Rend ゲーム
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2025.12.10 08:00
:0% :0% (30代/女性)
人気のポスト ※表示されているRP数は特定時点のものです
#LAVALAVA がInstagram内の音楽トレンドランキング3位✨
iLYsの皆さま、いつもたくさんの愛をありがとうございます!
引き続き、いいね・コメント・シェアで一緒に盛り上がりましょう✨
"LAVALAVA" Stream now🎧
https://t.co/IydlLB3kN9
---
#LAVALAVA has reached No.3 on Instagram’s music trend chart✨
Thank you iLYs for your endless love and support!
Let’s keep the energy going with your likes, comments, and shares✨
#Number_2DX
#Ni_ENDofYEAR December 12, 2025
113RP
*MOMENTS WITH GOD*
Brenda Walsh - https://t.co/D2esg1rlx7
Please click the link below "sharing God's love devotion"
#fypシ゚viral #sdaghana🇬🇭🇬🇭
#fypmomentsofgod
#fyppppppppppppppppppppppp #sdaghana🇬🇭🇬🇭 #everyone #followers #heaven #audioviral #adventist #trending #Sabbath https://t.co/zHN38E1zZ6 December 12, 2025
1RP
Nano Banana Proで遊ぼう
【力の解放プロンプト】
参照画像のキャラクターが「力」を解放するプロンプトです。地面がある場合は球状に抉れます(成功率低い)。誰もが憧れる「力」の解放を再現します。
今回は生成結果を安定させるために、2段階で生成するようにしています。いつものプロンプトと違って、生成て順があるので、このポストを最後まで読んでからお試しください。
◆作例
元絵にこちらを使ってみます。
全身が描かれていて、かつ周囲が壁等で囲まれていない方が安定しますが、あえてこちらで試してみます。
色々なイラストで試したいのですが、わたしは背景があるイラストは失恋ガールズしかないので…(すでに破壊描写がある)。みなさんのイラストの生成結果をぜひ参考にさせてください。
◆プロンプトの使い方
1.【覚醒ポーズプロンプト】
まず、【覚醒ポーズプロンプト】を使い、元絵となる参照画像のキャラクターのポーズを「覚醒ポーズ」に変換します。同時に、アスペクト比を16:9に拡張します。キャラクターの特徴と背景は可能な限り維持します。
エネルギーを球状に描くために、画角を16:9に拡張しています。3:4でもできますが、周囲に壁があるとうまくいかなかったり、エネルギーが楕円に歪んだりします。
2.【力の解放プロンプト】
次に、1で生成した画像を参照画像として、【力の解放プロンプト】を使って生成します。うまくいけば作例のように球状エネルギーがキャラクターを中心に展開し、地面が球状に抉られます。
成功するとこちらのように地面が抉れ、壁も破壊表現が描かれます。「抉れ表現」の出現難易度は、「地面 < 壁」です。壁は抉れるよりも、穴があくことが多いです。
地面も底が平らになったり、捲れるようになったりします。また、キャラクターの全身が球状エネルギーに包まれなかったり、エネルギーが平面的な「円」になったりもするので、生成ガチャを頑張ってみてください。
「覚醒ポーズ」・「力の解放」の定点画像ができるので、それぞれスタート・エンドフレームに設定することで「力の解放動画」ができます。
作例があるので後ほどポストします。
ちなみに、【覚醒ポーズプロンプト】を飛ばして、最初から元絵に【力の解放プロンプト】を入れても球状エネルギーの展開と地面の抉れはできます。この辺はお好みでどうぞ。
プロンプト:
【覚醒ポーズプロンプト】、【力の解放プロンプト】の順で記載しているので、コピペ時に混ざらないように気を付けてください。
【覚醒ポーズプロンプト】
subject: >
Use the same character as reference A.
Preserve all facial features, hairstyle, clothing, body proportions, colors,
line weight, shading, and art style exactly as in the reference.
composition: >
IMPORTANT: Change the framing from the reference.
The camera must be positioned **much farther away** so the character’s entire body
is fully visible **with extra space above, below, and around** the character.
The character must appear **significantly smaller** than in reference A,
occupying only about **20–30% of the frame height**.
Place the character exactly at the center of the frame with wide open space
surrounding them for later energy effects.
The field of view should be noticeably wider than the reference.
The final image must be rendered in a **16:9 aspect ratio**.
action: >
Set the character in the awakening stance shown in reference B:
- feet shoulder-width apart
- both hands tightly clenched into fists
- arms slightly bent and tense
- chest slightly forward, posture firm and braced
- intense, focused expression
location: >
Reuse the same background environment as reference A.
Expand the visible portion of the background **significantly**
to match the widened, zoomed-out framing.
Maintain the same textures, perspective, colors, and drawing style.
style: >
Match the exact style of reference A:
identical linework, shading, coloring, and background rendering.
camera_lighting: >
Use the same lighting conditions as in reference A.
edit_instructions: >
Recreate the character and background from reference A exactly.
BUT modify the camera distance so the entire character fits in the frame
with **substantial space** around them.
The camera should be pulled back enough that the character appears small
within a much wider environment.
Change only:
- the camera distance (strong zoom out)
- the character’s pose, matching reference B exactly
Everything else (design, colors, style, background identity) must remain consistent.
Ensure the final output respects the **16:9 aspect ratio**.
references:
A: >
Use reference A for character identity, background style, line weight,
coloring, and artistic consistency.
Do NOT keep the original framing; replace it with a **wide, zoomed-out, full-body framing**.
B: >
Use reference B strictly to match the awakening pose:
- shoulder-width stance
- clenched fists
- tense arms
- forward, determined posture
extras: >
high resolution, clean and consistent output, wide framing,
**16:9 aspect ratio**.
【力の解放プロンプト】
subject:
description: >
The main character from the reference image, preserved exactly with identical
proportions, facial features, outfit, and art style.
action: >
The character stands at the exact center of a fully enclosing spherical energy field.
composition:
framing: >
The sphere completely surrounds the character and remains fully or mostly visible
within a wide 16:9 cinematic framing.
aspect_ratio: "16:9"
action:
primary: >
A perfectly round, glowing spherical energy field fully encloses the character.
The sphere’s surface is semi-transparent to clearly show the character inside.
secondary: >
The ground directly beneath the character is carved out in a concave, bowl-shaped
form that precisely matches the inner curvature of the sphere.
destruction_detail: >
Only the environment that intersects with the sphere should be damaged or displaced.
Cracks, fragments, and debris must follow the exact circular arc of the sphere.
location:
description: >
Preserve the original background style, perspective, color palette, and linework.
deformation: >
Deform only the area touched by the sphere. All other parts of the scene remain
unchanged and loyal to the reference image.
style:
consistency: >
Maintain the reference image’s art style, shading, line weight, and coloring.
effects: >
Integrate the energy effects naturally without altering the character’s or
background's visual identity.
camera_lighting:
camera_angle: >
Use the same camera angle and viewpoint as the reference image unless specified.
lighting: >
Add internal glow, rim light, and soft light diffusion from the spherical energy.
colors:
palette: >
Energy sphere uses bright electric-blue or user-chosen colors with lightning-like
patterns and high contrast.
text: none
edit_instructions: >
Add a fully enclosing spherical energy field around the character while preserving
the original style. Ensure the sphere covers the character entirely — above, behind,
and around them. Modify only surfaces the sphere touches, sculpting the ground into
a concave bowl shape consistent with the sphere’s curvature. Do not modify any other
part of the image.
references:
A: Main reference for character, style, and background.
B: Optional reference for energy sphere design.
extras:
quality: "ultra-quality rendering, detailed energy patterns"
resolution: "high"
effects: "volumetric glow, electric arcs, internal illumination" December 12, 2025
1RP
ポン出しでくっそカッコいいのできた。
出したのはseedream4.5なんだけど、これ、ちょっとでも外すとがっつりアーティファクトができるから、かなりギリギリのプロンプトになってるようです。
ちなみに生成時のポーズやボーンのリファレンスは無しです。
リファレンスすればええやろって思うかもしれないですが、なしで頑張りたかったんです🥴
これ、何十回の修正と百回以上の生成とモデルを跨ぐために半年間待ち粘り勝ちしたものです。(Midjourney→Nijijourney→Seedream4.0→NanoBanana→Nano Banana Pro→Seedream4.5)の検証でここまできました。
そんな秘蔵っ子を出すので、使ってもらっていいのですが、使うときは引用リポストで「こんなのできたよ!」って言ってもらえたらうれしいです😭
プロンプト↓
Scene:
type: "battle scene"
camera_angle: "dramatic dutch angle, tilted composition"
lens:
type: "super wide-angle lens"
effects:
- "extreme perspective"
- "strong spatial compression between foreground, midground, background"
Character:
identity:
ethnicity: "Japanese"
gender: "girl"
hair: "medium-length hair"
outfit:
style: "windy, dressy, trendy yumekawa fashion"
pose:
description: "bold, dynamic action pose"
body_orientation: "leaning with momentum implied by the tilt"
Hands_and_Gesture:
right_hand:
gesture: "finger-gun"
shape:
index_finger: "extended straight forward"
thumb: "raised vertically"
other_fingers: "tightly curled inward"
position: "held in front of her face"
gaze_alignment: "her eyes follow the pointing direction"
left_hand:
gesture: "open hand"
fingers: "all five fingers widely spread"
position: "placed below and slightly in front of the right hand"
palm_direction: "facing upward as if supporting it"
perspective_role: "dominates the extreme foreground"
perspective:
dominance: "left hand is massively enlarged by wide-angle distortion"
clarity: "both hands and face in sharp detail"
depth_of_field: "full DOF, no background blur"
Lighting:
type: "soft indoor lighting"
mood: "gentle highlights, controlled shadows"
background: "neutral, blurred environment"
Cinematic_Effects:
atmosphere: "action tension + stylized anime dynamism"
motion_sense: "perspective and Dutch angle add momentum"
Output:
aspect_ratio: "16:9"
style: "high-quality anime illustration"
rendering: "clean lines, sharp details, accurate anatomy" December 12, 2025
1RP
@scottish_1234 どこ飾っちゃおうか困るところもうれしい悩みです😫✨ライブ当てたいですね〜!
kzさんと来年もライブ会場でrendez-vousしたい所存です🪐 December 12, 2025
おはよう〜🙌
今日のハイライトをサクッとご紹介!
📰 Voxify3D: Pixel Art Meets Volumetric Rendering
いむ的まとめ:
最近のゲームやデジタルメディアでは、ボクセルアートが人気なんだ
でも、3Dメッシュから自動生成するのは難しくて、色や形のバランスが取れないことが多いんだよ
そこで登場したのがVoxify3Dという新しいフレームワークだよ
これは、3Dメッシュの最適化と2Dピクセルアートの指導を組み合わせて、より良い結果を出すんだ
実験では、37.12のCLIP-IQAスコアや77.90%のユーザー好みを記録して、さまざまなキャラクターを魅力的に表現できるみたいだね
これを使えば、ゲームのキャラクターをもっと個性的に作れるかも!
#GenerativeAI
https://t.co/Uz3dLJgori December 12, 2025
先日の栗山町へ行ったとき、外観に目を惹かれ立ち寄った古民家カフェ。HERENDのカップ&ソーサー可愛い。珈琲はおかわり用のポットも後からきました。タルトタタンは長沼町産の林檎を使用しているそう。どちらもとても美味しい。レトロで落ち着いた雰囲気でとても良かった。 https://t.co/AT8EcsTL0i December 12, 2025
かわいい☺️
🍌用プロンプト置いておきます... AIに食わせて好きな作品にアレンジすれば良し
著作権モノなので個人利用の範囲でお楽しみください
{
"style_name": "3D Q-Version Healing Toy Movie Poster - Laputa: Castle in the Sky (Optimized)",
"style_description": "A highly tactile 3D digital rendering style mimicking macro product photography of premium designer toy collectibles. It transforms the world and characters of Laputa: Castle in the Sky into cute, Q-version miniature dioramas. The core aesthetic relies on the contrast between matte resin/vinyl surfaces and soft, flocked plush textures, bathed in warm, diffused light to create a calm, healing atmosphere with clean bilingual poster typography.",
"style_prompt": {
"positive": "A tactile 3D digital render mimicking high-end product photography of collectible designer toys presented as a movie poster for Laputa: Castle in the Sky. Cute Q-version proportions. The defining feature is mixed materials: smooth matte resin or vinyl for bodies, armor, and stone ruins contrasting with soft, fuzzy flocked plush textures on Sheeta's long hair, dress ribbons, moss, vines, plants, and small animals. Miniature floating island diorama with ancient Laputa ruins, gentle glowing flight stone, soft greenery, and subtle sky background. Lighting is soft, warm, and diffused with gentle dappled shadows (komorebi effect), golden hour feel, creating a calm, healing atmosphere. Shallow depth of field, macro lens effect, creamy bokeh background. Clean bilingual typography.",
"negative": "2D illustration, painting, pixel art, low poly, rough sketch, realistic human proportions, harsh direct lighting, hard dark shadows, glossy plastic shine, metallic reflections, noisy grain, blurry textures, distressed or grungy look, aggressive mood, dark themes, excessive ornamental decoration on text elements, war machines, military elements, scary robots."
},
"composition_guidelines": {
"top_element": {
"content_goal": "Stylized Bilingual Movie Title",
"visual_directive": {
"position": "Top center, prominent placement.",
"font_style": "Cute, decorative serif or rounded font subtly incorporating tiny leaf or flight-stone crystal motifs.",
"structure": "Large Japanese title above smaller English subtitle.",
"japanese_text": "天空の城ラピュタ",
"english_text": "Laputa: Castle in the Sky"
}
},
"center_element": {
"content_goal": "Main Character(s) in Miniature Diorama",
"visual_directive": {
"subject_style": "Cute, proportional Q-version toy figurines of Sheeta and Pazu gently holding hands, with small robot soldier or fox squirrel nearby.",
"material_focus": "Emphasize the contrast between matte skin/stone/ruins versus flocked long flowing hair, soft dress, moss-covered surfaces, and lush plants.",
"environment": "A self-contained, soft-focus miniature floating island diorama with mossy ancient stones, gentle glowing flight stone, tiny trees and flowers, faint silhouette of Laputa castle in the distant sky."
}
},
"bottom_element": {
"content_goal": "Healing Interpretation Quote",
"visual_directive": {
"position": "Bottom center, grounding the composition.",
"font_style": "Refined, clean serif or elegant handwritten style. Small and subtle.",
"decoration_style": "Minimalist. Clean text only. Avoid excessive scrolls, banners, ornate lines, or complex decorative borders.",
"example_japanese_quote": "空と大地をつなぐ、優しい魔法",
"example_english_quote": "A gentle magic that connects sky and earth"
}
}
},
"rendering_and_atmosphere": {
"lighting_style": "Soft, warm, diffused natural light with golden hour feel. Gentle, non-harsh shadows and dappled light effects through leaves and clouds are highly encouraged.",
"camera_lens": "Macro photography aesthetic. Very shallow depth of field, focusing sharply on the toy textures while blurring the foreground and background into soft creamy bokeh.",
"emotional_mood": "Warm, calm, cozy, safe, nostalgic, and healing."
},
"usage_notes": {
"best_suited_for": "Transforming the adventurous yet poignant world of Laputa: Castle in the Sky into comforting, collectible merchandise form while preserving its themes of nature, peace, and wonder.",
"key_success_factor": "The success of this style hinges on the convincing rendering of the 'flocked/fuzzy' texture on Sheeta's hair, plants, and moss against the 'smooth matte' stone and resin surfaces, combined with gentle lighting to sell the 'healing' vibe."
}
} December 12, 2025
三菱重工アップデート👇
日足 with Regression Trend (Linear Regression, 線形回帰トレンドライン)を合わせてみると、中期の目標は4500後半-4600タッチあたり。
節目でいえば、4300、4350、4400にそれぞれ大きな売り板。4280、4380にもまとまった売りがありますね。
押しは4225-35、4210前後。4200割れで様子見といった感じでしょうか。 December 12, 2025
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