1
express
0post
2025.12.20 01:00
:0% :0% ( 30代 / 男性 )
人気のポスト ※表示されているRP数は特定時点のものです
本日、VOCALOID鏡音リンの楽曲「炉心融解」初版(2008年12月20日)公開から丸17年となりました。きっと、どんな作品も完成した瞬間に終わるのではなく、誰かに受け取られた場所で、別の時間を生き始めるのだと思います。また、今年もさまざまな形で作品への愛を注いでくださった皆さま、本当にありがとうございます。これからも、名付けきれない「なにか」の傍らに寄り添える作品であり続けられますように。
Today marks the 17th anniversary of the original release of the VOCALOID Kagamine Rin song "Meltdown" on December 20, 2008. I believe that a work does not truly end at the moment it is completed. Rather, it begins to live another kind of time wherever it is received by someone. Once again this year, I would like to express my deepest gratitude to everyone who has continued to pour their love into this piece in so many different forms. May it continue to remain a work that quietly stays beside that unnamed "something" within us.
https://t.co/UtLxvbFrn2 December 12, 2025
343RP
【ADATAの超速技術を体感せよ!】🚀
Switch 2対応の超高速microSD Expressカード「GameStart」を1名様にプレゼント!🎁
✨ 最大800MB/sの爆速転送を体感せよ!
■ 応募方法 ■
@ADATA_XPG_JP をフォロー
@nonnbiri_maru をフォロー
この投稿を RT(リポスト)!
さらに!
このカードの最大読み取り速度 800MB/s を見て、あなたが期待する「ゲーム体験の変化」をコメントで教えてくれると当選確率UPかも?
【製品名】
Premier Extreme microSDXC SD7.1 Express カード GameStart (256GB)
【応募締切】
🚨 12月26日 23:59まで!
#ADATA #GameStart #プレゼント企画 December 12, 2025
10RP
【1988年 JR東海CM Xmas Express 深津絵里】
『帰ってくるあなたが、最高のプレゼント。』
毎年12月になると見たくなる、JR東海のCM史上の最高傑作ですね。撮影は名古屋駅新幹線ホームです。この作品以降は羽島駅も使用したそう。この時深津絵里ちゃんなんとまだ15歳でした。 https://t.co/q2vQhPbPq6 December 12, 2025
3RP
没想老照片能修复得这么清晰
可惜奈何原图太不清晰,最高的虽然是80%,但是普遍在60%
修改了一版提示词:
[Photo Restoration - Maximum Facial Fidelity]
Source: Vintage sports team group photograph
[CORE PRINCIPLE] This is RESTORATION not RECREATION
- Preserve 100% of original facial features
- Only remove aging artifacts, never alter faces
[FACIAL PRESERVATION - HIGHEST PRIORITY]
MUST preserve exactly:
✓ Each person's face shape (round/square/long)
✓ Precise feature positions and proportions (eye spacing, nose bridge height, lip thickness)
✓ Bone structure (cheekbones, jawline, forehead)
✓ Original expressions and micro-expressions (smile curves, eye contact)
✓ Head angles and poses
✓ Individual unique facial characteristics and identity markers
[ALLOWED RESTORATION] Quality enhancement only:
1. Remove aging artifacts: fading, scratches, dust, creases, yellowing
2. Color restoration: recover uniform blue-white colors, natural skin tones, field colors
3. Clarity upgrade: deblur, denoise, sharpen details
4. Lighting optimization: balance exposure, soften shadows, enhance natural lighting
5. Resolution upgrade: upscale to 4K/8K
6. Skin texture refinement: enhance detail only, don't change original skin characteristics
[FORBIDDEN OPERATIONS]
✗ Alter facial geometry or structure
✗ Modify feature shapes or positions
✗ Apply beautification or stylization
✗ Add non-existent details
✗ Change expressions or poses
Output requirements:
- Photorealistic quality
- Maintain 1980s-90s photography atmosphere
- Warm nostalgic color grading
- Natural lighting effect
- December 12, 2025
2RP
【3Dキャラクターの表情アニメーション】(1/2)
5パターンの表情アニメを作りました!
それぞれどんな感情でしょう?
[Facial Rigging] My Facial Expressions Animation,
My Original Character Modeling
#b3d #blender https://t.co/KSV28YRUdE December 12, 2025
1RP
【𝐆𝐎𝐎𝐃𝐒】
𝐂𝐇𝐄𝐌𝐈𝐒𝐓𝐑𝐘「𝐂𝐎𝐌𝐏𝐋𝐄𝐓𝐄 𝟐𝟎𝟐𝟓」
本日12/19(金)18:00〜
グッズを公開&通販にて販売開始👕
2025年を締めくくるバラエティー豊かなラインナップになりました✨
今まで無かったようなストリート感あるロゴになっており、スウェットやタオルも今まで以上にカッコよく仕上がっています💪🏻
そして、今回の目玉商品は甘いとしょっぱいが両方味わえるまさに「CHEMISTRY」なお菓子セットです🍘🍪
正月太りなんて関係ない!!CHEMISTRYと3時のおやつ楽しみましょう。
※グッズを会場に着用していきたい方は早めの購入をお勧めします‼️
商品の詳しい内容は通販サイトROCKET-EXPRESSをご確認ください✅
https://t.co/a6cQ2zOq6n
#ケミストリー
#complete2025 December 12, 2025
1RP
メッチャ期待(((o(*゚▽゚*)o)))
【本予告】映画『マーズ・エクスプレス』2026年1月30日(金)公開│MARS EXPRESS https://t.co/qm06wcEYWM @YouTubeより December 12, 2025
🎄✨AI Art XSTYLE 2025 クリスマスイベント✨🎄#XSTYLEクリスマス #XSTYLEChristmas 2ndステージ🎵
🐾本日20(土)と明日21(日)はアニマルクリスマス🐰🐯もふもふ?ゆるかわ?ワイルド?動物たちと過ごすクリスマスをあなたのセンスで表現しちゃってください💛
🎁期間中は、みなさまの素敵な作品をいいね💗とリポスト🔁でご紹介いたします!🎀✨投稿の際は“ハッシュタグ+XSTYLEクリスマス”をつけてね✨ 今年も一緒に、心あたたまるクリスマスを楽しみましょう…🎅🎄💝
📅 イベントスケジュール
🎀① 12/18(木)・19(金)🔚ありがとうございました🥰
クリスマスポーツ🏏🥎サンタさんも応援しちゃう🎅元気いっぱいのスポーツ作品を大募集!
🐾② 12/20(土)・21(日)⬅️🈁
アニマルクリスマス🐰🐯もふもふ・ゆるかわ… 動物たちと過ごす癒しのクリスマス💛
🚗③ 12/22(月)・23(火)🔜
クリスマス×乗り物 サンタさんの新しい相棒は🚙?🏍?🚃?🐤? あなたの“好きな乗り物”でクリスマスを走り抜けよう🛷!
💖④ 12/24(水)・25(木)はメインイベント!🔜
あなたの好きなクリスマス 🎅ロマンチック、可愛い、幻想的な🌉 あなたの“素敵なクリスマス”を自由に表現しちゃってください✨
🎄✨AI Art XSTYLE 2025 Christmas Event✨🎄XSTYLEChristmas 2nd Stage🎵
🐾Today, the 20th (Sat) and tomorrow, the 21st (Sun), it's Animal Christmas🐰🐯Fluffy? Cute? Wild? Express your Christmas with animals using your own creativity💛
🎁During this event, we'll feature your wonderful creations with likes💗 and reposts🔁! 🎀✨When posting, please use the hashtag "XSTYLE Christmas"✨ Let's enjoy a heartwarming Christmas together again this year...🎅🎄💝
📅 Event Schedule
🎀① December 18th (Thurs) & 19th (Fri)🔚 Thank you!🥰
Christmas Sports🏏🥎 Even Santa will be cheering you on!🎅 We're looking for energetic sports submissions!
🐾② December 20th (Sat) & 21st (Sun)⬅️🈁
Animal Christmas🐰🐯 Fluffy, cute, and relaxing Christmas with animals!💛
🚗③ December 22nd (Mon) & 23rd (Tues)🔜
Christmas x Vehicles! What's Santa's new companion?🚙?🏍?🚃?🐤? Ride through Christmas in your favorite vehicle! 🛷
💖④ The main event is on December 24th (Wed) and 25th (Thu)! 🔜
Your favorite Christmas 🎅 Romantic, cute, fantastical 🌉 Feel free to express your "wonderful Christmas"! ✨ December 12, 2025
🌟 skyloops新作 受注通販🛒🌟
通販openしました!
よろしくお願いします✨
お支払い方法:クレジットカード(VISA、MasterCard、AMERICAN Express)、PayPal(JCB)、銀行振込
▼通販サイト🛒
🌐 https://t.co/uoWQnx8VE6 https://t.co/rO1aGtACxz December 12, 2025
//
#矢野顕子 さとがえるコンサート2025
グッズ通販スタート🙌🏻
\\
本日より矢野顕子通販サイト「ROCKET-EXPRESS」にて、さとがえるグッズの販売が始まりました✨
まだお持ちでない方も、追加で欲しい!という方も、是非お買い求めください☺️
詳しくはこちら🔗
https://t.co/JPjlmfborj https://t.co/NkhCXZIppa December 12, 2025
Nano Banana Proで遊ぼう
【ファイナルフラッシュ風プロンプト】
かめはめ波風プロンプトにあまり需要が無いのはわかりましたが、需要が無いものをお構いなしに公開するのがてんねんなので公開しちゃいます。
参照画像のキャラクターを発動・溜め・発射ポーズに変換します。それぞれセリフ・擬音を追加できます。
作例の再現を目指してチャレンジしてみてください!
⚠️必ず最後までお読みください。
・Nano Banana Pro専用のプロンプトです。
・作例がプロンプトの再現率100%です。
同じ生成結果にするには試行を要します。
・プロンプトの無断転載は禁止します。
・プロンプトの改変は構いませんが
改変の度合いに関わらずsignature
ブロックの改変・削除は禁止します。
・プロンプト使用上の注意を必ず
確認してください。
◆使い方
アスペクト比の変更ができますが「1:1」が安定します。
「発動・溜め・発射」を順番に生成し、それぞれの生成結果を次の生成の参照画像にすると再現性が高いです。
それぞれリプ欄のオプションプロンプトで「セリフ・擬音」を追加できます。1回の生成でポーズ・セリフ・擬音もできるのですが、生成ガチャ難度が格段に上がるので、Nano Banana Proの一貫性維持を活用して別々で生成するようにしました。
◆作例
1枚目:元絵
2枚目:発動ポーズ
両手を広げてオーラを放出します。
掌が外側を向くことが多いですが正面が正解です。
3枚目:溜めポーズ
発動画像を参照画像にしてください。
上下や縦に並べたり、他のポーズになったりすることが多いですが、左右の手を横方向に並べて指を曲げた状態が正解です。ここが一番難しいかも。
4枚目:発射ポーズ
溜め画像を参照画像にしてください。
バストアップの構図で左右の手を合わせた中心から放射状にエネルギーを放出します。
ここでも、上下や縦に並べたり、他のポーズになったりすることが多いですが、左右の手を横方向に並べて指を曲げた状態が正解です。
正解を目指してがんばって生成してください!
段階的に生成するので、それぞれをキーフレームに指定すれば動画を生成することも容易だと思います。
「発動・溜め・発射」プロンプトを以下に記載しますが、混ざらないように気をつけてください。
それぞれに「セリフ・擬音」を追加するプロンプトをリプ欄に掲載しています。
◆【発動プロンプト】(全文をコピペ)
subject:
description: >
Same character as Reference Image A.
Preserve facial features, hairstyle, body proportions, outfit, accessories,
art style, and background exactly.
Depict an original "ultimate energy-charging" stance without using any franchise names,
attack names, signature symbols, or recognizable IP-specific terms.
composition:
framing: full body
angle: straight-on front view (camera centered)
aspect_ratio: "1:1"
focus: >
Full-body, straight-on silhouette:
wide grounded stance, "dai-no-ji" (big X) arm spread slightly above shoulder height,
BOTH open palms clearly facing the camera while arms stay lateral (not reaching forward),
surrounded by an explosive, violently surging golden aura with blue electric arcs.
action:
description: >
The character is charging a powerful energy technique (pre-release).
Feet planted firmly in a wide stance; knees slightly bent; weight evenly distributed.
Torso faces directly forward; chest lifted and expanded; shoulders pulled back with visible strain.
The character is shouting loudly with a fierce expression (mouth wide open, intense eyes).
"DAI-NO-JI" ARM SHAPE (big X):
- Both arms spread extremely wide left and right, slightly above shoulder height.
- Arms slightly pulled backward behind the torso’s side line (tight pullback tension).
- Elbows slightly bent (never locked).
KEEP ARMS LATERAL (NO FORWARD REACH):
- Upper arms stay in the body's side plane, not extended toward the camera.
- Hands must NOT be closer to the camera than the shoulders.
- Do NOT thrust the arms forward.
HAND ORIENTATION (palms forward without reaching):
- BOTH palms face DIRECTLY forward toward the camera/viewer.
- FULL palm surfaces clearly visible on BOTH hands (not backs/edges).
- Achieve this by rotating forearms/wrists while keeping arms lateral.
- Fingers naturally spread and slightly curved, tense but not rigid.
ENERGY STATE:
- The aura and ambient energy effects are explosive and continuously erupting,
but the main technique is still NOT fired.
- No coherent beam, no forward projectile, no directed discharge from the palms.
location:
description: >
The background and environment are exactly the same as in Reference Image A,
but it is strongly affected by the aura light and airborne particles.
style:
description: >
Identical art style, line work, shading, and rendering approach as Reference Image A,
with intensified VFX layers for aura, particles, and heat distortion.
camera_lighting:
description: >
Straight-on front camera view.
Extremely intense golden illumination from the aura creates bright rim light
and strong highlights on the character and nearby surfaces.
Add secondary cool blue highlights from electric arcs.
Keep character linework readable despite the heavy glow; avoid washing out the palms.
colors:
palette: >
Preserve the original color palette for the character and background.
Aura: bright golden-yellow core with hot white-yellow bursts and amber edges.
Electricity: saturated cyan-blue arcs with white-blue cores.
Maintain high contrast between aura core and surrounding environment.
aura_and_effects: |
Make the character emit a massively powerful golden energy aura from the entire body,
erupting explosively like a continuous energy geyser rather than a calm glow.
Surround the character with a bright, flame-like golden aura that blasts outward,
with turbulent layered waves, tearing plumes, and rapid upward surges.
Add frequent explosive pulses: expanding rings, rippling pressure waves,
and visible heat-haze/air distortion around the silhouette.
Fill the air with dense drifting energy particles and glowing embers that stream upward.
Include dynamic shockwave rings in the air that expand outward from the body,
overlapping and fading as new pulses erupt.
Add blue electric arcs:
thin, jagged cyan-blue lightning filaments that snap around the aura and briefly bridge
between shoulders, forearms, and the aura shell (do not cover the face).
Keep arcs intermittent and energetic, with a bright white-blue core and soft blue glow.
The effect should feel violent, explosive, and constantly surging,
but still NOT a released beam or a directed attack.
text:
description: >
No text, letters, symbols, sound effects, speech bubbles, logos, or written elements.
edit_instructions:
description: >
Do not change character design, proportions, clothing, art style, or background layout.
Compose in 1:1 full-body (include head to feet) with a straight-on front view.
Expression:
- Make the character shout loudly (mouth wide open, intense eyes, fierce expression).
Pose requirements:
- Use a "dai-no-ji" (big X) wide arm spread slightly above shoulder height.
- Keep arms lateral and slightly pulled back; do NOT extend arms toward the camera.
- Hands must NOT be closer to camera than the shoulders.
Palms:
- Enforce BOTH palms facing the camera/front with full palm surfaces clearly visible on BOTH hands.
- Rotate wrists/forearms to achieve palm visibility WITHOUT moving the arms forward.
Effects:
- Replace the calm aura with an explosive, continuously erupting golden aura as described in aura_and_effects.
- Add intermittent cyan-blue electric arcs around the aura (not covering the face).
- Add heat distortion, particle embers, and expanding shockwave rings.
Hard constraints:
- Do NOT render any coherent beam, projectile, or directed energy discharge.
- Do NOT add franchise-specific symbols, signature effects, or named techniques.
references:
description: >
Reference Image A = exact character identity, outfit, art style, camera perspective, and background.
extras:
quality: ultra high detail
rendering: clean anime shading, consistent with Reference Image A
sharpness: crisp linework
effects: high-energy VFX layers, controlled bloom, keep palms readable
motion: implied turbulence via particles, plumes, and distortion (no camera shake)
signature:
content: "Prompt by てんねん@ munou_ac"
position: bottom-left
font_color: white
font_size: small
opacity: 0.9
layering: text_layer
◆【溜めプロンプト】(全文をコピペ)
subject:
description: >
Same character as Reference Image A.
Preserve facial features, hairstyle, body proportions, outfit, accessories,
art style, and background exactly.
Depict an original energy-charging stance without using any franchise names,
attack names, signature symbols, or recognizable IP-specific terms.
composition:
framing: full body (head to feet)
angle: straight-on front view (camera centered)
aspect_ratio: "1:1"
focus: >
Full-body front view with both hands held directly in front of the face.
Hands are prominent with foreshortening, while the full body remains visible.
action:
description: >
The character is in a forward-ready stance (pre-release).
Feet planted in a stable stance; knees slightly bent; torso facing forward.
Hand position:
- BOTH hands are held in front of the face (face-level).
- BOTH hands touch together with NO gap.
- The hands are joined SIDE-BY-SIDE horizontally (left and right), NOT stacked vertically.
- Both wrists are level; both hands are at the exact same height.
Hand orientation and shape:
- BOTH palms face forward toward the viewer.
- The inner edges of the hands touch at the centerline (thumb-side contact),
forming one wide, forward-facing double-palm surface.
- Fingers are bent/curved like gripping an invisible sphere (not straight, not rigid),
while still keeping both hands aligned side-by-side (no one-hand-above-the-other).
- Keep finger joints clearly bent and tense.
Expression: shouting (mouth open, intense eyes, fierce focus).
No beam, no projectile, no directed discharge from the hands.
location:
description: >
The background and environment are exactly the same as in Reference Image A.
style:
description: >
Identical art style, line work, shading, and rendering approach as Reference Image A.
camera_lighting:
description: >
Straight-on front camera view.
Use foreshortening so the joined hands read large in front of the face,
but keep the entire body in frame.
Keep the hands and finger shapes crisp and readable.
colors:
palette: >
Preserve the original color palette for the character and background.
aura_and_effects: >
Explosive golden aura blasting from the entire body, flame-like and surging upward/outward,
with drifting particles, heat distortion, and expanding shockwave rings.
Add intermittent cyan-blue electric arcs around the aura.
Keep effects intense but do not obscure the face, hands, or finger shapes.
text:
description: >
No text, letters, symbols, sound effects, speech bubbles, logos, or written elements.
edit_instructions:
description: >
Do not change character design, proportions, clothing, art style, or background.
Use 1:1 full-body framing and a straight-on front view.
Pose change only:
- Place both hands directly in front of the face.
- Make both hands touch together with no gap.
- IMPORTANT: hands must be side-by-side horizontally (left-right), NOT stacked vertically.
- Keep both wrists level and both hands at the same height.
Hands:
- Palms forward; fingers bent/curved like gripping an invisible sphere.
- Do not place one hand above the other.
Expression: shouting (mouth open, intense eyes).
Add explosive golden aura with cyan-blue electric arcs if desired.
Do not render any beam, projectile, or released attack.
Avoid franchise-specific symbols, signature effects, or named techniques.
references:
description: >
Reference Image A = exact character identity, outfit, art style, camera, and background.
Any additional reference image(s) = pose reference only.
signature:
content: "Prompt by てんねん@ munou_ac"
position: bottom-left
font_color: white
font_size: small
opacity: 0.9
layering: text_layer
◆【発射プロンプト】(全文をコピペ)
subject:
description: >
Same character as Reference Image A.
Preserve facial features, hairstyle, body proportions, outfit, accessories,
art style, and background exactly.
Depict an original large-scale energy attack (no franchise names, no named techniques,
no signature symbols).
composition:
framing: bust-up close-up (face and hands dominant)
angle: straight-on front view (camera centered)
aspect_ratio: "1:1"
focus: >
Tight front-facing composition centered on the joined hands and the face.
The beam fires straight forward, with a bright core at the hand center and
strong radial effects emanating outward.
action:
description: >
Release phase: the character is firing the attack now.
Shouting expression (mouth open, intense eyes, fierce focus).
HAND POSE (critical):
- Both hands are joined together directly in front of the face (face-level), touching with NO gap.
- Hands are SIDE-BY-SIDE horizontally (left-right), NOT stacked vertically.
- Left hand stays on the LEFT side of the image; right hand stays on the RIGHT side of the image.
- A straight VERTICAL seam runs between the hands on the centerline.
- Both wrists are level on the same horizontal line.
- Palms face forward in the firing direction.
- Fingers are bent/curved like gripping an invisible sphere (not straight, not rigid),
with clear joint bends and tension.
BEAM (front-facing):
- A white-hot yellow core erupts from the exact center point where the hands meet.
- A continuous thick yellow beam fires straight forward toward the viewer.
RADIAL EFFECTS (from the hand center):
- Draw a circular, radiating burst at the beam origin: concentric rings, starburst rays,
and spiraling pressure ripples expanding outward from the joined-hand center.
- Add fine radial streaks and particle spray (glowing dust/embers) streaming outward in all directions.
- Keep the radial effects centered precisely on the hand-join point, not offset.
location:
description: >
The background and environment are exactly the same as in Reference Image A,
strongly washed with beam light and atmosphere but still recognizable.
style:
description: >
Identical art style, line work, shading, and rendering approach as Reference Image A.
camera_lighting:
description: >
Extreme yellow-white light at the beam origin.
Strong highlights and rim light on the face and hands.
Controlled bloom so the hands, finger shapes, and facial features remain readable
while the radial burst still feels intense.
colors:
palette: >
Preserve the original palette for the character and background.
Beam: white-hot core, saturated golden-yellow body, softer amber edges.
Radial effects: white-yellow core with golden/amber gradients and bright spark particles.
text:
description: >
No text, letters, symbols, sound effects, speech bubbles, logos, or written elements.
edit_instructions:
description: >
Do not change character design, proportions, clothing, art style, or background.
Use 1:1 straight-on front view, bust-up close-up with face and hands dominant.
Keep the exact joined-hand pose at face level:
side-by-side horizontally, left hand left/right hand right, vertical center seam, wrists level,
fingers curved like gripping an invisible sphere.
Fire a thick yellow beam straight forward from the exact center where the hands meet.
Add strong radial effects (concentric rings + starburst rays + pressure ripples + radial particles)
emanating from that same center point.
No written sound effects. No franchise-specific symbols or named techniques.
extras:
quality: ultra high detail
sharpness: crisp linework
effects: intense glow with controlled bloom; preserve hand/face readability
signature:
content: "Prompt by てんねん@ munou_ac"
position: bottom-left
font_color: white
font_size: small
opacity: 0.9
layering: text_layer December 12, 2025
Yearning , when depicted like this cp through eyes, facial expressions & body language is the key for success in any love story.⚘️ Its that feeling which makes the viewers feel connected and long for more to unfold on screen🥹🥰
#テンダンス #10DANCE #TakeuchiRyoma
#MachidaKieta https://t.co/dHnTLyipxX December 12, 2025
·.·⟡ 𝙼𝚞𝚌𝚑 𝙻𝚘𝚟𝚎 ⟡.·
 ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄
目を留めてくれたすべての方に心から感謝します😌💗
これからもありのままの「好き」を表現して纏っていきます🫧⋆゜
Deep thanks to everyone who took a look.🥲🩷
I’ll keep expressing myself through what I love.☁️⋆゜ https://t.co/ygF2fnKl5O December 12, 2025
今日から京都鉄道博物館で始まった、WEST EXPRESS 銀河の特別展示に行ってきました。
銀河の先頭車クロ116は、博物館展示車両のクハ117と連結状態で展示されていました。
#京都鉄道博物館
#westexpress銀河 https://t.co/UEgcqvaFOT December 12, 2025
去る12月4日、ロンドン・バービカンセンターにて開催されたロンドン国際アニメーション映画祭(LIAF)のプログラム「Animation at War」にて、私の監督作『CASTLE』が上映されました。
歴史ある作品群の中で、この名だたる監督たちの末席に自身の作品を入れて頂いた事を心より感謝いたします。
何より、ノーマン・マクラレン監督の『隣人 (Neighbours)』と同じプログラムとして共に上映されたことは、私にとって言葉にできないほどの喜びであり、深く御礼申し上げます。
素晴らしい機会を下さったMichael Leader氏、そしてLIAFチームの皆様、本当にありがとうございました。
On December 4th, my film "CASTLE" was screened as part of the "Animation at War" programme at the London International Animation Festival (LIAF), held at the Barbican Centre.
I am sincerely grateful to have had my work included alongside such distinguished directors and historical masterpieces.
Above all, it was a joy beyond words to be screened in the same programme as Norman McLaren's "Neighbours." I would like to express my deepest gratitude for this incredible honor.
Thank you so much to Michael Leader and the entire LIAF team for giving me this wonderful opportunity.
https://t.co/RYCxfDuxhX December 12, 2025
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