request トレンド
0post
2025.12.08 20:00
:0% :0% (-/-)
人気のポスト ※表示されているRP数は特定時点のものです
🇺🇸🗽Platinum Vibes Radioさん
SixTONES放送予定です💎
(12/8〜9)
いつもありがとうございます💖🙏
聴く時🎧⏬
https://t.co/qfsi9S1loz
通常リクエスト⏬
https://t.co/VNjTBl4VIn
REQUEST LIVEリクエスト⏬
https://t.co/LBkW1hQc7q
#wpvr #SixTONES https://t.co/Fg4QWUjgO4 https://t.co/GkvBDxU9yn December 12, 2025
1RP
🙇🏻♀️This is my third request🙇🏻♀️
みんな本当にありがとう😭FELIP/KENの名前があることが嬉しすぎる😭
I'm so happy that FELIP has been ranked in the "Sanil JAPAN" project!
Voting ends tomorrow!
Each person can only vote once!
My biggest wish is for FELIP to rank in the top three🥹
Thank you everyone for your cooperationヾ(@^▽^@)ノ
@felipsuperior #SB19_KEN
#FELIP December 12, 2025
⿻*✰°⌖.:˚◌˳˚⌖ ⿻*✰°⌖.:˚◌˳˚⌖ ⿻*⌖.:˚◌˳˚⌖
Skeb納品しました!
ご依頼ありがとうございました~!!🪼💙
Skeb delivery complete!
Thank you for your request~!! 🪼💙
⿻*✰°⌖.:˚◌˳˚⌖ ⿻*✰°⌖.:˚◌˳˚⌖ ⿻*⌖.:˚◌˳˚⌖ https://t.co/JhRrTgIdJt December 12, 2025
@unu326 @BTS_twt unuちゃん♡こんにちは☺️🌙*゚
ありがとう🥹
キツいよね…そして日に日に😢
一息つきたくてね💦
でも応援&🗳は︎︎👍🏻︎︎✨️
今週もよろしくね🥰
My best to support #Jungkook with streaming, MV viewing and requests (@BTS_twt) December 12, 2025
Yama様のご依頼でイラストを納品させていただきました。この度は4度目のSkebご依頼という事で誠にありがとうございました!
I have delivered the illustration as requested by Yama. Thank you so much for your fourth Skeb commission! #Skeb #Commission https://t.co/FXzKZfdohj December 12, 2025
(Requested)
#原神 #GenshinImpact #Furina
#AIArt #DigitalArt #aigirls
#AIイラスト | #アニメガール | #อนิเมะ | #AI艺术u https://t.co/CseGbHBgQ0 December 12, 2025
2025年のチャート - J-Popトップ40カテゴリーをチェックして、お気に入りの曲に投票しよう!Only Hitsで! https://t.co/wNFO8kxi37
Travis Japan は4曲入ってます。
1日5票。
投票は12月29日午後12時(ニューヨーク時間)に終了
#TJ_FanVote #TJ_RadioRequest December 12, 2025
▶お題箱 ありがとうございます!
(Thank you for your request!)
伊良波五月/Satsuki Iranami https://t.co/ZPIgNhLpI8 December 12, 2025
ATAMI
流してくださって嬉しい☺️♨️
#ニューヨークでNumber_i_生放送中
#wpvrrequestlive
#Number_i https://t.co/rb2ZqHCTf6 December 12, 2025
🍆この術式のコードはこちら↓
<!DOCTYPE html>
<html lang="ja">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>虚式「茈」滞留ver</title>
<style>
body { margin: 0; background-color: #050505; overflow: hidden; font-family: 'Helvetica Neue', Arial, sans-serif; color: white; }
#canvas-wrapper { position: relative; width: 100vw; height: 100vh; }
canvas { position: absolute; top: 0; left: 0; width: 100%; height: 100%; }
#three-canvas { z-index: 1; }
#debug-canvas { z-index: 2; pointer-events: none; opacity: 0; transition: opacity 0.3s; }
#ui {
position: absolute; top: 30px; left: 0; width: 100%; text-align: center;
z-index: 10; pointer-events: none; text-shadow: 0 0 15px black;
display: flex; flex-direction: column; align-items: center;
}
/* タイトル装飾 */
h1 { margin: 0; font-size: 28px; font-weight: 900; letter-spacing: 1px; line-height: 1.4; }
.blue { color: #0088ff; text-shadow: 0 0 10px #0088ff; }
.red { color: #ff0055; text-shadow: 0 0 10px #ff0055; }
.purple { color: #d946ef; text-shadow: 0 0 20px #d946ef; font-size: 32px; }
.connector { color: #aaa; font-weight: normal; margin: 0 10px; }
.mode-badge {
display: inline-block; padding: 8px 20px; border-radius: 30px;
background: rgba(0,0,0,0.7); border: 2px solid #555;
margin-top: 20px; font-weight: bold; transition: all 0.3s; font-size: 14px;
}
.instruction { font-size: 14px; margin-top: 10px; color: #ccc; line-height: 1.6; }
.highlight { color: #ffdd00; font-weight: bold; }
.controls { pointer-events: auto; margin-top: 20px; opacity: 0.7; hover: opacity: 1; }
button {
background: #222; color: #aaa; border: 1px solid #444;
padding: 8px 12px; cursor: pointer; border-radius: 4px;
font-size: 12px; transition: all 0.2s;
}
button:hover { background: #444; color: white; }
https://t.co/QlmO1ChYS5 { background: #4ade80; color: black; border-color: #4ade80; }
#loading {
position: absolute; inset: 0; background: #000; z-index: 100;
display: flex; flex-direction: column;
align-items: center; justify-content: center; color: #d946ef;
}
.spinner {
width: 60px; height: 60px; border: 6px solid #333;
border-top-color: #d946ef; border-radius: 50%;
animation: spin 1s linear infinite; margin-bottom: 25px;
}
@keyframes spin { to { transform: rotate(360deg); } }
</style>
<script type="importmap">
{
"imports": {
"three": "https://t.co/WCeEpWANoG",
"three/addons/": "https://t.co/bBrbg8ZTxv",
"@mediapipe/tasks-vision": "https://t.co/i0lPucFaTA"
}
}
</script>
</head>
<body>
<div id="loading">
<div class="spinner"></div>
<div style="letter-spacing: 2px; font-weight: bold;">術式展開中...</div>
</div>
<div id="ui">
<h1>
<span class="blue">術式順転「蒼」</span><span class="connector">+</span><span class="red">術式反転「赫」</span><br>
<span class="connector">=</span><span class="purple">虚式「茈」</span>
</h1>
<div id="mode-text" class="mode-badge" style="color:#aaa; border-color:#aaa;">術式対象を探索中</div>
<div class="instruction">
<div>左右の手でサイズ操作: <span class="highlight">つまむ(小)</span> / <span class="highlight">パー(大)</span></div>
<div>両手を合わせ「茈」を生成し、<span class="highlight">両手を握って</span>発動せよ</div>
</div>
<div class="controls">
<button id="btn-debug" onclick="toggleDebug()">👁 術式開示 (SKELETON)</button>
</div>
</div>
<div id="canvas-wrapper">
<canvas id="three-canvas"></canvas>
<canvas id="debug-canvas"></canvas>
</div>
<video id="webcam" autoplay playsinline style="display:none; transform: scaleX(-1);"></video>
<script type="module">
import * as THREE from 'three';
import { FilesetResolver, HandLandmarker } from '@mediapipe/tasks-vision';
// --- 設定 (物理演算を微調整) ---
const CONFIG = {
particleCount: 40000,
smoothFactor: 0.1,
mergeDist: 3.5,
// 爆発・滞留設定
explodeForce: 2.0, // 初速 (かなり強く設定して一気に広げる)
drag: 0.95, // 摩擦係数 (1未満にすることで急減速し、滞留させる)
turbulence: 0.015, // 乱気流 (フワフワ漂う動きの強さ)
explodeDuration: 10000,// 滞留時間 (10秒)
// サイズ設定
scalePinch: 0.5,
scaleNormal: 1.0,
scaleOpen: 1.5,
scaleMerge: 2.0
};
const COLOR_LEFT = new THREE.Color('#0088ff'); // 蒼
const COLOR_RIGHT = new THREE.Color('#ff0055'); // 赫
const COLOR_MERGE = new THREE.Color('#d946ef'); // 茈
// --- グローバル変数 ---
let scene, camera, renderer, particles, geometry;
let positionsOriginal;
let velocities;
let handLandmarker;
let video = document.getElementById('webcam');
let debugCanvas = document.getElementById('debug-canvas');
let debugCtx = debugCanvas.getContext('2d');
let showDebug = false;
// --- 状態管理 ---
const targetState = {
left: { x: -10, y: 0, visible: false, pinch: false, open: false },
right: { x: 10, y: 0, visible: false, pinch: false, open: false },
isMergedTrigger: false,
centerX: 0, centerY: 0
};
const currentProps = {
leftPos: new THREE.Vector3(-10, 0, 0),
rightPos: new THREE.Vector3(10, 0, 0),
leftScale: 0,
rightScale: 0,
leftColor: new THREE.Color(),
rightColor: new THREE.Color(),
};
let appMode = 'NORMAL';
async function init() {
initThree();
await initMediaPipe();
startCamera();
animate();
}
function initThree() {
const canvas = document.getElementById('three-canvas');
scene = new THREE.Scene();
scene.fog = new THREE.FogExp2(0x050505, 0.002);
camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 100);
camera.position.z = 14;
renderer = new THREE.WebGLRenderer({ canvas: canvas, antialias: true, alpha: true });
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setPixelRatio(window.devicePixelRatio);
positionsOriginal = new Float32Array(CONFIG.particleCount * 3);
const currentPositions = new Float32Array(CONFIG.particleCount * 3);
const colors = new Float32Array(CONFIG.particleCount * 3);
velocities = new Float32Array(CONFIG.particleCount * 3);
for (let i = 0; i < CONFIG.particleCount; i++) {
const r = 2.5;
const theta = Math.random() * Math.PI * 2;
const phi = Math.acos((Math.random() * 2) - 1);
const x = r * Math.sin(phi) * Math.cos(theta);
const y = r * Math.sin(phi) * Math.sin(theta);
const z = r * Math.cos(phi);
positionsOriginal[i * 3] = x;
positionsOriginal[i * 3 + 1] = y;
positionsOriginal[i * 3 + 2] = z;
currentPositions[i] = 999;
}
geometry = new THREE.BufferGeometry();
geometry.setAttribute('position', new THREE.BufferAttribute(currentPositions, 3));
geometry.setAttribute('color', new THREE.BufferAttribute(colors, 3));
const material = new THREE.PointsMaterial({
size: 0.08, vertexColors: true, blending: THREE.AdditiveBlending,
transparent: true, opacity: 0.8, depthWrite: false
});
particles = new THREE.Points(geometry, material);
scene.add(particles);
const handleResize = () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
debugCanvas.width = window.innerWidth;
debugCanvas.height = window.innerHeight;
};
window.addEventListener('resize', handleResize);
handleResize();
}
async function initMediaPipe() {
const vision = await FilesetResolver.forVisionTasks("https://t.co/NVq4WOyR3D");
handLandmarker = await HandLandmarker.createFromOptions(vision, {
baseOptions: {
modelAssetPath: `https://t.co/ioKfwnOtKQ`,
delegate: "GPU"
},
runningMode: "VIDEO",
numHands: 2
});
document.getElementById('loading').style.display = 'none';
}
function startCamera() {
navigator.mediaDevices.getUserMedia({ video: { width: 640, height: 480 } })
.then(stream => video.srcObject = stream)
.catch(e => console.error(e));
}
function animate() {
requestAnimationFrame(animate);
updateHandDetection();
updatePhysics();
renderParticles();
}
// 1. 認識
function updateHandDetection() {
targetState.left.visible = false;
targetState.right.visible = false;
if (showDebug) debugCtx.clearRect(0, 0, debugCanvas.width, debugCanvas.height);
if (handLandmarker && video.readyState >= 2) {
const results = handLandmarker.detectForVideo(video, https://t.co/ZaI4dpfAMc());
if (showDebug && results.landmarks) drawSkeleton(results.landmarks);
for (let i = 0; i < results.landmarks.length; i++) {
const lm = results.landmarks[i];
const handedness = results.handedness[i][0].categoryName;
const cx = (lm[0].x + lm[9].x) / 2;
const cy = (lm[0].y + lm[9].y) / 2;
const sx = (cx - 0.5) * -18;
const sy = (cy - 0.5) * -14;
const spread = (Math.hypot(lm[8].x-lm[0].x, lm[8].y-lm[0].y) +
Math.hypot(lm[12].x-lm[0].x, lm[12].y-lm[0].y) +
Math.hypot(lm[16].x-lm[0].x, lm[16].y-lm[0].y) +
Math.hypot(lm[20].x-lm[0].x, lm[20].y-lm[0].y)) / 4;
const isOpen = spread > 0.3;
const pinchDist = Math.hypot(lm[4].x - lm[8].x, lm[4].y - lm[8].y);
const isPinch = pinchDist < 0.05;
if (handedness === "Right") {
targetState.left.x = sx; targetState.left.y = sy;
targetState.left.visible = true;
https://t.co/TndEuU47xE = isOpen;
targetState.left.pinch = isPinch;
} else {
targetState.right.x = sx; targetState.right.y = sy;
targetState.right.visible = true;
https://t.co/ILLk78UJyX = isOpen;
targetState.right.pinch = isPinch;
}
}
if (targetState.left.visible && targetState.right.visible) {
const dist = Math.hypot(targetState.left.x - targetState.right.x, targetState.left.y - targetState.right.y);
if (dist < CONFIG.mergeDist && https://t.co/TndEuU47xE && https://t.co/ILLk78UJyX) {
targetState.isMergedTrigger = true;
targetState.centerX = (targetState.left.x + targetState.right.x) / 2;
targetState.centerY = (targetState.left.y + targetState.right.y) / 2;
} else {
targetState.isMergedTrigger = false;
}
} else {
targetState.isMergedTrigger = false;
}
}
}
// 2. 物理 & ロジック
function updatePhysics() {
const lerp = (c, t) => c + (t - c) * CONFIG.smoothFactor;
if (appMode === 'EXPLODING') {
// 爆発中
} else if (targetState.isMergedTrigger) {
appMode = 'MERGED';
} else if (appMode !== 'MERGED') {
appMode = 'NORMAL';
}
if (appMode === 'MERGED') {
if (targetState.left.visible && targetState.right.visible &&
!https://t.co/TndEuU47xE && !https://t.co/ILLk78UJyX) {
startExplosion();
}
if (!targetState.left.visible || !targetState.right.visible) {
appMode = 'NORMAL';
}
}
const badge = document.getElementById('mode-text');
if (appMode === 'MERGED') {
badge.innerText = "虚式「茈」生成完了 - 発動待機";
https://t.co/ofVtm4WHxJ.color = "#d946ef"; https://t.co/ofVtm4WHxJ.borderColor = "#d946ef"; https://t.co/ofVtm4WHxJ.boxShadow = "0 0 15px #d946ef";
} else if (appMode === 'EXPLODING') {
badge.innerText = "術式発動!!";
https://t.co/ofVtm4WHxJ.color = "#ffdd00"; https://t.co/ofVtm4WHxJ.borderColor = "#ffdd00"; https://t.co/ofVtm4WHxJ.boxShadow = "0 0 25px #ffdd00";
} else {
badge.innerText = "術式対象を探索中";
https://t.co/ofVtm4WHxJ.color = "#aaa"; https://t.co/ofVtm4WHxJ.borderColor = "#555"; https://t.co/ofVtm4WHxJ.boxShadow = "none";
}
if (appMode !== 'EXPLODING') {
currentProps.leftPos.x = lerp(currentProps.leftPos.x, targetState.left.x);
currentProps.leftPos.y = lerp(currentProps.leftPos.y, targetState.left.y);
currentProps.rightPos.x = lerp(currentProps.rightPos.x, targetState.right.x);
currentProps.rightPos.y = lerp(currentProps.rightPos.y, targetState.right.y);
let tScaleL = 0;
if (targetState.left.visible) {
if (targetState.left.pinch) tScaleL = CONFIG.scalePinch;
else if (https://t.co/TndEuU47xE) tScaleL = CONFIG.scaleOpen;
else tScaleL = CONFIG.scaleNormal;
}
currentProps.leftScale = lerp(currentProps.leftScale, tScaleL);
let tScaleR = 0;
if (targetState.right.visible) {
if (targetState.right.pinch) tScaleR = CONFIG.scalePinch;
else if (https://t.co/ILLk78UJyX) tScaleR = CONFIG.scaleOpen;
else tScaleR = CONFIG.scaleNormal;
}
currentProps.rightScale = lerp(currentProps.rightScale, tScaleR);
currentProps.leftColor.lerp(COLOR_LEFT, 0.1);
currentProps.rightColor.lerp(COLOR_RIGHT, 0.1);
}
if (appMode === 'MERGED') {
currentProps.leftPos.x = lerp(currentProps.leftPos.x, targetState.centerX);
currentProps.leftPos.y = lerp(currentProps.leftPos.y, targetState.centerY);
currentProps.rightPos.x = lerp(currentProps.rightPos.x, targetState.centerX);
currentProps.rightPos.y = lerp(currentProps.rightPos.y, targetState.centerY);
currentProps.leftColor.lerp(COLOR_MERGE, 0.15);
currentProps.rightColor.lerp(COLOR_MERGE, 0.15);
currentProps.leftScale = lerp(currentProps.leftScale, CONFIG.scaleMerge);
currentProps.rightScale = lerp(currentProps.rightScale, CONFIG.scaleMerge);
}
}
function startExplosion() {
appMode = 'EXPLODING';
for(let i=0; i<CONFIG.particleCount; i++) {
const ix = i*3;
// 初速を強力に(画面全体に広げるため)
const vx = (Math.random() - 0.5) * CONFIG.explodeForce * 5;
const vy = (Math.random() - 0.5) * CONFIG.explodeForce * 5;
const vz = (Math.random() - 0.5) * CONFIG.explodeForce * 2 + 1.0;
velocities[ix] = vx; velocities[ix+1] = vy; velocities[ix+2] = vz;
}
setTimeout(() => { appMode = 'NORMAL'; }, CONFIG.explodeDuration);
}
// 3. 描画
function renderParticles() {
const positions = geometry.attributes.position.array;
const colors = geometry.attributes.color.array;
const time = https://t.co/qYkMP6pVyL() * 0.0015;
const half = CONFIG.particleCount / 2;
for (let i = 0; i < CONFIG.particleCount; i++) {
const ix = i * 3;
if (appMode === 'EXPLODING') {
// --- 爆発物理 (滞留ver) ---
positions[ix] += velocities[ix];
positions[ix+1] += velocities[ix+1];
positions[ix+2] += velocities[ix+2];
// 摩擦で減速させる(これが滞留の鍵)
velocities[ix] *= CONFIG.drag;
velocities[ix+1] *= CONFIG.drag;
velocities[ix+2] *= CONFIG.drag;
// 乱気流(フワフワさせる)
velocities[ix] += (Math.random() - 0.5) * CONFIG.turbulence;
velocities[ix+1] += (Math.random() - 0.5) * CONFIG.turbulence;
velocities[ix+2] += (Math.random() - 0.5) * CONFIG.turbulence;
continue;
}
// 通常時
const ox = positionsOriginal[ix];
const oy = positionsOriginal[ix+1];
const oz = positionsOriginal[ix+2];
const isLeft = i < half;
let tx, ty, tz, r, g, b;
if (isLeft) {
const s = currentProps.leftScale;
const rx = ox * Math.cos(time) - oz * Math.sin(time);
const rz = ox * Math.sin(time) + oz * Math.cos(time);
tx = rx * s + currentProps.leftPos.x;
ty = oy * s + currentProps.leftPos.y;
tz = rz * s;
r=currentProps.leftColor.r; g=currentProps.leftColor.g; b=currentProps.leftColor.b;
} else {
const s = currentProps.rightScale;
const rx = ox * Math.cos(-time) - oz * Math.sin(-time);
const rz = ox * Math.sin(-time) + oz * Math.cos(-time);
tx = rx * s + currentProps.rightPos.x;
ty = oy * s + currentProps.rightPos.y;
tz = rz * s;
r=currentProps.rightColor.r; g=currentProps.rightColor.g; b=currentProps.rightColor.b;
}
if (appMode === 'MERGED') {
const vib = 0.2;
tx += (Math.random()-0.5)*vib;
ty += (Math.random()-0.5)*vib;
tz += (Math.random()-0.5)*vib;
if(Math.random()>0.90) { r=1; g=1; b=1; }
}
positions[ix] = tx; positions[ix+1] = ty; positions[ix+2] = tz;
colors[ix] = r; colors[ix+1] = g; colors[ix+2] = b;
}
geometry.attributes.position.needsUpdate = true;
geometry.attributes.color.needsUpdate = true;
renderer.render(scene, camera);
}
function drawSkeleton(hands) {
debugCtx.lineWidth = 3; debugCtx.strokeStyle = "#4ade80"; debugCtx.shadowBlur = 10; debugCtx.shadowColor = "#4ade80";
const connections = [[0,1],[1,2],[2,3],[3,4],[0,5],[5,6],[6,7],[7,8],[5,9],[9,10],[10,11],[11,12],[9,13],[13,14],[14,15],[15,16],[13,17],[17,18],[18,19],[19,20],[0,17]];
hands.forEach(lm => {
debugCtx.beginPath();
connections.forEach(([i, j]) => {
debugCtx.moveTo((1-lm[i].x)*debugCanvas.width, lm[i].y*debugCanvas.height);
debugCtx.lineTo((1-lm[j].x)*debugCanvas.width, lm[j].y*debugCanvas.height);
});
debugCtx.stroke();
});
}
window.toggleDebug = () => {
showDebug = !showDebug;
const btn = document.getElementById('btn-debug');
if (showDebug) {
https://t.co/KjKnJymgIy.opacity = 0.6; btn.classList.add('active');
} else {
https://t.co/KjKnJymgIy.opacity = 0; btn.classList.remove('active');
}
};
init();
</script>
</body>
</html>
おまけ🎁
会社員をしながら合計9,163,797円を稼いだ僕が、
これからAI事業でマネタイズしたい人に向けて、
1本の極秘ノウハウ動画を公開しました。
また、今回はAIで累計3億円以上マネタイズしている
某アカウントの方とコラボ動画になっております。
この動画を72時間限定で配布します。
動画を見て頂いた方には総計165個の豪華プレゼントをご用意しています!
0円で見たい方はこちら↓
https://t.co/YhGwTY47ts December 12, 2025
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