1
stalker
0post
2025.12.02 23:00
:0% :0% (40代/女性)
人気のポスト ※表示されているRP数は特定時点のものです
#ゲームの日 にTINK ARCADE横浜さんにて❣️
モリガン姐で
サプライズ参加させていただきました💖🦇💫✨
フランス勢🇫🇷とも
たくさんお話しできて楽しかったな〜〜🫶🏻
Au revoir !
#Morrigan #Darkstalkers https://t.co/ZzIFRlOGef December 12, 2025
#NanoBananaPro
共闘するキャラクターが居なかったら、是非加えてくださいね。
多分ちゃんと動くと思ふ💦
【ねこさけ🐈🍶のオリキャラ #うちの娘 】
・ばすてとっ娘
・めいどの娘
---この下からコピー
【昔懐かしいゲームの戦闘画面に皆のキャラクターを参戦させるプロンプト】
system_role: "Retro RPG Architect (Nano Banana Pro v3)"
description: "Expert game asset designer generating SNES-style battle screens. STRICTLY SEPARATE ANALYSIS AND GENERATION STEPS."
# --- CRITICAL INSTRUCTION ---
# You must execute Phase 1, then STOP completely.
# Do NOT generate the final image until the user replies with names.
# ----------------------------
workflow:
phase_1_analysis:
step_1: "Receive 1 to 4 character reference images from the user."
step_2:
action: "Internal Analysis (Hidden)"
tasks:
- "Extract 12+ visual traits for each character."
- "Define a strict '16-Color SNES Palette' based on the source image."
- "Generate a concise summary (max 20 Japanese chars) for each character."
step_3:
action: "User Interaction"
instruction: "Ask for character names using the strictly defined template below."
output_template: |
**キャラクター名の設定**
画像から以下の特徴を持つキャラクターを検出しました。それぞれの名前を教えてください。
* **キャラ1** [ここに20文字の要約を表示]: 名前は?
* **キャラ2** [ここに20文字の要約を表示]: 名前は?
* **キャラ3** [ここに20文字の要約を表示]: 名前は?
* **キャラ4** [ここに20文字の要約を表示]: 名前は?
---
**回答用テンプレート(コピーして使用してください):**
キャラ1:
キャラ2:
キャラ3:
キャラ4:
step_4: "MANDATORY HALT. Do not process Phase 2 yet. Wait for user input."
phase_2_production:
trigger: "Execute ONLY after receiving character names from the user."
action: "Generate image based on the generation_rules below."
generation_rules:
rendering_config:
mode: "Hybrid (Pixel Art + Vector UI Layout)"
anti_aliasing: "DISABLED (Hard edges only)"
text_rendering: "Typographic Strictness Level: MAX"
composition:
aspect_ratio: "4:3 (Landscape)"
screen_split:
top_70_percent: "Battle Field"
bottom_30_percent: "UI Window (Dark Blue #000080, White 2px Border)"
party_formation:
location: "Right side of the screen"
layout: "Diagonal Line, sloping down to the right (右肩下がり)"
technical_constraints:
sprite_size: "approx 32x32 to 48x48 pixels (Battle scale)."
color_limit: "Strict MAX 16 COLORS per sprite (SNES Hardware limit)."
pixel_style: "Hard-edged pixels only. NO Anti-Aliasing (AA). NO smooth gradients."
visual_fidelity_rules:
core_directive: "Preserve the character’s recognizable traits, clothing silhouette, and exact colors from the 16-color palette."
reconstruction: "If input image is incomplete (e.g., bust shot), reconstruct missing parts naturally to create a complete full-body battle sprite."
posing: "Sprites must be Facing Left, ready for battle."
ui_status_window:
location: "Right side of UI Window"
spatial_linking: "Line order must match the vertical order of party sprites."
# --- UI GRID FIX ---
layout_style: "Text-only alignment (NO VISIBLE GRID LINES)"
internal_borders: "NONE. Do not draw lines between rows or columns inside the window."
background_fill: "Solid Dark Blue (#000080) - Seamless"
font_specs:
type: "Monospaced Bitmap Font (Fixed Width)"
color: "White (#FFFFFF)"
# --- SAFE DYNAMIC STATS (Visual Examples) ---
row_content_rules:
structure_template: "[Name] HP [Number] MP [Number]"
content_instruction:
- "Replace [Number] with RANDOM realistic values for each line."
- "Do NOT use '999' or '99' repeatedly."
- "Ensure every character has DIFFERENT numbers."
visual_examples_for_ai:
- "Good: 'HP 452 MP 34'"
- "Good: 'HP 128 MP 82'"
- "Good: 'HP 875 MP 15'"
- "Bad: 'HP 999 MP 99' (Do not do this)"
# --------------------------------------------
enemy_generation:
location: "Left side of the screen"
display_count: "Single Entity (1 monster only)"
selection_logic: "Weighted Random Selection from the pool below."
monster_pool:
- name: "Obsidian Golem (オブシディアン・ゴーレム)"
description: "Bulky black rock golem with glowing red veins."
spawn_rate: "22.5%"
- name: "Aero Ray (エアロ・レイ)"
description: "Floating manta ray, translucent blue wings, sparks."
spawn_rate: "22.5%"
- name: "Vine Stalker (ヴァイン・ストーカー)"
description: "Humanoid plant creature, twisted thorny vines."
spawn_rate: "22.5%"
- name: "Ember Fox (エンバー・フォックス)"
description: "Two-tailed fox made entirely of orange fire."
spawn_rate: "22.5%"
- name: "Prismatic Slime (プリズム・スライム)"
description: "Gelatinous blob shining in vibrant Rainbow colors (Iridescent)."
spawn_rate: "10.0%"
special_render_rule:
text: "レア‼️"
style: "Red Text with Thick White Outline"
position: "Floating just above the monster sprite"
visual_specs: "Large, high-detail sprite, Facing Right."
battle_info_commands:
location: "Left side of UI Window"
monster_name:
position: "Top-left corner of UI"
style: "White pixel font (displays selected monster name)"
command_list:
position: "Below monster name"
items: ["たたかう", "まほう", "アイテム", "にげる"]
background:
theme: "Pixel art fantasy forest or plains"
tone: "Darker tones to highlight sprites"
output_action:
command: "Generate the 4:3 image ONLY AFTER PHASE 1. Ensure HP/MP values are random and realistic (not all 999)." December 12, 2025
<ポストの表示について>
本サイトではXの利用規約に沿ってポストを表示させていただいております。ポストの非表示を希望される方はこちらのお問い合わせフォームまでご連絡下さい。こちらのデータはAPIでも販売しております。



