS上の騒動ではなく、フィンランド社会がこれまで自認してきた「人権先進国」という自己イメージと、アジア系住民が日常的に経験してきた現実とのズレを可視化した出来事だと受け止めています。
まず私は、人権活動家のように声高に差別を糾弾したいわけではありません。むしろ、直接的に嘲笑されたわけではない私たち倭国人が抱いた感情は、「差別された」ことよりも、「アンフェアさに強い失望を覚えた」ことのほうが大きいといえるでしょう。
フィンランドは長年、世界に向けて高い倫理性や人権意識を掲げてきました。その姿勢は国際社会から尊敬を集めています。しかし、今回のように公的立場にある人物─国会議員、ミス・フィンランド代表、弁護士、人権団体のトップ─が差別的と受け取られ得る表現を軽視し、それを「幼稚な振る舞いではあるが差別ではない」と片付けてしまう空気が生まれていることには、率直に大きな違和感があります。
アジア系の表象を誇張し嘲笑する行為は、欧米社会で長年「差別の象徴」として明確に指摘されてきました。黒人に対するステレオタイプ表現は厳しく糾弾される一方で、アジア人に対しては“ジョーク”として扱われる。この基準の不均衡こそが問題の核心です。
さらに、フィンランド在住の倭国人からは
「学校や地域社会でアジア人差別が“透明化”されている」
「対応ガイドラインすら存在しない」
といった声が数多く聞かれます。今回の件は、単に一個人の失態ではなく、社会の無自覚なバイアスが表面化した現象と捉えるべきではないでしょうか。
重要なのは、今回の批判がフィンランド全体への敵意ではないということです。倭国人の反応の多くは、
「その高い道徳的基準は本物だったのか?」
「人権意識は単なる綺麗事だったのか?」
という、「これまでポジティブな印象を抱き続けてきたフィンランドに裏切られた」かのような失望感から生じています。
差別とは、加害者の意図ではなく、受け手の経験と歴史的文脈で判断されるものです。「差別かどうかは我々が決める」とする姿勢は、国際人権の潮流とも相容れません。
フィンランドは本来、対話と包摂を重んじる社会です。だからこそ、この問題が感情的な対立ではなく、フィンランド社会とアジア系市民の相互理解を深める契機となることを期待しています。
<A more detailed personal view on the issue>
This controversy is not simply a social media uproar; I view it as an incident that highlights the discrepancy between Finland's self-image as a "human rights-advanced country" and the reality experienced daily by Asian residents.
First of all, I do not wish to loudly condemn discrimination like a human rights activist. Rather, I would say that the feelings we Japanese, who were not directly mocked, felt more like "deep disappointment at the unfairness" than "discrimination."
Finland has long upheld high ethical standards and a strong awareness of human rights. This stance has earned it respect from the international community. However, I find it frankly very strange that public figures like this one—a member of parliament, a Miss Finland pageant winner, a lawyer, and the head of a human rights organization—are downplaying language that could be perceived as discriminatory, dismissing it as "childish behavior, but not discriminatory."
The exaggeration and mockery of Asian representations has long been clearly identified as a "symbol of discrimination" in Western societies. While stereotypical representations of Black people are severely condemned, those made against Asians are treated as "jokes." This imbalance in standards is the core of the problem.
Furthermore, many Japanese people living in Finland have said things like, "Anti-Asian discrimination is 'invisible' in schools and local communities," and "There aren't even any guidelines for dealing with it." This incident should not simply be seen as the fault of one individual, but as a manifestation of unconscious bias in society.
What's important is that this criticism does not reflect hostility toward Finland as a whole. Many Japanese people's reactions stem from a sense of disappointment, wondering whether Finland's high moral standards were genuine and whether its talk of human rights was merely empty words. They feel betrayed by Finland, a country they've always held a positive impression of.
Discrimination is judged not by the intentions of the perpetrator, but by the experiences and historical context of the recipient. The attitude of "we decide whether something is discriminatory or not" is incompatible with the current trend in international human rights.
Finland is a society that inherently values dialogue and inclusion. This is why I hope that this issue will not become an emotional conflict, but rather an opportunity to deepen mutual understanding between Finnish society and its Asian citizens. December 12, 2025
新しい私のお供はGarmin vivoactive5
エントリーモデルだけど、十分と思って値下げされてる内に購入〜〜〜
これでwena3サ終後も、スマートウォッチ使い続けられます……
うううう、でもほんとうはTrendとかのほうがよかったんだけどね!!! December 12, 2025
NiziUのさ That's meの振り付けってもう決まってるんかな
ゆるふわ組と大人っぽ組で振り違ったりしやんかな
魅力でしか無い可愛い子 いつでもMake a trend Yeah that's me×3
のとこ、
ミイアヤは絶対清楚可愛い振り付けで
マユカリオマコマヤニナリマリクはかっこいい系とかやと楽しそう
#NiziU December 12, 2025
NiziUのさ That's meの振り付けってもう決まってるんかな
ゆるふわ組と大人っぽ組で振り違ったりしやんかな
魅力でしか無い可愛い子 いつでもMake a trend Yeah that's me×3
のとこ、
みいあやは絶対清楚可愛い振り付けで
マユカリオマコマヤニナはかっこいい系とかやと楽しそう
#NiziU December 12, 2025
AI交換日記🖍️📘
(右ページ返答文はAIお任せ)
Le voyage est la seule chose que l'on achète qui nous rend plus riche.
旅は、買うことであなたがより豊かになれる唯一のものだ
スクリーンの向こう、アラスカの自然に心を奪われながら、ホカホカきのこ蕎麦を啜るのであった...🍄 https://t.co/59sCtlgFwL December 12, 2025
目的地までの**残り距離(Residual)**が
その銘柄の“普段の1日の動き(ADR)”の中で
どれくらい残っている?
余白が多い=まだ走れる → 高スコア
もう伸び切った=あまり走れない → 低スコア
⑥ Regime(整合)=地形が味方か?
1(N/H-Trend)
0.5(L-Trend / N-Chop)
0.2(H-Chop)
👉 December 12, 2025
Nano Banana Proで遊ぼう
【ファイナルフラッシュ風プロンプト】
かめはめ波風プロンプトにあまり需要が無いのはわかりましたが、需要が無いものをお構いなしに公開するのがてんねんなので公開しちゃいます。
参照画像のキャラクターを発動・溜め・発射ポーズに変換します。それぞれセリフ・擬音を追加できます。
作例の再現を目指してチャレンジしてみてください!
⚠️必ず最後までお読みください。
・Nano Banana Pro専用のプロンプトです。
・作例がプロンプトの再現率100%です。
同じ生成結果にするには試行を要します。
・プロンプトの無断転載は禁止します。
・プロンプトの改変は構いませんが
改変の度合いに関わらずsignature
ブロックの改変・削除は禁止します。
・プロンプト使用上の注意を必ず
確認してください。
◆使い方
アスペクト比の変更ができますが「1:1」が安定します。
「発動・溜め・発射」を順番に生成し、それぞれの生成結果を次の生成の参照画像にすると再現性が高いです。
それぞれリプ欄のオプションプロンプトで「セリフ・擬音」を追加できます。1回の生成でポーズ・セリフ・擬音もできるのですが、生成ガチャ難度が格段に上がるので、Nano Banana Proの一貫性維持を活用して別々で生成するようにしました。
◆作例
1枚目:元絵
2枚目:発動ポーズ
両手を広げてオーラを放出します。
掌が外側を向くことが多いですが正面が正解です。
3枚目:溜めポーズ
発動画像を参照画像にしてください。
上下や縦に並べたり、他のポーズになったりすることが多いですが、左右の手を横方向に並べて指を曲げた状態が正解です。ここが一番難しいかも。
4枚目:発射ポーズ
溜め画像を参照画像にしてください。
バストアップの構図で左右の手を合わせた中心から放射状にエネルギーを放出します。
ここでも、上下や縦に並べたり、他のポーズになったりすることが多いですが、左右の手を横方向に並べて指を曲げた状態が正解です。
正解を目指してがんばって生成してください!
段階的に生成するので、それぞれをキーフレームに指定すれば動画を生成することも容易だと思います。
「発動・溜め・発射」プロンプトを以下に記載しますが、混ざらないように気をつけてください。
それぞれに「セリフ・擬音」を追加するプロンプトをリプ欄に掲載しています。
◆【発動プロンプト】(全文をコピペ)
subject:
description: >
Same character as Reference Image A.
Preserve facial features, hairstyle, body proportions, outfit, accessories,
art style, and background exactly.
Depict an original "ultimate energy-charging" stance without using any franchise names,
attack names, signature symbols, or recognizable IP-specific terms.
composition:
framing: full body
angle: straight-on front view (camera centered)
aspect_ratio: "1:1"
focus: >
Full-body, straight-on silhouette:
wide grounded stance, "dai-no-ji" (big X) arm spread slightly above shoulder height,
BOTH open palms clearly facing the camera while arms stay lateral (not reaching forward),
surrounded by an explosive, violently surging golden aura with blue electric arcs.
action:
description: >
The character is charging a powerful energy technique (pre-release).
Feet planted firmly in a wide stance; knees slightly bent; weight evenly distributed.
Torso faces directly forward; chest lifted and expanded; shoulders pulled back with visible strain.
The character is shouting loudly with a fierce expression (mouth wide open, intense eyes).
"DAI-NO-JI" ARM SHAPE (big X):
- Both arms spread extremely wide left and right, slightly above shoulder height.
- Arms slightly pulled backward behind the torso’s side line (tight pullback tension).
- Elbows slightly bent (never locked).
KEEP ARMS LATERAL (NO FORWARD REACH):
- Upper arms stay in the body's side plane, not extended toward the camera.
- Hands must NOT be closer to the camera than the shoulders.
- Do NOT thrust the arms forward.
HAND ORIENTATION (palms forward without reaching):
- BOTH palms face DIRECTLY forward toward the camera/viewer.
- FULL palm surfaces clearly visible on BOTH hands (not backs/edges).
- Achieve this by rotating forearms/wrists while keeping arms lateral.
- Fingers naturally spread and slightly curved, tense but not rigid.
ENERGY STATE:
- The aura and ambient energy effects are explosive and continuously erupting,
but the main technique is still NOT fired.
- No coherent beam, no forward projectile, no directed discharge from the palms.
location:
description: >
The background and environment are exactly the same as in Reference Image A,
but it is strongly affected by the aura light and airborne particles.
style:
description: >
Identical art style, line work, shading, and rendering approach as Reference Image A,
with intensified VFX layers for aura, particles, and heat distortion.
camera_lighting:
description: >
Straight-on front camera view.
Extremely intense golden illumination from the aura creates bright rim light
and strong highlights on the character and nearby surfaces.
Add secondary cool blue highlights from electric arcs.
Keep character linework readable despite the heavy glow; avoid washing out the palms.
colors:
palette: >
Preserve the original color palette for the character and background.
Aura: bright golden-yellow core with hot white-yellow bursts and amber edges.
Electricity: saturated cyan-blue arcs with white-blue cores.
Maintain high contrast between aura core and surrounding environment.
aura_and_effects: |
Make the character emit a massively powerful golden energy aura from the entire body,
erupting explosively like a continuous energy geyser rather than a calm glow.
Surround the character with a bright, flame-like golden aura that blasts outward,
with turbulent layered waves, tearing plumes, and rapid upward surges.
Add frequent explosive pulses: expanding rings, rippling pressure waves,
and visible heat-haze/air distortion around the silhouette.
Fill the air with dense drifting energy particles and glowing embers that stream upward.
Include dynamic shockwave rings in the air that expand outward from the body,
overlapping and fading as new pulses erupt.
Add blue electric arcs:
thin, jagged cyan-blue lightning filaments that snap around the aura and briefly bridge
between shoulders, forearms, and the aura shell (do not cover the face).
Keep arcs intermittent and energetic, with a bright white-blue core and soft blue glow.
The effect should feel violent, explosive, and constantly surging,
but still NOT a released beam or a directed attack.
text:
description: >
No text, letters, symbols, sound effects, speech bubbles, logos, or written elements.
edit_instructions:
description: >
Do not change character design, proportions, clothing, art style, or background layout.
Compose in 1:1 full-body (include head to feet) with a straight-on front view.
Expression:
- Make the character shout loudly (mouth wide open, intense eyes, fierce expression).
Pose requirements:
- Use a "dai-no-ji" (big X) wide arm spread slightly above shoulder height.
- Keep arms lateral and slightly pulled back; do NOT extend arms toward the camera.
- Hands must NOT be closer to camera than the shoulders.
Palms:
- Enforce BOTH palms facing the camera/front with full palm surfaces clearly visible on BOTH hands.
- Rotate wrists/forearms to achieve palm visibility WITHOUT moving the arms forward.
Effects:
- Replace the calm aura with an explosive, continuously erupting golden aura as described in aura_and_effects.
- Add intermittent cyan-blue electric arcs around the aura (not covering the face).
- Add heat distortion, particle embers, and expanding shockwave rings.
Hard constraints:
- Do NOT render any coherent beam, projectile, or directed energy discharge.
- Do NOT add franchise-specific symbols, signature effects, or named techniques.
references:
description: >
Reference Image A = exact character identity, outfit, art style, camera perspective, and background.
extras:
quality: ultra high detail
rendering: clean anime shading, consistent with Reference Image A
sharpness: crisp linework
effects: high-energy VFX layers, controlled bloom, keep palms readable
motion: implied turbulence via particles, plumes, and distortion (no camera shake)
signature:
content: "Prompt by てんねん@ munou_ac"
position: bottom-left
font_color: white
font_size: small
opacity: 0.9
layering: text_layer
◆【溜めプロンプト】(全文をコピペ)
subject:
description: >
Same character as Reference Image A.
Preserve facial features, hairstyle, body proportions, outfit, accessories,
art style, and background exactly.
Depict an original energy-charging stance without using any franchise names,
attack names, signature symbols, or recognizable IP-specific terms.
composition:
framing: full body (head to feet)
angle: straight-on front view (camera centered)
aspect_ratio: "1:1"
focus: >
Full-body front view with both hands held directly in front of the face.
Hands are prominent with foreshortening, while the full body remains visible.
action:
description: >
The character is in a forward-ready stance (pre-release).
Feet planted in a stable stance; knees slightly bent; torso facing forward.
Hand position:
- BOTH hands are held in front of the face (face-level).
- BOTH hands touch together with NO gap.
- The hands are joined SIDE-BY-SIDE horizontally (left and right), NOT stacked vertically.
- Both wrists are level; both hands are at the exact same height.
Hand orientation and shape:
- BOTH palms face forward toward the viewer.
- The inner edges of the hands touch at the centerline (thumb-side contact),
forming one wide, forward-facing double-palm surface.
- Fingers are bent/curved like gripping an invisible sphere (not straight, not rigid),
while still keeping both hands aligned side-by-side (no one-hand-above-the-other).
- Keep finger joints clearly bent and tense.
Expression: shouting (mouth open, intense eyes, fierce focus).
No beam, no projectile, no directed discharge from the hands.
location:
description: >
The background and environment are exactly the same as in Reference Image A.
style:
description: >
Identical art style, line work, shading, and rendering approach as Reference Image A.
camera_lighting:
description: >
Straight-on front camera view.
Use foreshortening so the joined hands read large in front of the face,
but keep the entire body in frame.
Keep the hands and finger shapes crisp and readable.
colors:
palette: >
Preserve the original color palette for the character and background.
aura_and_effects: >
Explosive golden aura blasting from the entire body, flame-like and surging upward/outward,
with drifting particles, heat distortion, and expanding shockwave rings.
Add intermittent cyan-blue electric arcs around the aura.
Keep effects intense but do not obscure the face, hands, or finger shapes.
text:
description: >
No text, letters, symbols, sound effects, speech bubbles, logos, or written elements.
edit_instructions:
description: >
Do not change character design, proportions, clothing, art style, or background.
Use 1:1 full-body framing and a straight-on front view.
Pose change only:
- Place both hands directly in front of the face.
- Make both hands touch together with no gap.
- IMPORTANT: hands must be side-by-side horizontally (left-right), NOT stacked vertically.
- Keep both wrists level and both hands at the same height.
Hands:
- Palms forward; fingers bent/curved like gripping an invisible sphere.
- Do not place one hand above the other.
Expression: shouting (mouth open, intense eyes).
Add explosive golden aura with cyan-blue electric arcs if desired.
Do not render any beam, projectile, or released attack.
Avoid franchise-specific symbols, signature effects, or named techniques.
references:
description: >
Reference Image A = exact character identity, outfit, art style, camera, and background.
Any additional reference image(s) = pose reference only.
signature:
content: "Prompt by てんねん@ munou_ac"
position: bottom-left
font_color: white
font_size: small
opacity: 0.9
layering: text_layer
◆【発射プロンプト】(全文をコピペ)
subject:
description: >
Same character as Reference Image A.
Preserve facial features, hairstyle, body proportions, outfit, accessories,
art style, and background exactly.
Depict an original large-scale energy attack (no franchise names, no named techniques,
no signature symbols).
composition:
framing: bust-up close-up (face and hands dominant)
angle: straight-on front view (camera centered)
aspect_ratio: "1:1"
focus: >
Tight front-facing composition centered on the joined hands and the face.
The beam fires straight forward, with a bright core at the hand center and
strong radial effects emanating outward.
action:
description: >
Release phase: the character is firing the attack now.
Shouting expression (mouth open, intense eyes, fierce focus).
HAND POSE (critical):
- Both hands are joined together directly in front of the face (face-level), touching with NO gap.
- Hands are SIDE-BY-SIDE horizontally (left-right), NOT stacked vertically.
- Left hand stays on the LEFT side of the image; right hand stays on the RIGHT side of the image.
- A straight VERTICAL seam runs between the hands on the centerline.
- Both wrists are level on the same horizontal line.
- Palms face forward in the firing direction.
- Fingers are bent/curved like gripping an invisible sphere (not straight, not rigid),
with clear joint bends and tension.
BEAM (front-facing):
- A white-hot yellow core erupts from the exact center point where the hands meet.
- A continuous thick yellow beam fires straight forward toward the viewer.
RADIAL EFFECTS (from the hand center):
- Draw a circular, radiating burst at the beam origin: concentric rings, starburst rays,
and spiraling pressure ripples expanding outward from the joined-hand center.
- Add fine radial streaks and particle spray (glowing dust/embers) streaming outward in all directions.
- Keep the radial effects centered precisely on the hand-join point, not offset.
location:
description: >
The background and environment are exactly the same as in Reference Image A,
strongly washed with beam light and atmosphere but still recognizable.
style:
description: >
Identical art style, line work, shading, and rendering approach as Reference Image A.
camera_lighting:
description: >
Extreme yellow-white light at the beam origin.
Strong highlights and rim light on the face and hands.
Controlled bloom so the hands, finger shapes, and facial features remain readable
while the radial burst still feels intense.
colors:
palette: >
Preserve the original palette for the character and background.
Beam: white-hot core, saturated golden-yellow body, softer amber edges.
Radial effects: white-yellow core with golden/amber gradients and bright spark particles.
text:
description: >
No text, letters, symbols, sound effects, speech bubbles, logos, or written elements.
edit_instructions:
description: >
Do not change character design, proportions, clothing, art style, or background.
Use 1:1 straight-on front view, bust-up close-up with face and hands dominant.
Keep the exact joined-hand pose at face level:
side-by-side horizontally, left hand left/right hand right, vertical center seam, wrists level,
fingers curved like gripping an invisible sphere.
Fire a thick yellow beam straight forward from the exact center where the hands meet.
Add strong radial effects (concentric rings + starburst rays + pressure ripples + radial particles)
emanating from that same center point.
No written sound effects. No franchise-specific symbols or named techniques.
extras:
quality: ultra high detail
sharpness: crisp linework
effects: intense glow with controlled bloom; preserve hand/face readability
signature:
content: "Prompt by てんねん@ munou_ac"
position: bottom-left
font_color: white
font_size: small
opacity: 0.9
layering: text_layer December 12, 2025
KING SWING RENDEZ-VOUS vol.03
2025.12.30 at harevutai
▶︎▷▶︎チケット先着販売中◀︎◁◀︎
▶︎KS 会員 Ticket◀︎
https://t.co/vEzx7inXMG
▶︎一般 Ticket◀︎
https://t.co/LXDHUCU659
KS会員限定イベント 『KING SWING RENDEZ-VOUS』の第3回目が12月30日(火)に東京池袋で開催!2025年の締めくくりに、ファン同士がリアルな空間で共鳴し合う、“RENDEZ-VOUS”なひとときをお楽しみください。
「KING SWING会員限定」とご案内しておりますが、より多くの人に体験していただく機会を提供したいため一部枠を限定解除して一般販売いたします。
詳細はこちら!
https://t.co/UuYc4FxK8s December 12, 2025
昨日は-Virtual Rendez-Vous Lounge-に御来場頂き誠にありがとうございました!
初めての試みで色々とバタバタしていましたが、お客さんもキャストのみんなも楽しめていたようでなによりでした!
みんなおつかれさまだよー!!
#VRV_Lounge #VRC_RendezVous https://t.co/UrQRml0orE December 12, 2025
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