ARMS ゲーム
0post
2025.12.20 00:00
:0% :0% ( 40代 / 男性 )
人気のポスト ※表示されているRP数は特定時点のものです
Coinbase 昨晚搞了个大动作,直接把 Robinhood、富途、老虎们吓出一身冷汗。
Brian Armstrong 站在台上宣布:以后在 Coinbase,你不仅能炒币,还能炒股、赌球、买 ETF,甚至让 AI 帮你理财。
零手续费,24 小时交易,用 $USDC 也能买特斯拉股票。
懒橘看了发布会,发现这哪是「加个功能」,Coinbase 是要把券商、银行、博彩公司一锅端了。
| 都发布了什么:
可以炒美股
美国用户直接买股票、ETF,零佣金。明年上线 24/7 全天候交易和 20 倍杠杆合约。传统券商周末休市,Coinbase 不休。
可以赌球、赌选举
跟 Kalshi 合作,用 USDC 赌川普会不会连任、NBA 谁夺冠、美联储会不会加息。最低 1 美元起玩。
AI 帮你理财
推出「Coinbase Advisor」,AI 推荐买什么股票、什么币。
企业可以发稳定币
开个奶茶店都能发自己的稳定币,Coinbase 负责托管和技术。
传统资产上链
推出「Coinbase Tokenize」,把股票、房产、基金全部代币化。以后买特斯拉股票,可能直接在链上买个 NFT。
| 懒橘看完,发现 Coinbase 的真实目的其实很清楚:
第一步:抢 Robinhood 的饭碗
Robinhood 靠零佣金起家,Coinbase 直接复制还加了 buff:用 USDC 炒股,跨境无缝,汇率零损耗。传统券商的护城河,正在被稳定币填平。
第二步:让币圈出圈
Coinbase 上能炒股、理财、赌球,普通人就有理由下载了。Brian Armstrong 说得明白:「Coinbase 不只交易加密货币,而是交易一切资产。」
第三步:重构金融体系
一旦股票、房产、基金都变成链上资产,银行、券商、清算所的存在意义是什么?Coinbase 要干掉整个金融中介层。
Coinbase 敢这么玩,核心原因:特朗普上台,监管松了。
之前被 SEC 告得焦头烂额,现在突然敢大张旗鼓做股票交易、预测市场,因为华盛顿风向变了。
特朗普本人支持加密货币,SEC 主席换人,政策全面转向,Coinbase 抓住窗口期疯狂扩张。
但风险也存在:如果哪天监管再收紧,Coinbase 会不会又被一纸禁令打回原形?
| 最后说说对我们的影响
币圈和传统金融的边界,正在慢慢消失。
以前说「币圈」,指的是玩技术的人和投机者的小圈子。但当 Coinbase 开始卖股票、做理财,当身边不懂投资的人都能在上面买特斯拉股票时,还会有「币圈」这个概念吗?
可能未来只有两种交易所:好用的和不好用的。
在美国的朋友,Coinbase 这些新功能你们用上了吗?感觉怎么样? December 12, 2025
1RP
倭国の皆様、朝早くからの応援ありがとうございました😭
結果は残念ながら負けちゃいました😭
すげ〜緊張して、すげ〜興奮して、すげ〜悔しくて、すげ〜楽しかったです👍
また来年ここに来れる様準備して行動したいと思います🤩
#DMC
#Lstyle
#SHADE
#SDARTS
#PDJ
#アームズ https://t.co/qLAPkahv3H December 12, 2025
1RP
めっちゃ久しぶりに読んだ…。
いや、やっぱり名作だよなぁ
「ARMS」が面白い! 243. No.11 再会〜アゲイン〜 #サンデーうぇぶり
https://t.co/B9Mt4FR40j December 12, 2025
サウスパークS28最終回見た
7年続いたTegridy Farms終わった
ウッドランドクリッターズが21年ぶりに出てきた
エプスタインネタで終わるとは思わなかった
https://t.co/JoJuQ6dZq4 December 12, 2025
ちょいと改良。あとは各部をしっかり削って整えていくだけ!
しかし毎度毎度
30年来自分が欲しいと想像していたものが自分の手で形になってくこの時の嬉しさったら無い!
30年前には無い良いキットと良い道具のおかげやけど。
#SDガンダム #俺SD作ってるぜ #Gアームズ #ジェイソンアッシマー https://t.co/moAfMKuJKK December 12, 2025
Nano Banana Proで遊ぼう
【ファイナルフラッシュ風プロンプト】
かめはめ波風プロンプトにあまり需要が無いのはわかりましたが、需要が無いものをお構いなしに公開するのがてんねんなので公開しちゃいます。
参照画像のキャラクターを発動・溜め・発射ポーズに変換します。それぞれセリフ・擬音を追加できます。
作例の再現を目指してチャレンジしてみてください!
⚠️必ず最後までお読みください。
・Nano Banana Pro専用のプロンプトです。
・作例がプロンプトの再現率100%です。
同じ生成結果にするには試行を要します。
・プロンプトの無断転載は禁止します。
・プロンプトの改変は構いませんが
改変の度合いに関わらずsignature
ブロックの改変・削除は禁止します。
・プロンプト使用上の注意を必ず
確認してください。
◆使い方
アスペクト比の変更ができますが「1:1」が安定します。
「発動・溜め・発射」を順番に生成し、それぞれの生成結果を次の生成の参照画像にすると再現性が高いです。
それぞれリプ欄のオプションプロンプトで「セリフ・擬音」を追加できます。1回の生成でポーズ・セリフ・擬音もできるのですが、生成ガチャ難度が格段に上がるので、Nano Banana Proの一貫性維持を活用して別々で生成するようにしました。
◆作例
1枚目:元絵
2枚目:発動ポーズ
両手を広げてオーラを放出します。
掌が外側を向くことが多いですが正面が正解です。
3枚目:溜めポーズ
発動画像を参照画像にしてください。
上下や縦に並べたり、他のポーズになったりすることが多いですが、左右の手を横方向に並べて指を曲げた状態が正解です。ここが一番難しいかも。
4枚目:発射ポーズ
溜め画像を参照画像にしてください。
バストアップの構図で左右の手を合わせた中心から放射状にエネルギーを放出します。
ここでも、上下や縦に並べたり、他のポーズになったりすることが多いですが、左右の手を横方向に並べて指を曲げた状態が正解です。
正解を目指してがんばって生成してください!
段階的に生成するので、それぞれをキーフレームに指定すれば動画を生成することも容易だと思います。
「発動・溜め・発射」プロンプトを以下に記載しますが、混ざらないように気をつけてください。
それぞれに「セリフ・擬音」を追加するプロンプトをリプ欄に掲載しています。
◆【発動プロンプト】(全文をコピペ)
subject:
description: >
Same character as Reference Image A.
Preserve facial features, hairstyle, body proportions, outfit, accessories,
art style, and background exactly.
Depict an original "ultimate energy-charging" stance without using any franchise names,
attack names, signature symbols, or recognizable IP-specific terms.
composition:
framing: full body
angle: straight-on front view (camera centered)
aspect_ratio: "1:1"
focus: >
Full-body, straight-on silhouette:
wide grounded stance, "dai-no-ji" (big X) arm spread slightly above shoulder height,
BOTH open palms clearly facing the camera while arms stay lateral (not reaching forward),
surrounded by an explosive, violently surging golden aura with blue electric arcs.
action:
description: >
The character is charging a powerful energy technique (pre-release).
Feet planted firmly in a wide stance; knees slightly bent; weight evenly distributed.
Torso faces directly forward; chest lifted and expanded; shoulders pulled back with visible strain.
The character is shouting loudly with a fierce expression (mouth wide open, intense eyes).
"DAI-NO-JI" ARM SHAPE (big X):
- Both arms spread extremely wide left and right, slightly above shoulder height.
- Arms slightly pulled backward behind the torso’s side line (tight pullback tension).
- Elbows slightly bent (never locked).
KEEP ARMS LATERAL (NO FORWARD REACH):
- Upper arms stay in the body's side plane, not extended toward the camera.
- Hands must NOT be closer to the camera than the shoulders.
- Do NOT thrust the arms forward.
HAND ORIENTATION (palms forward without reaching):
- BOTH palms face DIRECTLY forward toward the camera/viewer.
- FULL palm surfaces clearly visible on BOTH hands (not backs/edges).
- Achieve this by rotating forearms/wrists while keeping arms lateral.
- Fingers naturally spread and slightly curved, tense but not rigid.
ENERGY STATE:
- The aura and ambient energy effects are explosive and continuously erupting,
but the main technique is still NOT fired.
- No coherent beam, no forward projectile, no directed discharge from the palms.
location:
description: >
The background and environment are exactly the same as in Reference Image A,
but it is strongly affected by the aura light and airborne particles.
style:
description: >
Identical art style, line work, shading, and rendering approach as Reference Image A,
with intensified VFX layers for aura, particles, and heat distortion.
camera_lighting:
description: >
Straight-on front camera view.
Extremely intense golden illumination from the aura creates bright rim light
and strong highlights on the character and nearby surfaces.
Add secondary cool blue highlights from electric arcs.
Keep character linework readable despite the heavy glow; avoid washing out the palms.
colors:
palette: >
Preserve the original color palette for the character and background.
Aura: bright golden-yellow core with hot white-yellow bursts and amber edges.
Electricity: saturated cyan-blue arcs with white-blue cores.
Maintain high contrast between aura core and surrounding environment.
aura_and_effects: |
Make the character emit a massively powerful golden energy aura from the entire body,
erupting explosively like a continuous energy geyser rather than a calm glow.
Surround the character with a bright, flame-like golden aura that blasts outward,
with turbulent layered waves, tearing plumes, and rapid upward surges.
Add frequent explosive pulses: expanding rings, rippling pressure waves,
and visible heat-haze/air distortion around the silhouette.
Fill the air with dense drifting energy particles and glowing embers that stream upward.
Include dynamic shockwave rings in the air that expand outward from the body,
overlapping and fading as new pulses erupt.
Add blue electric arcs:
thin, jagged cyan-blue lightning filaments that snap around the aura and briefly bridge
between shoulders, forearms, and the aura shell (do not cover the face).
Keep arcs intermittent and energetic, with a bright white-blue core and soft blue glow.
The effect should feel violent, explosive, and constantly surging,
but still NOT a released beam or a directed attack.
text:
description: >
No text, letters, symbols, sound effects, speech bubbles, logos, or written elements.
edit_instructions:
description: >
Do not change character design, proportions, clothing, art style, or background layout.
Compose in 1:1 full-body (include head to feet) with a straight-on front view.
Expression:
- Make the character shout loudly (mouth wide open, intense eyes, fierce expression).
Pose requirements:
- Use a "dai-no-ji" (big X) wide arm spread slightly above shoulder height.
- Keep arms lateral and slightly pulled back; do NOT extend arms toward the camera.
- Hands must NOT be closer to camera than the shoulders.
Palms:
- Enforce BOTH palms facing the camera/front with full palm surfaces clearly visible on BOTH hands.
- Rotate wrists/forearms to achieve palm visibility WITHOUT moving the arms forward.
Effects:
- Replace the calm aura with an explosive, continuously erupting golden aura as described in aura_and_effects.
- Add intermittent cyan-blue electric arcs around the aura (not covering the face).
- Add heat distortion, particle embers, and expanding shockwave rings.
Hard constraints:
- Do NOT render any coherent beam, projectile, or directed energy discharge.
- Do NOT add franchise-specific symbols, signature effects, or named techniques.
references:
description: >
Reference Image A = exact character identity, outfit, art style, camera perspective, and background.
extras:
quality: ultra high detail
rendering: clean anime shading, consistent with Reference Image A
sharpness: crisp linework
effects: high-energy VFX layers, controlled bloom, keep palms readable
motion: implied turbulence via particles, plumes, and distortion (no camera shake)
signature:
content: "Prompt by てんねん@ munou_ac"
position: bottom-left
font_color: white
font_size: small
opacity: 0.9
layering: text_layer
◆【溜めプロンプト】(全文をコピペ)
subject:
description: >
Same character as Reference Image A.
Preserve facial features, hairstyle, body proportions, outfit, accessories,
art style, and background exactly.
Depict an original energy-charging stance without using any franchise names,
attack names, signature symbols, or recognizable IP-specific terms.
composition:
framing: full body (head to feet)
angle: straight-on front view (camera centered)
aspect_ratio: "1:1"
focus: >
Full-body front view with both hands held directly in front of the face.
Hands are prominent with foreshortening, while the full body remains visible.
action:
description: >
The character is in a forward-ready stance (pre-release).
Feet planted in a stable stance; knees slightly bent; torso facing forward.
Hand position:
- BOTH hands are held in front of the face (face-level).
- BOTH hands touch together with NO gap.
- The hands are joined SIDE-BY-SIDE horizontally (left and right), NOT stacked vertically.
- Both wrists are level; both hands are at the exact same height.
Hand orientation and shape:
- BOTH palms face forward toward the viewer.
- The inner edges of the hands touch at the centerline (thumb-side contact),
forming one wide, forward-facing double-palm surface.
- Fingers are bent/curved like gripping an invisible sphere (not straight, not rigid),
while still keeping both hands aligned side-by-side (no one-hand-above-the-other).
- Keep finger joints clearly bent and tense.
Expression: shouting (mouth open, intense eyes, fierce focus).
No beam, no projectile, no directed discharge from the hands.
location:
description: >
The background and environment are exactly the same as in Reference Image A.
style:
description: >
Identical art style, line work, shading, and rendering approach as Reference Image A.
camera_lighting:
description: >
Straight-on front camera view.
Use foreshortening so the joined hands read large in front of the face,
but keep the entire body in frame.
Keep the hands and finger shapes crisp and readable.
colors:
palette: >
Preserve the original color palette for the character and background.
aura_and_effects: >
Explosive golden aura blasting from the entire body, flame-like and surging upward/outward,
with drifting particles, heat distortion, and expanding shockwave rings.
Add intermittent cyan-blue electric arcs around the aura.
Keep effects intense but do not obscure the face, hands, or finger shapes.
text:
description: >
No text, letters, symbols, sound effects, speech bubbles, logos, or written elements.
edit_instructions:
description: >
Do not change character design, proportions, clothing, art style, or background.
Use 1:1 full-body framing and a straight-on front view.
Pose change only:
- Place both hands directly in front of the face.
- Make both hands touch together with no gap.
- IMPORTANT: hands must be side-by-side horizontally (left-right), NOT stacked vertically.
- Keep both wrists level and both hands at the same height.
Hands:
- Palms forward; fingers bent/curved like gripping an invisible sphere.
- Do not place one hand above the other.
Expression: shouting (mouth open, intense eyes).
Add explosive golden aura with cyan-blue electric arcs if desired.
Do not render any beam, projectile, or released attack.
Avoid franchise-specific symbols, signature effects, or named techniques.
references:
description: >
Reference Image A = exact character identity, outfit, art style, camera, and background.
Any additional reference image(s) = pose reference only.
signature:
content: "Prompt by てんねん@ munou_ac"
position: bottom-left
font_color: white
font_size: small
opacity: 0.9
layering: text_layer
◆【発射プロンプト】(全文をコピペ)
subject:
description: >
Same character as Reference Image A.
Preserve facial features, hairstyle, body proportions, outfit, accessories,
art style, and background exactly.
Depict an original large-scale energy attack (no franchise names, no named techniques,
no signature symbols).
composition:
framing: bust-up close-up (face and hands dominant)
angle: straight-on front view (camera centered)
aspect_ratio: "1:1"
focus: >
Tight front-facing composition centered on the joined hands and the face.
The beam fires straight forward, with a bright core at the hand center and
strong radial effects emanating outward.
action:
description: >
Release phase: the character is firing the attack now.
Shouting expression (mouth open, intense eyes, fierce focus).
HAND POSE (critical):
- Both hands are joined together directly in front of the face (face-level), touching with NO gap.
- Hands are SIDE-BY-SIDE horizontally (left-right), NOT stacked vertically.
- Left hand stays on the LEFT side of the image; right hand stays on the RIGHT side of the image.
- A straight VERTICAL seam runs between the hands on the centerline.
- Both wrists are level on the same horizontal line.
- Palms face forward in the firing direction.
- Fingers are bent/curved like gripping an invisible sphere (not straight, not rigid),
with clear joint bends and tension.
BEAM (front-facing):
- A white-hot yellow core erupts from the exact center point where the hands meet.
- A continuous thick yellow beam fires straight forward toward the viewer.
RADIAL EFFECTS (from the hand center):
- Draw a circular, radiating burst at the beam origin: concentric rings, starburst rays,
and spiraling pressure ripples expanding outward from the joined-hand center.
- Add fine radial streaks and particle spray (glowing dust/embers) streaming outward in all directions.
- Keep the radial effects centered precisely on the hand-join point, not offset.
location:
description: >
The background and environment are exactly the same as in Reference Image A,
strongly washed with beam light and atmosphere but still recognizable.
style:
description: >
Identical art style, line work, shading, and rendering approach as Reference Image A.
camera_lighting:
description: >
Extreme yellow-white light at the beam origin.
Strong highlights and rim light on the face and hands.
Controlled bloom so the hands, finger shapes, and facial features remain readable
while the radial burst still feels intense.
colors:
palette: >
Preserve the original palette for the character and background.
Beam: white-hot core, saturated golden-yellow body, softer amber edges.
Radial effects: white-yellow core with golden/amber gradients and bright spark particles.
text:
description: >
No text, letters, symbols, sound effects, speech bubbles, logos, or written elements.
edit_instructions:
description: >
Do not change character design, proportions, clothing, art style, or background.
Use 1:1 straight-on front view, bust-up close-up with face and hands dominant.
Keep the exact joined-hand pose at face level:
side-by-side horizontally, left hand left/right hand right, vertical center seam, wrists level,
fingers curved like gripping an invisible sphere.
Fire a thick yellow beam straight forward from the exact center where the hands meet.
Add strong radial effects (concentric rings + starburst rays + pressure ripples + radial particles)
emanating from that same center point.
No written sound effects. No franchise-specific symbols or named techniques.
extras:
quality: ultra high detail
sharpness: crisp linework
effects: intense glow with controlled bloom; preserve hand/face readability
signature:
content: "Prompt by てんねん@ munou_ac"
position: bottom-left
font_color: white
font_size: small
opacity: 0.9
layering: text_layer December 12, 2025
ブランクアームズ -BloodRhizome-
「三人掛かりなら負ける気がしない」
「そうね、好きなだけ暴れなさいな」
計五部を投稿・更新しました!
あの子の帰還だ! 遂に主人公が奴と戦います。やっぱ唯は力任せに暴を振り回してこそよな!
まあぜひよろ!
https://t.co/3Nb5PaCu5S December 12, 2025
何だかいいねついてるな〜と思って見てたら、後ろのサンドロックとヘビーアームズがお父さんとお母さんみたいに見守ってるように見えてきて笑ってしまいました…ww https://t.co/w5CTtq5FCH December 12, 2025
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