SPEC ドラマ
0post
2025.12.20 09:00
:0% :0% ( 30代 / 男性 )
人気のポスト ※表示されているRP数は特定時点のものです
HOT JAPAN Spectacle Videoの
#HandzInMyPocket
184万回通過✨
最近 海外の人にも
人気の旅行スポット金沢
この歴史ある街並みと共に
JO1をもっともっと沢山の人に
知ってもらえますように🍀
#JO1 @official_jo1
Handz In My Pocket × KANAZAWA https://t.co/LxtbFEcVmk @YouTubeより https://t.co/EXDtc1jTBd December 12, 2025
7RP
【今日から】「ビハインド ザ シーンズ」が、ドラマ 「SPEC」と初コラボ。「バーニーズ ニューヨーク」 六本木店と福岡店で開催するポップアップストアで先行受注販売を行う。 https://t.co/gzjwKQj5Fi December 12, 2025
3RP
KANAZAWA Handz In My Pocketへ
今日もたくさん観ていきます🏮🥁
HOT JAPAN Spectacle Video| Handz In My Pocket × KANAZAWA https://t.co/hnEfEE86Sg @YouTubeより
#HOTJAPAN #HandzInMyPocket
#JO1 @official_jo1 December 12, 2025
2RP
おはよーあさー🌞
昨日はこけら落とし公演「RAV SPECTRA」🌠
すごく緊張して縹は至らないことばかりでしたが、
皆様暖かく、公演は無事に終了することができたよ✨
今日は土曜日、リアルイベントに行ってる方も多いかな?
お仕事の人もそうでない人も
みんなより良い一日になりますように💐✨ https://t.co/3QM10mTRcT December 12, 2025
2RP
秋葉原ボークスホビー天国2にデスティニーspec2とジフレドを置かせて頂いてきました。
お近くにお寄りの際は見て頂けると嬉しいです!
#ホビー天国2 https://t.co/1YTUhqGfVH December 12, 2025
1RP
今日(2025/12/19)、恒星間天体3I/ATLASが地球に再接近. 2億6900万km. 現時点で宇宙船である証拠はない.
3I/ATLASは以下の点で典型的な活動彗星の特徴:
1. 揮発性ガスのアウトガス(CO₂, H₂O, CO, HCN等)
2. ダストコマと尾の形成
3. 太陽接近に伴う増光
4. 非重力加速(アウトガス反力による)
5. 彗星に一般的な分子種の検出
一方、特異な特徴もある:
•コマのCO₂/H₂O混合比は7.6±0.3で、彗星としては観測史上最高レベル
•CO₂/H₂O比が約8:1—既知の彗星で最も高い値の一つ Spectroscopy Online
•炭素鎖化合物(C₂, C₃)が極度に欠乏—既知の彗星で最も炭素鎖が少ない部類
•¹³Cを含む「重い」CO₂も検出
CO₂フロストラインの外側、母星から遠い低温領域起源の彗星と考えられる.
(注意)動画は生成AIによるCG
#インターステラ天体 #恒星間天体 #宇宙船 December 12, 2025
1RP
Nano Banana Proで遊ぼう
【ファイナルフラッシュ風プロンプト】
かめはめ波風プロンプトにあまり需要が無いのはわかりましたが、需要が無いものをお構いなしに公開するのがてんねんなので公開しちゃいます。
参照画像のキャラクターを発動・溜め・発射ポーズに変換します。それぞれセリフ・擬音を追加できます。
作例の再現を目指してチャレンジしてみてください!
⚠️必ず最後までお読みください。
・Nano Banana Pro専用のプロンプトです。
・作例がプロンプトの再現率100%です。
同じ生成結果にするには試行を要します。
・プロンプトの無断転載は禁止します。
・プロンプトの改変は構いませんが
改変の度合いに関わらずsignature
ブロックの改変・削除は禁止します。
・プロンプト使用上の注意を必ず
確認してください。
◆使い方
アスペクト比の変更ができますが「1:1」が安定します。
「発動・溜め・発射」を順番に生成し、それぞれの生成結果を次の生成の参照画像にすると再現性が高いです。
それぞれリプ欄のオプションプロンプトで「セリフ・擬音」を追加できます。1回の生成でポーズ・セリフ・擬音もできるのですが、生成ガチャ難度が格段に上がるので、Nano Banana Proの一貫性維持を活用して別々で生成するようにしました。
◆作例
1枚目:元絵
2枚目:発動ポーズ
両手を広げてオーラを放出します。
掌が外側を向くことが多いですが正面が正解です。
3枚目:溜めポーズ
発動画像を参照画像にしてください。
上下や縦に並べたり、他のポーズになったりすることが多いですが、左右の手を横方向に並べて指を曲げた状態が正解です。ここが一番難しいかも。
4枚目:発射ポーズ
溜め画像を参照画像にしてください。
バストアップの構図で左右の手を合わせた中心から放射状にエネルギーを放出します。
ここでも、上下や縦に並べたり、他のポーズになったりすることが多いですが、左右の手を横方向に並べて指を曲げた状態が正解です。
正解を目指してがんばって生成してください!
段階的に生成するので、それぞれをキーフレームに指定すれば動画を生成することも容易だと思います。
「発動・溜め・発射」プロンプトを以下に記載しますが、混ざらないように気をつけてください。
それぞれに「セリフ・擬音」を追加するプロンプトをリプ欄に掲載しています。
◆【発動プロンプト】(全文をコピペ)
subject:
description: >
Same character as Reference Image A.
Preserve facial features, hairstyle, body proportions, outfit, accessories,
art style, and background exactly.
Depict an original "ultimate energy-charging" stance without using any franchise names,
attack names, signature symbols, or recognizable IP-specific terms.
composition:
framing: full body
angle: straight-on front view (camera centered)
aspect_ratio: "1:1"
focus: >
Full-body, straight-on silhouette:
wide grounded stance, "dai-no-ji" (big X) arm spread slightly above shoulder height,
BOTH open palms clearly facing the camera while arms stay lateral (not reaching forward),
surrounded by an explosive, violently surging golden aura with blue electric arcs.
action:
description: >
The character is charging a powerful energy technique (pre-release).
Feet planted firmly in a wide stance; knees slightly bent; weight evenly distributed.
Torso faces directly forward; chest lifted and expanded; shoulders pulled back with visible strain.
The character is shouting loudly with a fierce expression (mouth wide open, intense eyes).
"DAI-NO-JI" ARM SHAPE (big X):
- Both arms spread extremely wide left and right, slightly above shoulder height.
- Arms slightly pulled backward behind the torso’s side line (tight pullback tension).
- Elbows slightly bent (never locked).
KEEP ARMS LATERAL (NO FORWARD REACH):
- Upper arms stay in the body's side plane, not extended toward the camera.
- Hands must NOT be closer to the camera than the shoulders.
- Do NOT thrust the arms forward.
HAND ORIENTATION (palms forward without reaching):
- BOTH palms face DIRECTLY forward toward the camera/viewer.
- FULL palm surfaces clearly visible on BOTH hands (not backs/edges).
- Achieve this by rotating forearms/wrists while keeping arms lateral.
- Fingers naturally spread and slightly curved, tense but not rigid.
ENERGY STATE:
- The aura and ambient energy effects are explosive and continuously erupting,
but the main technique is still NOT fired.
- No coherent beam, no forward projectile, no directed discharge from the palms.
location:
description: >
The background and environment are exactly the same as in Reference Image A,
but it is strongly affected by the aura light and airborne particles.
style:
description: >
Identical art style, line work, shading, and rendering approach as Reference Image A,
with intensified VFX layers for aura, particles, and heat distortion.
camera_lighting:
description: >
Straight-on front camera view.
Extremely intense golden illumination from the aura creates bright rim light
and strong highlights on the character and nearby surfaces.
Add secondary cool blue highlights from electric arcs.
Keep character linework readable despite the heavy glow; avoid washing out the palms.
colors:
palette: >
Preserve the original color palette for the character and background.
Aura: bright golden-yellow core with hot white-yellow bursts and amber edges.
Electricity: saturated cyan-blue arcs with white-blue cores.
Maintain high contrast between aura core and surrounding environment.
aura_and_effects: |
Make the character emit a massively powerful golden energy aura from the entire body,
erupting explosively like a continuous energy geyser rather than a calm glow.
Surround the character with a bright, flame-like golden aura that blasts outward,
with turbulent layered waves, tearing plumes, and rapid upward surges.
Add frequent explosive pulses: expanding rings, rippling pressure waves,
and visible heat-haze/air distortion around the silhouette.
Fill the air with dense drifting energy particles and glowing embers that stream upward.
Include dynamic shockwave rings in the air that expand outward from the body,
overlapping and fading as new pulses erupt.
Add blue electric arcs:
thin, jagged cyan-blue lightning filaments that snap around the aura and briefly bridge
between shoulders, forearms, and the aura shell (do not cover the face).
Keep arcs intermittent and energetic, with a bright white-blue core and soft blue glow.
The effect should feel violent, explosive, and constantly surging,
but still NOT a released beam or a directed attack.
text:
description: >
No text, letters, symbols, sound effects, speech bubbles, logos, or written elements.
edit_instructions:
description: >
Do not change character design, proportions, clothing, art style, or background layout.
Compose in 1:1 full-body (include head to feet) with a straight-on front view.
Expression:
- Make the character shout loudly (mouth wide open, intense eyes, fierce expression).
Pose requirements:
- Use a "dai-no-ji" (big X) wide arm spread slightly above shoulder height.
- Keep arms lateral and slightly pulled back; do NOT extend arms toward the camera.
- Hands must NOT be closer to camera than the shoulders.
Palms:
- Enforce BOTH palms facing the camera/front with full palm surfaces clearly visible on BOTH hands.
- Rotate wrists/forearms to achieve palm visibility WITHOUT moving the arms forward.
Effects:
- Replace the calm aura with an explosive, continuously erupting golden aura as described in aura_and_effects.
- Add intermittent cyan-blue electric arcs around the aura (not covering the face).
- Add heat distortion, particle embers, and expanding shockwave rings.
Hard constraints:
- Do NOT render any coherent beam, projectile, or directed energy discharge.
- Do NOT add franchise-specific symbols, signature effects, or named techniques.
references:
description: >
Reference Image A = exact character identity, outfit, art style, camera perspective, and background.
extras:
quality: ultra high detail
rendering: clean anime shading, consistent with Reference Image A
sharpness: crisp linework
effects: high-energy VFX layers, controlled bloom, keep palms readable
motion: implied turbulence via particles, plumes, and distortion (no camera shake)
signature:
content: "Prompt by てんねん@ munou_ac"
position: bottom-left
font_color: white
font_size: small
opacity: 0.9
layering: text_layer
◆【溜めプロンプト】(全文をコピペ)
subject:
description: >
Same character as Reference Image A.
Preserve facial features, hairstyle, body proportions, outfit, accessories,
art style, and background exactly.
Depict an original energy-charging stance without using any franchise names,
attack names, signature symbols, or recognizable IP-specific terms.
composition:
framing: full body (head to feet)
angle: straight-on front view (camera centered)
aspect_ratio: "1:1"
focus: >
Full-body front view with both hands held directly in front of the face.
Hands are prominent with foreshortening, while the full body remains visible.
action:
description: >
The character is in a forward-ready stance (pre-release).
Feet planted in a stable stance; knees slightly bent; torso facing forward.
Hand position:
- BOTH hands are held in front of the face (face-level).
- BOTH hands touch together with NO gap.
- The hands are joined SIDE-BY-SIDE horizontally (left and right), NOT stacked vertically.
- Both wrists are level; both hands are at the exact same height.
Hand orientation and shape:
- BOTH palms face forward toward the viewer.
- The inner edges of the hands touch at the centerline (thumb-side contact),
forming one wide, forward-facing double-palm surface.
- Fingers are bent/curved like gripping an invisible sphere (not straight, not rigid),
while still keeping both hands aligned side-by-side (no one-hand-above-the-other).
- Keep finger joints clearly bent and tense.
Expression: shouting (mouth open, intense eyes, fierce focus).
No beam, no projectile, no directed discharge from the hands.
location:
description: >
The background and environment are exactly the same as in Reference Image A.
style:
description: >
Identical art style, line work, shading, and rendering approach as Reference Image A.
camera_lighting:
description: >
Straight-on front camera view.
Use foreshortening so the joined hands read large in front of the face,
but keep the entire body in frame.
Keep the hands and finger shapes crisp and readable.
colors:
palette: >
Preserve the original color palette for the character and background.
aura_and_effects: >
Explosive golden aura blasting from the entire body, flame-like and surging upward/outward,
with drifting particles, heat distortion, and expanding shockwave rings.
Add intermittent cyan-blue electric arcs around the aura.
Keep effects intense but do not obscure the face, hands, or finger shapes.
text:
description: >
No text, letters, symbols, sound effects, speech bubbles, logos, or written elements.
edit_instructions:
description: >
Do not change character design, proportions, clothing, art style, or background.
Use 1:1 full-body framing and a straight-on front view.
Pose change only:
- Place both hands directly in front of the face.
- Make both hands touch together with no gap.
- IMPORTANT: hands must be side-by-side horizontally (left-right), NOT stacked vertically.
- Keep both wrists level and both hands at the same height.
Hands:
- Palms forward; fingers bent/curved like gripping an invisible sphere.
- Do not place one hand above the other.
Expression: shouting (mouth open, intense eyes).
Add explosive golden aura with cyan-blue electric arcs if desired.
Do not render any beam, projectile, or released attack.
Avoid franchise-specific symbols, signature effects, or named techniques.
references:
description: >
Reference Image A = exact character identity, outfit, art style, camera, and background.
Any additional reference image(s) = pose reference only.
signature:
content: "Prompt by てんねん@ munou_ac"
position: bottom-left
font_color: white
font_size: small
opacity: 0.9
layering: text_layer
◆【発射プロンプト】(全文をコピペ)
subject:
description: >
Same character as Reference Image A.
Preserve facial features, hairstyle, body proportions, outfit, accessories,
art style, and background exactly.
Depict an original large-scale energy attack (no franchise names, no named techniques,
no signature symbols).
composition:
framing: bust-up close-up (face and hands dominant)
angle: straight-on front view (camera centered)
aspect_ratio: "1:1"
focus: >
Tight front-facing composition centered on the joined hands and the face.
The beam fires straight forward, with a bright core at the hand center and
strong radial effects emanating outward.
action:
description: >
Release phase: the character is firing the attack now.
Shouting expression (mouth open, intense eyes, fierce focus).
HAND POSE (critical):
- Both hands are joined together directly in front of the face (face-level), touching with NO gap.
- Hands are SIDE-BY-SIDE horizontally (left-right), NOT stacked vertically.
- Left hand stays on the LEFT side of the image; right hand stays on the RIGHT side of the image.
- A straight VERTICAL seam runs between the hands on the centerline.
- Both wrists are level on the same horizontal line.
- Palms face forward in the firing direction.
- Fingers are bent/curved like gripping an invisible sphere (not straight, not rigid),
with clear joint bends and tension.
BEAM (front-facing):
- A white-hot yellow core erupts from the exact center point where the hands meet.
- A continuous thick yellow beam fires straight forward toward the viewer.
RADIAL EFFECTS (from the hand center):
- Draw a circular, radiating burst at the beam origin: concentric rings, starburst rays,
and spiraling pressure ripples expanding outward from the joined-hand center.
- Add fine radial streaks and particle spray (glowing dust/embers) streaming outward in all directions.
- Keep the radial effects centered precisely on the hand-join point, not offset.
location:
description: >
The background and environment are exactly the same as in Reference Image A,
strongly washed with beam light and atmosphere but still recognizable.
style:
description: >
Identical art style, line work, shading, and rendering approach as Reference Image A.
camera_lighting:
description: >
Extreme yellow-white light at the beam origin.
Strong highlights and rim light on the face and hands.
Controlled bloom so the hands, finger shapes, and facial features remain readable
while the radial burst still feels intense.
colors:
palette: >
Preserve the original palette for the character and background.
Beam: white-hot core, saturated golden-yellow body, softer amber edges.
Radial effects: white-yellow core with golden/amber gradients and bright spark particles.
text:
description: >
No text, letters, symbols, sound effects, speech bubbles, logos, or written elements.
edit_instructions:
description: >
Do not change character design, proportions, clothing, art style, or background.
Use 1:1 straight-on front view, bust-up close-up with face and hands dominant.
Keep the exact joined-hand pose at face level:
side-by-side horizontally, left hand left/right hand right, vertical center seam, wrists level,
fingers curved like gripping an invisible sphere.
Fire a thick yellow beam straight forward from the exact center where the hands meet.
Add strong radial effects (concentric rings + starburst rays + pressure ripples + radial particles)
emanating from that same center point.
No written sound effects. No franchise-specific symbols or named techniques.
extras:
quality: ultra high detail
sharpness: crisp linework
effects: intense glow with controlled bloom; preserve hand/face readability
signature:
content: "Prompt by てんねん@ munou_ac"
position: bottom-left
font_color: white
font_size: small
opacity: 0.9
layering: text_layer December 12, 2025
デスティニーガンダムの最終決戦カラー版売ってるよ。僕も欲しくなっちゃった。
HG 1/144 デスティニーガンダムSpecII[最終決戦イメージカラー]
https://t.co/HH0w3CoKt1 December 12, 2025
金沢ポケ見て来たよ🥁🧤✨
HOT JAPAN Spectacle Video
| Handz In My Pocket × KANAZAWA
https://t.co/dMCSw1uZZK
#HandzInMyPocket #JO1 @official_jo1 December 12, 2025
あーこれ最終決戦カラーのSpecIIじゃん!めっちゃカッコいいんだけど誰か組んでくれよ〜羨ましいわ
HG 1/144 デスティニーガンダムSpecII[最終決戦イメージカラー]
https://t.co/0jfffAfR0I December 12, 2025
86(ZN6)もBRZ(ZD8)HKSさんのHi-Power SPEC-L II になりました。
今までずっと純正だったのでどうなるのか楽しみです。
当然のことながらサウンドは気持ちよくなりました!
#HKS https://t.co/hecIujKqMx December 12, 2025
ええっ!デスティニーガンダムの光の翼&エフェクトセット、まじか!これはアツい🔥欲しいけど、飾る場所がないんだよなぁ…誰か買って見せてくれー!
デスティニー ガンダム SPECⅡ ゼウスシルエット 光の翼&エフェクトセット
https://t.co/cOVIIQkBIH December 12, 2025
★本日発売★
TRiNiDAD Undisputed
#山田勇樹 選手モデル
@YAMADASANDMAN
◤GOMEZ TYPE16 20g◢
より馴染みやすい重さとなったGOMEZ TYPE16。
オリジナルモデルの22.6gから20.0gに変更し、どんなプレイヤーにもマッチするバレルとなった。
またバレル重量を変更したことにより、リリース時の過度な力みを感じていたプレイヤーにも扱いやすくなった。
特別なカラー仕様の本作は、山田勇樹らしい金色をベースに、しっかりとその見た目の洗練さと、機能性を兼ね合わせたバレルになっている。
[SPEC]
TUNGSTEN90%
Weight:20.0g
Length:52.0㎜
MaxDia:7.0㎜
[販売価格]
¥15,400-
#TRiNiDAD_Undisputed December 12, 2025
うわぁMETAL ROBOT魂のフォースインパルスSpecll新品未開封とか羨ましすぎる…SEED FREEDOMで見たあの輝きそのままじゃん!
METAL ROBOT魂 フォースインパルスガンダムSpecll 新品 未開封
https://t.co/f0WO6fmAa0 December 12, 2025
【製品情報】
GROM 機械曲 GP-MAGNUMサイクロン EXPORT SPEC 政府認証
GROMのスタイリングに自然に馴染む、シンプルな丸形サイレンサー。
ディンプルリベットなど細部に個性を込めた、機械曲 GP-MAGNUM。
扱いやすいトルクと鼓動感あふれるサウンドで、
GROMの走りをもっと楽しく。
▼詳細はこちら
https://t.co/VUxW6zrJ6U
▼サウンドはこちら
https://t.co/hgB5tIzMv5
#ヨシムラ #GROM #honda #マフラー #バイクカスタム December 12, 2025
【公開情報】
Key様より発売予定「anemoi」の
体験版が公開されましたー☆
ぜひ遊んでいただけたら嬉しいです!
🎧DLはこちらから
https://t.co/U5Rut4SfrR
💻SPECはこちらを参考にどうぞ
https://t.co/cQapBSAa9v
#anemoi
#アネモイ https://t.co/43XqaBTBoB December 12, 2025
【#中島みゆき】
📀『THE FILM of Nakajima Miyuki Ⅱ』(Blu-ray/DVD)
💿『Singles 2000【リマスター・Blu-spec CD2】』
タワーレコード新宿店さまで中島みゆき特別企画をドドーンと展開中です✨
オリジナル特典や本人使用ギターの展示、メッセージノート企画など楽しい企画が盛りたくさんです🎶
この週末、ぜひお店までお立ち寄りくださいませ☺️
また、来年1/10(土)実施の、音楽プロデューサー・瀬尾一三氏と音楽評論家・田家秀樹氏によるスペシャル対談イベントですが、トークイベント入場引換券は配布終了となっております。
トークイベント後に開催するサイン会参加券は配布中となっておりますが、なくなり次第終了となりますので予めご了承くださいませ🙇
🔽詳細はこちら
https://t.co/L1Z7O2u76j
https://t.co/WgJGGH1fFL
#タワーレコード新宿店 #瀬尾一三 #田家秀樹 #Singles2000 #リリースイベント December 12, 2025
<ポストの表示について>
本サイトではXの利用規約に沿ってポストを表示させていただいております。ポストの非表示を希望される方はこちらのお問い合わせフォームまでご連絡下さい。こちらのデータはAPIでも販売しております。



