SAM 芸能人
0post
2025.12.19 17:00
:0% :0% ( 30代 / 男性 )
人気のポスト ※表示されているRP数は特定時点のものです
2025年12月26日(金)全国ロードショー 🎥 『サムシング・エクストラ! やさしい泥棒のゆかいな逃避行』のムビチケをペア2組4人の方にプレゼント🎁
✍️応募方法
① @Radio_Kansai_PR をフォロー
②この投稿をリポスト
⚠️〆12月19日(金)
当選者にはDMをお送りします✉️
© 2024 CINE NOMINE - M6 FILMS - AUVERGNE-RHÔNE-ALPES CINEMA – SAME PLAYER - KABO FILMS - ECHO STUDIO - BNP PARIBAS PICTURES - IMPACT FILM
#ラジ関 #映画 #プレゼント
#サムシング・エクストラ December 12, 2025
12RP
坂本龍一が自身の本を多くの人と共有するための図書構想『坂本図書』 の実現に動き出したのは2017年のことでした。
2023年 9月、『坂本図書』 は 1 冊の本を上梓し、ひとつの場所を構えました。
YAECA HOME STORE では、坂本図書との新たな取り組みとして 『坂本ヤエカ』 をスタートします。
坂本が所蔵していた本の同タイトルの古書を読んだり、購入できる場所となる予定です。来年には喫茶室も併設し、図書を利用されないお客様も、よりゆっくりと過ごしていただけるよう準備を進めております。
坂本ヤエカ
https://t.co/W5lmR6W04a
2025年 12月 20日 (土) オープン
*喫茶は2026年1月17日 (土) オープン
東京都港区白金4-7-10
YAECA HOME STORE 1F
03-6277-1371
『坂本図書』 は、ある人の心を動かした「本」という文化資本を共有するための事業です。
「いつか古書店の店主になるのが夢だった」と語るほど、稀代の “ 読書家 “ として知られる坂本龍一さんが、2017年から準備を進めていた、自身の本を多くの人と共有する ための図書構想をもとに生まれたプロジェクト。2023年より一般社団法人坂本図書が その意志を引き継ぎ、出版や図書空間『坂本図書』の運営、ニュースレターの配信など を行っている。
.
Ryuichi Sakamoto began working to realize his library concept "Sakamoto Library" in 2017, aiming to share his personal book collection with many people.
In September 2023, Sakamoto Library published one book and opened a physical location.
YAECA HOME STORE is starting a new initiative with Sakamoto Library called "Sakamoto YAECA." It will be a place where people can read or purchase used books with the same titles as those in Sakamoto's collection. A café will open next year, allowing all visitors to relax and stay comfortably, whether or not they use the library.
Sakamoto YAECA
https://t.co/W5lmR6W04a
Opens Saturday, December 20, 2025
*Café will open on Saturday, January 17, 2026
4-7-10 Shirokane, Minato-ku, Tokyo
YAECA HOME STORE 1F TEL 03-6277-1371
"Sakamoto Library" is a project dedicated to sharing the cultural capital of books that moved one person. Ryuichi Sakamoto, an avid reader who once said his dream was to become a used-bookstore owner, began preparing this library concept in 2017 as a way to share his books with others. Since 2023, the Sakamoto Library General Incorporated Association has carried on his vision, operating the library space "Sakamoto Library," publishing books, and distributing a newsletter.
@sakamotolibrary
#skmtnews
#ryuichisakamoto
#YAECA
#坂本龍一
#坂本図書
#sakamotolibrary #book December 12, 2025
4RP
Same numbersの披露、嬉しい✨️
2日連続(レコード大賞での披露はあるのかな?)での楽曲披露だね!!
あとは、何時台に披露か?だよね。年少組の出場はできるのか?
でも、年越しには、ピッタリ😊
リアタイするよー!!!
#乃木坂46 #紅白歌合戦
#乃木坂46_SameNumbers https://t.co/hxm9LE7kE9 December 12, 2025
3RP
#CDTVライブライブ
12月22日(月)よる6時から
クリスマス年間ランキングFes.🎄🎅
#乃木坂46 の皆さんから
コメント到着〜🗣❤️🔥
🎥https://t.co/k786Yri7v3
放送では
「Same numbers」を披露🎁
お楽しみに〜✨
#TBS https://t.co/juZEz84gXu December 12, 2025
3RP
«𝘗𝘙»
ツヤを“作る”というより、
うるおいをそっと重ねていく感覚🫧
肌が揺らぎやすい日でも無理させない、
このやさしい距離感が𝘚𝘈𝘔’𝘜らしくて好き🕊𓂃𓈒𓏸
𓂃 𝙋𝘿𝙍𝙉 𝙍𝙀𝘼𝙇 𝙂𝙇𝙊𝙒 𝙁𝙄𝙏𝙏𝙄𝙉𝙂 𝙏𝙊𝙉𝙀𝙍
ミストを重ねる回数で
ツヤ感をその日の気分に合わせられるのが新鮮🫧
軽やかなのに、肌に触れるたび
うるおいがちゃんと“フィット”してくれる感じで
日中の乾燥対策にもすごく心強い存在🤍
メイクの上から使えるのも助かってる…🥹
𓂃 𝙋𝘿𝙍𝙉 𝙍𝙀𝙅𝙐𝙑𝙀𝙉𝘼𝙏𝙄𝙉𝙂 𝙁𝙐𝙇𝙇 𝙄𝙉 𝙃𝙔𝘿𝙍𝙊 𝙂𝙀𝙇 𝙈𝘼𝙎𝙆
ぴたっと密着するゲルマスクが
じんわり肌を包み込んでくれる感じ💭
時間が経つとシートが透明に変わっていくのも
「ちゃんとケアしてる時間」って実感できて好き🫶
お風呂上がりのご褒美ケアにちょうどいいの🛁✨
その日の肌に合わせて
「重ね方」や「ケアの深さ」を選べるのが
無理しないのに、ちゃんと向き合えてる感じで
ゆらぎやすい時期こそ頼りたくなる
トナーとマスクでした🕊
#samu #サミュ #商品提供 December 12, 2025
2RP
クリスマス楽しもうぜぃ!
→˗ˏˋ🎄 クリスマス J-POP プレイリスト 🎄ˎˊ˗
「王道!クリスマスソング J-POP」プレイリストに
「SAMBA DE SANTA」が選曲されました!
是非、#AppleMusic でチェックしてください!
▼再生はこちらから
https://t.co/z29pfZD3Ow December 12, 2025
1RP
紅白はSame numbersだ〜🤍
紅白用の衣装楽しみだけどこのさくみくはるかの魔法少女感好きすぎるので布が厚くて上品で、フリルがこれでもかってくらい重ねられた衣装だと嬉しいな。手のアップ多いからグローブあるとなお嬉しい https://t.co/WCbaDKwTYg December 12, 2025
1RP
待って嬉しいSame numbers🤍՞ ̥_ ̫ _ ̥՞
本当に本当にありがとうございます😭😭😭😭😭😭😭😭 https://t.co/kpQ4wRKm3G December 12, 2025
1RP
Nano Banana Proで遊ぼう
【ファイナルフラッシュ風プロンプト】
かめはめ波風プロンプトにあまり需要が無いのはわかりましたが、需要が無いものをお構いなしに公開するのがてんねんなので公開しちゃいます。
参照画像のキャラクターを発動・溜め・発射ポーズに変換します。それぞれセリフ・擬音を追加できます。
作例の再現を目指してチャレンジしてみてください!
⚠️必ず最後までお読みください。
・Nano Banana Pro専用のプロンプトです。
・作例がプロンプトの再現率100%です。
同じ生成結果にするには試行を要します。
・プロンプトの無断転載は禁止します。
・プロンプトの改変は構いませんが
改変の度合いに関わらずsignature
ブロックの改変・削除は禁止します。
・プロンプト使用上の注意を必ず
確認してください。
◆使い方
アスペクト比の変更ができますが「1:1」が安定します。
「発動・溜め・発射」を順番に生成し、それぞれの生成結果を次の生成の参照画像にすると再現性が高いです。
それぞれリプ欄のオプションプロンプトで「セリフ・擬音」を追加できます。1回の生成でポーズ・セリフ・擬音もできるのですが、生成ガチャ難度が格段に上がるので、Nano Banana Proの一貫性維持を活用して別々で生成するようにしました。
◆作例
1枚目:元絵
2枚目:発動ポーズ
両手を広げてオーラを放出します。
掌が外側を向くことが多いですが正面が正解です。
3枚目:溜めポーズ
発動画像を参照画像にしてください。
上下や縦に並べたり、他のポーズになったりすることが多いですが、左右の手を横方向に並べて指を曲げた状態が正解です。ここが一番難しいかも。
4枚目:発射ポーズ
溜め画像を参照画像にしてください。
バストアップの構図で左右の手を合わせた中心から放射状にエネルギーを放出します。
ここでも、上下や縦に並べたり、他のポーズになったりすることが多いですが、左右の手を横方向に並べて指を曲げた状態が正解です。
正解を目指してがんばって生成してください!
段階的に生成するので、それぞれをキーフレームに指定すれば動画を生成することも容易だと思います。
「発動・溜め・発射」プロンプトを以下に記載しますが、混ざらないように気をつけてください。
それぞれに「セリフ・擬音」を追加するプロンプトをリプ欄に掲載しています。
◆【発動プロンプト】(全文をコピペ)
subject:
description: >
Same character as Reference Image A.
Preserve facial features, hairstyle, body proportions, outfit, accessories,
art style, and background exactly.
Depict an original "ultimate energy-charging" stance without using any franchise names,
attack names, signature symbols, or recognizable IP-specific terms.
composition:
framing: full body
angle: straight-on front view (camera centered)
aspect_ratio: "1:1"
focus: >
Full-body, straight-on silhouette:
wide grounded stance, "dai-no-ji" (big X) arm spread slightly above shoulder height,
BOTH open palms clearly facing the camera while arms stay lateral (not reaching forward),
surrounded by an explosive, violently surging golden aura with blue electric arcs.
action:
description: >
The character is charging a powerful energy technique (pre-release).
Feet planted firmly in a wide stance; knees slightly bent; weight evenly distributed.
Torso faces directly forward; chest lifted and expanded; shoulders pulled back with visible strain.
The character is shouting loudly with a fierce expression (mouth wide open, intense eyes).
"DAI-NO-JI" ARM SHAPE (big X):
- Both arms spread extremely wide left and right, slightly above shoulder height.
- Arms slightly pulled backward behind the torso’s side line (tight pullback tension).
- Elbows slightly bent (never locked).
KEEP ARMS LATERAL (NO FORWARD REACH):
- Upper arms stay in the body's side plane, not extended toward the camera.
- Hands must NOT be closer to the camera than the shoulders.
- Do NOT thrust the arms forward.
HAND ORIENTATION (palms forward without reaching):
- BOTH palms face DIRECTLY forward toward the camera/viewer.
- FULL palm surfaces clearly visible on BOTH hands (not backs/edges).
- Achieve this by rotating forearms/wrists while keeping arms lateral.
- Fingers naturally spread and slightly curved, tense but not rigid.
ENERGY STATE:
- The aura and ambient energy effects are explosive and continuously erupting,
but the main technique is still NOT fired.
- No coherent beam, no forward projectile, no directed discharge from the palms.
location:
description: >
The background and environment are exactly the same as in Reference Image A,
but it is strongly affected by the aura light and airborne particles.
style:
description: >
Identical art style, line work, shading, and rendering approach as Reference Image A,
with intensified VFX layers for aura, particles, and heat distortion.
camera_lighting:
description: >
Straight-on front camera view.
Extremely intense golden illumination from the aura creates bright rim light
and strong highlights on the character and nearby surfaces.
Add secondary cool blue highlights from electric arcs.
Keep character linework readable despite the heavy glow; avoid washing out the palms.
colors:
palette: >
Preserve the original color palette for the character and background.
Aura: bright golden-yellow core with hot white-yellow bursts and amber edges.
Electricity: saturated cyan-blue arcs with white-blue cores.
Maintain high contrast between aura core and surrounding environment.
aura_and_effects: |
Make the character emit a massively powerful golden energy aura from the entire body,
erupting explosively like a continuous energy geyser rather than a calm glow.
Surround the character with a bright, flame-like golden aura that blasts outward,
with turbulent layered waves, tearing plumes, and rapid upward surges.
Add frequent explosive pulses: expanding rings, rippling pressure waves,
and visible heat-haze/air distortion around the silhouette.
Fill the air with dense drifting energy particles and glowing embers that stream upward.
Include dynamic shockwave rings in the air that expand outward from the body,
overlapping and fading as new pulses erupt.
Add blue electric arcs:
thin, jagged cyan-blue lightning filaments that snap around the aura and briefly bridge
between shoulders, forearms, and the aura shell (do not cover the face).
Keep arcs intermittent and energetic, with a bright white-blue core and soft blue glow.
The effect should feel violent, explosive, and constantly surging,
but still NOT a released beam or a directed attack.
text:
description: >
No text, letters, symbols, sound effects, speech bubbles, logos, or written elements.
edit_instructions:
description: >
Do not change character design, proportions, clothing, art style, or background layout.
Compose in 1:1 full-body (include head to feet) with a straight-on front view.
Expression:
- Make the character shout loudly (mouth wide open, intense eyes, fierce expression).
Pose requirements:
- Use a "dai-no-ji" (big X) wide arm spread slightly above shoulder height.
- Keep arms lateral and slightly pulled back; do NOT extend arms toward the camera.
- Hands must NOT be closer to camera than the shoulders.
Palms:
- Enforce BOTH palms facing the camera/front with full palm surfaces clearly visible on BOTH hands.
- Rotate wrists/forearms to achieve palm visibility WITHOUT moving the arms forward.
Effects:
- Replace the calm aura with an explosive, continuously erupting golden aura as described in aura_and_effects.
- Add intermittent cyan-blue electric arcs around the aura (not covering the face).
- Add heat distortion, particle embers, and expanding shockwave rings.
Hard constraints:
- Do NOT render any coherent beam, projectile, or directed energy discharge.
- Do NOT add franchise-specific symbols, signature effects, or named techniques.
references:
description: >
Reference Image A = exact character identity, outfit, art style, camera perspective, and background.
extras:
quality: ultra high detail
rendering: clean anime shading, consistent with Reference Image A
sharpness: crisp linework
effects: high-energy VFX layers, controlled bloom, keep palms readable
motion: implied turbulence via particles, plumes, and distortion (no camera shake)
signature:
content: "Prompt by てんねん@ munou_ac"
position: bottom-left
font_color: white
font_size: small
opacity: 0.9
layering: text_layer
◆【溜めプロンプト】(全文をコピペ)
subject:
description: >
Same character as Reference Image A.
Preserve facial features, hairstyle, body proportions, outfit, accessories,
art style, and background exactly.
Depict an original energy-charging stance without using any franchise names,
attack names, signature symbols, or recognizable IP-specific terms.
composition:
framing: full body (head to feet)
angle: straight-on front view (camera centered)
aspect_ratio: "1:1"
focus: >
Full-body front view with both hands held directly in front of the face.
Hands are prominent with foreshortening, while the full body remains visible.
action:
description: >
The character is in a forward-ready stance (pre-release).
Feet planted in a stable stance; knees slightly bent; torso facing forward.
Hand position:
- BOTH hands are held in front of the face (face-level).
- BOTH hands touch together with NO gap.
- The hands are joined SIDE-BY-SIDE horizontally (left and right), NOT stacked vertically.
- Both wrists are level; both hands are at the exact same height.
Hand orientation and shape:
- BOTH palms face forward toward the viewer.
- The inner edges of the hands touch at the centerline (thumb-side contact),
forming one wide, forward-facing double-palm surface.
- Fingers are bent/curved like gripping an invisible sphere (not straight, not rigid),
while still keeping both hands aligned side-by-side (no one-hand-above-the-other).
- Keep finger joints clearly bent and tense.
Expression: shouting (mouth open, intense eyes, fierce focus).
No beam, no projectile, no directed discharge from the hands.
location:
description: >
The background and environment are exactly the same as in Reference Image A.
style:
description: >
Identical art style, line work, shading, and rendering approach as Reference Image A.
camera_lighting:
description: >
Straight-on front camera view.
Use foreshortening so the joined hands read large in front of the face,
but keep the entire body in frame.
Keep the hands and finger shapes crisp and readable.
colors:
palette: >
Preserve the original color palette for the character and background.
aura_and_effects: >
Explosive golden aura blasting from the entire body, flame-like and surging upward/outward,
with drifting particles, heat distortion, and expanding shockwave rings.
Add intermittent cyan-blue electric arcs around the aura.
Keep effects intense but do not obscure the face, hands, or finger shapes.
text:
description: >
No text, letters, symbols, sound effects, speech bubbles, logos, or written elements.
edit_instructions:
description: >
Do not change character design, proportions, clothing, art style, or background.
Use 1:1 full-body framing and a straight-on front view.
Pose change only:
- Place both hands directly in front of the face.
- Make both hands touch together with no gap.
- IMPORTANT: hands must be side-by-side horizontally (left-right), NOT stacked vertically.
- Keep both wrists level and both hands at the same height.
Hands:
- Palms forward; fingers bent/curved like gripping an invisible sphere.
- Do not place one hand above the other.
Expression: shouting (mouth open, intense eyes).
Add explosive golden aura with cyan-blue electric arcs if desired.
Do not render any beam, projectile, or released attack.
Avoid franchise-specific symbols, signature effects, or named techniques.
references:
description: >
Reference Image A = exact character identity, outfit, art style, camera, and background.
Any additional reference image(s) = pose reference only.
signature:
content: "Prompt by てんねん@ munou_ac"
position: bottom-left
font_color: white
font_size: small
opacity: 0.9
layering: text_layer
◆【発射プロンプト】(全文をコピペ)
subject:
description: >
Same character as Reference Image A.
Preserve facial features, hairstyle, body proportions, outfit, accessories,
art style, and background exactly.
Depict an original large-scale energy attack (no franchise names, no named techniques,
no signature symbols).
composition:
framing: bust-up close-up (face and hands dominant)
angle: straight-on front view (camera centered)
aspect_ratio: "1:1"
focus: >
Tight front-facing composition centered on the joined hands and the face.
The beam fires straight forward, with a bright core at the hand center and
strong radial effects emanating outward.
action:
description: >
Release phase: the character is firing the attack now.
Shouting expression (mouth open, intense eyes, fierce focus).
HAND POSE (critical):
- Both hands are joined together directly in front of the face (face-level), touching with NO gap.
- Hands are SIDE-BY-SIDE horizontally (left-right), NOT stacked vertically.
- Left hand stays on the LEFT side of the image; right hand stays on the RIGHT side of the image.
- A straight VERTICAL seam runs between the hands on the centerline.
- Both wrists are level on the same horizontal line.
- Palms face forward in the firing direction.
- Fingers are bent/curved like gripping an invisible sphere (not straight, not rigid),
with clear joint bends and tension.
BEAM (front-facing):
- A white-hot yellow core erupts from the exact center point where the hands meet.
- A continuous thick yellow beam fires straight forward toward the viewer.
RADIAL EFFECTS (from the hand center):
- Draw a circular, radiating burst at the beam origin: concentric rings, starburst rays,
and spiraling pressure ripples expanding outward from the joined-hand center.
- Add fine radial streaks and particle spray (glowing dust/embers) streaming outward in all directions.
- Keep the radial effects centered precisely on the hand-join point, not offset.
location:
description: >
The background and environment are exactly the same as in Reference Image A,
strongly washed with beam light and atmosphere but still recognizable.
style:
description: >
Identical art style, line work, shading, and rendering approach as Reference Image A.
camera_lighting:
description: >
Extreme yellow-white light at the beam origin.
Strong highlights and rim light on the face and hands.
Controlled bloom so the hands, finger shapes, and facial features remain readable
while the radial burst still feels intense.
colors:
palette: >
Preserve the original palette for the character and background.
Beam: white-hot core, saturated golden-yellow body, softer amber edges.
Radial effects: white-yellow core with golden/amber gradients and bright spark particles.
text:
description: >
No text, letters, symbols, sound effects, speech bubbles, logos, or written elements.
edit_instructions:
description: >
Do not change character design, proportions, clothing, art style, or background.
Use 1:1 straight-on front view, bust-up close-up with face and hands dominant.
Keep the exact joined-hand pose at face level:
side-by-side horizontally, left hand left/right hand right, vertical center seam, wrists level,
fingers curved like gripping an invisible sphere.
Fire a thick yellow beam straight forward from the exact center where the hands meet.
Add strong radial effects (concentric rings + starburst rays + pressure ripples + radial particles)
emanating from that same center point.
No written sound effects. No franchise-specific symbols or named techniques.
extras:
quality: ultra high detail
sharpness: crisp linework
effects: intense glow with controlled bloom; preserve hand/face readability
signature:
content: "Prompt by てんねん@ munou_ac"
position: bottom-left
font_color: white
font_size: small
opacity: 0.9
layering: text_layer December 12, 2025
1RP
251213
動画見返して気づくサモ💜🩷w
正面で見たかったけど、後ろ姿も
なんだかエモい...🥲💘💘
#TWICE #MOMO #SANA #samo
#TWICE_THISISFOR_WORLD_TOUR_IN_BANGKOK https://t.co/gia31Pi8CK December 12, 2025
1RP
[251219] LYN Studio Weibo Update
Setiap sinyal adalah petunjuk tersembunyi, setiap detail menuntun jalan.
Daftar lagu untuk konser di Dalian telah diperbarui (《探险家》,《不然算了吧》,《扑通扑通》,《告别旅行》), mari kita bersama-sama merasakan resonansi #LiuYuning!
Tersisa 1 hari lagi menuju konser di Dalian.
#刘宇宁 #摩登兄弟刘宇宁 #류우녕 #หลิวอวี่หนิง #刘宇宁的2025巡演 #LiuYuningsConcertTour2025 December 12, 2025
1RP
ゲームコーナーで紹介された過去のジャケット写真を即興で再現するメンバー達現在の姿・・①
#Wish_on_the_same_sky #LoveKilla
#MONSTAX_CONNECTX振り返り その7
#MONSTA_X 💝 #MONBEBE
@OfficialMonstaX https://t.co/ql4m6sai4D December 12, 2025
1RP
紅白のSame numbersは
久保ちゃんの位置はやっぱり林さんかな?
5期推しは
Mステのネーブルで
ひなちゃんがテレちゃんの横に入るかの方が気になるかあ✨
最近は、仕事で抜ける時は誰も代わりに入れてないけど
今回は卒業だもんね…
4期は出たし、5期も全員揃ってMステに出てほしいですね☺️ December 12, 2025
くろみんやっほー
リハお疲れ様
ついに着ちゃった‥武道館へようこそ🇯🇵
サンタさん🤶いるね♪
ちょっぴり早いクリスマス🎄
アンダラ配信に備えて仕事終わらせて
ただいま!
紅白🎤
歌唱曲決まったね♪みたよ✨
Same numbers
嬉しいよ😆
後ちょっとで本番だね!
準備頑張って👍
また後でね
#mail963 https://t.co/cmS9YtoEI0 December 12, 2025
フィンランドのサーミ族差別の映画サーミの血(Sameblod / Sami Blood)あったから、特に驚いてない。劣等民族として差別してた(見た目で区別つかへんかったけど)劣等民族て偉そうになんなん、て思った。もうさ世界中の人、DNA検査で祖先調べたらええんちゃう。 December 12, 2025
SAM GENDEL /SHIN SASAKUBO「SAM GENDEL /SHIN SASAKUBO」LP
冬にわかれて「flow」LPが入荷
粗品プレゼントキャンペーン開催中です
ご都合よかったらぜひ
https://t.co/tcWZl4jbW8 https://t.co/WOOcay3PEd December 12, 2025
え、なにこれ!1年ぶりのsamリンゼアナだって!😳✨カリフォルニア輸入の多肉ちゃん、可愛すぎる〜欲しい🥺
8 希少 SAMリンゼアナNo.6 カリフォルニア輸入 多肉植物
https://t.co/MIEXH3C8Rh December 12, 2025
「ハンパないオーラを纏っていた」#SAM さん〝高市内閣の女性閣僚〟#片山さつき 議員との2Sに「サムさんスゴー」「普段は優しい方がとても多いですね」の声
▼記事はこちらから▼
https://t.co/URdCkH1P6Z December 12, 2025
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