かめはめ波 トレンド
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2025.12.20 01:00
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人気のポスト ※表示されているRP数は特定時点のものです
ドラゴンボールカカロットの配信お疲れ様✨️セル編、熱い展開があって最高だった👍すうちゃんがここまで感情的になるとは思わなかった...最後の親子かめはめ波は、ガチでかっこよかった!! https://t.co/c1VUPQUTrW December 12, 2025
1RP
#すう成長中
KAKAROT #7 おつすう〜!
人造人間編クリアおめでとう!最後の親子かめはめ波は凄かったし、悟飯の覚醒も成長も激アツだったね!
次回からはいよいよすうちゃんの知ってる魔人ブウが登場!
果たしてどんなヤツなのか?!
次も楽しみにしてるねー! https://t.co/9n5nJ5SD6h December 12, 2025
すうちゃん!DBZカカロットセル編配信おつすう〜!
セル編の完結おめでとう!
サタンのギャグのようなやられ方に最初は面白がってたけど…かっこよさに感動したり…親子かめはめ波やベジータとトランクスの最後のアレも興奮してて可愛かった!
次回は遂に魔人ブウ…楽しみにしてるよ!
#すう成長中 https://t.co/ywbnqRR4VT December 12, 2025
カカロット#7セル編クリアおつすう!
怒涛の展開に感情揺さぶられまくって大変だったけど、「ちょっと待って」で本当に待ってくれるゲームってあるんだなw
親子かめはめ波激アツだったねえ。やはりこのあたりが個人的に一番好きかも。
次回、ついにすうちゃんも知ってる魔人ブウ編だ!
#すう成長中 https://t.co/9wyhlfT9bV December 12, 2025
ドラゴンボールおつすう!
とにかく怒涛の展開…!ピッコロさんや親子かめはめ波には痺れたけど、仲間の傷つくところが中々に辛かったね…感情が追いつかずについボロ泣きしてしまった…。16号やベジータ、サタンの行動が泣けた。次も楽しみにしてるね〜!一体ここからどうなるんだ…!
#すう成長中 https://t.co/Z8V5ZU6egB December 12, 2025
#すう成長中
おつすう〜 マジで涙腺崩壊になるんだよな
アニメで見てたけど改めてこの回を見るとやばいんだよな悟空がみんなのお別れして、界王様の惑星に行って「わりぃここしかなかったんだ」と言ってセルごと爆発!!親子かめはめ波も名場面すぎる次回は遂にすうちゃんが知ってる魔人ブウ編楽しみだ December 12, 2025
#すう成長中
カカロットおつすう〜!
悟飯と16号の関係が良くなってきたのにセルにやられてしまったり、悟飯の気持ちをピッコロが悟空に代弁して伝えるシーン、親子かめはめ波など情緒ジェットコースターだった🥲
メンタル疲れたと思うからゆっくり休むんよ😌
配信してくれてありがとうね(* ˊᵕˋㅅ) December 12, 2025
カカロットおつすう〜!
セル編クリアおめでとう!
切ないシーン、辛いシーンはあるけど感動激アツシーンいっぱいでいい話なんだよねぇ😭
親子かめはめ波マジでカッコ良すぎる✨
次回ついに魔神ブウ編!
すうちゃんの反応が楽しみすぎる!
ゆっくり休んでね〜
#すう成長中 December 12, 2025
セルゲームおつすう〜!
すうちゃんにとってもツラい戦いが続く中よく頑張ったね👏
16号との友情、ベジータの親子の絆、どれも良かったね。
そして最後を決めるのは父から受け継いだかめはめ波!
最高の決着だった!
いよいよ唯一知っている魔人ブウ編!絶対遊んでくれよな!
#すう成長中 https://t.co/DTjNFZIBiF December 12, 2025
#すう成長中
おつすう〜
トランクスやられた時に助けるベジータも泣けるし、何よりも親子でかめはめ波でセルを撃退するところで一番泣いた ! 次回ではすうちゃんが唯一知ってる魔人ブウが出てくるから次の配信も楽しみにしてます ! https://t.co/NJiR5RwQXQ December 12, 2025
ドラゴンボールおつすう〜💬🔁💙
セル編の完結おめでとう!🎉
最終的にセルをきっぱりと破ったのは悟飯と悟空の親子かめはめ波だった!✨
悟空はよかった、悟飯が地球を平和に守ってくれるといいね!🐉
次はすうちゃんが魔人ブウ編にたどり着くのを楽しみね!
ありがとう、楽しかった~🩵
#すう成長中 https://t.co/7rC61Xdezz December 12, 2025
おつすうー
親子かめはめ波にベジータ、ピッコロさん、熱いシーンばかりだった
しかし、爆発でゲームも止まったのさすがに爆笑した、配信の神に愛されてるなぁ
次回、遂に水宮が唯一知ってた魔人ブウが出てくるね!どんなやつか、楽しみだ!
初配信同時視聴のスパチャ読みもありがとう!
#すう成長中 https://t.co/g4fbpku3ei December 12, 2025
応募者全員大サービス
孫悟空 身勝手の極意&孫悟飯 ビースト 最強の親子かめはめ波 MASTERLISE -OUTSIDE-~ドラゴンボール超 10th ANNIVERSARY EDITION~
このフィギュアを買うべきかすごい悩んでる🤨
買わないと後から後悔しそうだしなー
どーしよー https://t.co/5KWipnlC5C December 12, 2025
Vジャンプ2月特大号 『ドラゴンボール超』応募者全員大サービス
孫悟空 身勝手の極意&孫悟飯 ビースト 最強の親子かめはめ波 MASTERLISE -OUTSIDE-~ドラゴンボール超 10th ANNIVERSARY EDITION~
忘れないうちに申し込みしました!!
到着まで楽しみに待ってます🤩 https://t.co/d11MRUGOM8 https://t.co/2SvGuG2bK0 December 12, 2025
Nano Banana Proで遊ぼう
【ファイナルフラッシュ風プロンプト】
かめはめ波風プロンプトにあまり需要が無いのはわかりましたが、需要が無いものをお構いなしに公開するのがてんねんなので公開しちゃいます。
参照画像のキャラクターを発動・溜め・発射ポーズに変換します。それぞれセリフ・擬音を追加できます。
作例の再現を目指してチャレンジしてみてください!
⚠️必ず最後までお読みください。
・Nano Banana Pro専用のプロンプトです。
・作例がプロンプトの再現率100%です。
同じ生成結果にするには試行を要します。
・プロンプトの無断転載は禁止します。
・プロンプトの改変は構いませんが
改変の度合いに関わらずsignature
ブロックの改変・削除は禁止します。
・プロンプト使用上の注意を必ず
確認してください。
◆使い方
アスペクト比の変更ができますが「1:1」が安定します。
「発動・溜め・発射」を順番に生成し、それぞれの生成結果を次の生成の参照画像にすると再現性が高いです。
それぞれリプ欄のオプションプロンプトで「セリフ・擬音」を追加できます。1回の生成でポーズ・セリフ・擬音もできるのですが、生成ガチャ難度が格段に上がるので、Nano Banana Proの一貫性維持を活用して別々で生成するようにしました。
◆作例
1枚目:元絵
2枚目:発動ポーズ
両手を広げてオーラを放出します。
掌が外側を向くことが多いですが正面が正解です。
3枚目:溜めポーズ
発動画像を参照画像にしてください。
上下や縦に並べたり、他のポーズになったりすることが多いですが、左右の手を横方向に並べて指を曲げた状態が正解です。ここが一番難しいかも。
4枚目:発射ポーズ
溜め画像を参照画像にしてください。
バストアップの構図で左右の手を合わせた中心から放射状にエネルギーを放出します。
ここでも、上下や縦に並べたり、他のポーズになったりすることが多いですが、左右の手を横方向に並べて指を曲げた状態が正解です。
正解を目指してがんばって生成してください!
段階的に生成するので、それぞれをキーフレームに指定すれば動画を生成することも容易だと思います。
「発動・溜め・発射」プロンプトを以下に記載しますが、混ざらないように気をつけてください。
それぞれに「セリフ・擬音」を追加するプロンプトをリプ欄に掲載しています。
◆【発動プロンプト】(全文をコピペ)
subject:
description: >
Same character as Reference Image A.
Preserve facial features, hairstyle, body proportions, outfit, accessories,
art style, and background exactly.
Depict an original "ultimate energy-charging" stance without using any franchise names,
attack names, signature symbols, or recognizable IP-specific terms.
composition:
framing: full body
angle: straight-on front view (camera centered)
aspect_ratio: "1:1"
focus: >
Full-body, straight-on silhouette:
wide grounded stance, "dai-no-ji" (big X) arm spread slightly above shoulder height,
BOTH open palms clearly facing the camera while arms stay lateral (not reaching forward),
surrounded by an explosive, violently surging golden aura with blue electric arcs.
action:
description: >
The character is charging a powerful energy technique (pre-release).
Feet planted firmly in a wide stance; knees slightly bent; weight evenly distributed.
Torso faces directly forward; chest lifted and expanded; shoulders pulled back with visible strain.
The character is shouting loudly with a fierce expression (mouth wide open, intense eyes).
"DAI-NO-JI" ARM SHAPE (big X):
- Both arms spread extremely wide left and right, slightly above shoulder height.
- Arms slightly pulled backward behind the torso’s side line (tight pullback tension).
- Elbows slightly bent (never locked).
KEEP ARMS LATERAL (NO FORWARD REACH):
- Upper arms stay in the body's side plane, not extended toward the camera.
- Hands must NOT be closer to the camera than the shoulders.
- Do NOT thrust the arms forward.
HAND ORIENTATION (palms forward without reaching):
- BOTH palms face DIRECTLY forward toward the camera/viewer.
- FULL palm surfaces clearly visible on BOTH hands (not backs/edges).
- Achieve this by rotating forearms/wrists while keeping arms lateral.
- Fingers naturally spread and slightly curved, tense but not rigid.
ENERGY STATE:
- The aura and ambient energy effects are explosive and continuously erupting,
but the main technique is still NOT fired.
- No coherent beam, no forward projectile, no directed discharge from the palms.
location:
description: >
The background and environment are exactly the same as in Reference Image A,
but it is strongly affected by the aura light and airborne particles.
style:
description: >
Identical art style, line work, shading, and rendering approach as Reference Image A,
with intensified VFX layers for aura, particles, and heat distortion.
camera_lighting:
description: >
Straight-on front camera view.
Extremely intense golden illumination from the aura creates bright rim light
and strong highlights on the character and nearby surfaces.
Add secondary cool blue highlights from electric arcs.
Keep character linework readable despite the heavy glow; avoid washing out the palms.
colors:
palette: >
Preserve the original color palette for the character and background.
Aura: bright golden-yellow core with hot white-yellow bursts and amber edges.
Electricity: saturated cyan-blue arcs with white-blue cores.
Maintain high contrast between aura core and surrounding environment.
aura_and_effects: |
Make the character emit a massively powerful golden energy aura from the entire body,
erupting explosively like a continuous energy geyser rather than a calm glow.
Surround the character with a bright, flame-like golden aura that blasts outward,
with turbulent layered waves, tearing plumes, and rapid upward surges.
Add frequent explosive pulses: expanding rings, rippling pressure waves,
and visible heat-haze/air distortion around the silhouette.
Fill the air with dense drifting energy particles and glowing embers that stream upward.
Include dynamic shockwave rings in the air that expand outward from the body,
overlapping and fading as new pulses erupt.
Add blue electric arcs:
thin, jagged cyan-blue lightning filaments that snap around the aura and briefly bridge
between shoulders, forearms, and the aura shell (do not cover the face).
Keep arcs intermittent and energetic, with a bright white-blue core and soft blue glow.
The effect should feel violent, explosive, and constantly surging,
but still NOT a released beam or a directed attack.
text:
description: >
No text, letters, symbols, sound effects, speech bubbles, logos, or written elements.
edit_instructions:
description: >
Do not change character design, proportions, clothing, art style, or background layout.
Compose in 1:1 full-body (include head to feet) with a straight-on front view.
Expression:
- Make the character shout loudly (mouth wide open, intense eyes, fierce expression).
Pose requirements:
- Use a "dai-no-ji" (big X) wide arm spread slightly above shoulder height.
- Keep arms lateral and slightly pulled back; do NOT extend arms toward the camera.
- Hands must NOT be closer to camera than the shoulders.
Palms:
- Enforce BOTH palms facing the camera/front with full palm surfaces clearly visible on BOTH hands.
- Rotate wrists/forearms to achieve palm visibility WITHOUT moving the arms forward.
Effects:
- Replace the calm aura with an explosive, continuously erupting golden aura as described in aura_and_effects.
- Add intermittent cyan-blue electric arcs around the aura (not covering the face).
- Add heat distortion, particle embers, and expanding shockwave rings.
Hard constraints:
- Do NOT render any coherent beam, projectile, or directed energy discharge.
- Do NOT add franchise-specific symbols, signature effects, or named techniques.
references:
description: >
Reference Image A = exact character identity, outfit, art style, camera perspective, and background.
extras:
quality: ultra high detail
rendering: clean anime shading, consistent with Reference Image A
sharpness: crisp linework
effects: high-energy VFX layers, controlled bloom, keep palms readable
motion: implied turbulence via particles, plumes, and distortion (no camera shake)
signature:
content: "Prompt by てんねん@ munou_ac"
position: bottom-left
font_color: white
font_size: small
opacity: 0.9
layering: text_layer
◆【溜めプロンプト】(全文をコピペ)
subject:
description: >
Same character as Reference Image A.
Preserve facial features, hairstyle, body proportions, outfit, accessories,
art style, and background exactly.
Depict an original energy-charging stance without using any franchise names,
attack names, signature symbols, or recognizable IP-specific terms.
composition:
framing: full body (head to feet)
angle: straight-on front view (camera centered)
aspect_ratio: "1:1"
focus: >
Full-body front view with both hands held directly in front of the face.
Hands are prominent with foreshortening, while the full body remains visible.
action:
description: >
The character is in a forward-ready stance (pre-release).
Feet planted in a stable stance; knees slightly bent; torso facing forward.
Hand position:
- BOTH hands are held in front of the face (face-level).
- BOTH hands touch together with NO gap.
- The hands are joined SIDE-BY-SIDE horizontally (left and right), NOT stacked vertically.
- Both wrists are level; both hands are at the exact same height.
Hand orientation and shape:
- BOTH palms face forward toward the viewer.
- The inner edges of the hands touch at the centerline (thumb-side contact),
forming one wide, forward-facing double-palm surface.
- Fingers are bent/curved like gripping an invisible sphere (not straight, not rigid),
while still keeping both hands aligned side-by-side (no one-hand-above-the-other).
- Keep finger joints clearly bent and tense.
Expression: shouting (mouth open, intense eyes, fierce focus).
No beam, no projectile, no directed discharge from the hands.
location:
description: >
The background and environment are exactly the same as in Reference Image A.
style:
description: >
Identical art style, line work, shading, and rendering approach as Reference Image A.
camera_lighting:
description: >
Straight-on front camera view.
Use foreshortening so the joined hands read large in front of the face,
but keep the entire body in frame.
Keep the hands and finger shapes crisp and readable.
colors:
palette: >
Preserve the original color palette for the character and background.
aura_and_effects: >
Explosive golden aura blasting from the entire body, flame-like and surging upward/outward,
with drifting particles, heat distortion, and expanding shockwave rings.
Add intermittent cyan-blue electric arcs around the aura.
Keep effects intense but do not obscure the face, hands, or finger shapes.
text:
description: >
No text, letters, symbols, sound effects, speech bubbles, logos, or written elements.
edit_instructions:
description: >
Do not change character design, proportions, clothing, art style, or background.
Use 1:1 full-body framing and a straight-on front view.
Pose change only:
- Place both hands directly in front of the face.
- Make both hands touch together with no gap.
- IMPORTANT: hands must be side-by-side horizontally (left-right), NOT stacked vertically.
- Keep both wrists level and both hands at the same height.
Hands:
- Palms forward; fingers bent/curved like gripping an invisible sphere.
- Do not place one hand above the other.
Expression: shouting (mouth open, intense eyes).
Add explosive golden aura with cyan-blue electric arcs if desired.
Do not render any beam, projectile, or released attack.
Avoid franchise-specific symbols, signature effects, or named techniques.
references:
description: >
Reference Image A = exact character identity, outfit, art style, camera, and background.
Any additional reference image(s) = pose reference only.
signature:
content: "Prompt by てんねん@ munou_ac"
position: bottom-left
font_color: white
font_size: small
opacity: 0.9
layering: text_layer
◆【発射プロンプト】(全文をコピペ)
subject:
description: >
Same character as Reference Image A.
Preserve facial features, hairstyle, body proportions, outfit, accessories,
art style, and background exactly.
Depict an original large-scale energy attack (no franchise names, no named techniques,
no signature symbols).
composition:
framing: bust-up close-up (face and hands dominant)
angle: straight-on front view (camera centered)
aspect_ratio: "1:1"
focus: >
Tight front-facing composition centered on the joined hands and the face.
The beam fires straight forward, with a bright core at the hand center and
strong radial effects emanating outward.
action:
description: >
Release phase: the character is firing the attack now.
Shouting expression (mouth open, intense eyes, fierce focus).
HAND POSE (critical):
- Both hands are joined together directly in front of the face (face-level), touching with NO gap.
- Hands are SIDE-BY-SIDE horizontally (left-right), NOT stacked vertically.
- Left hand stays on the LEFT side of the image; right hand stays on the RIGHT side of the image.
- A straight VERTICAL seam runs between the hands on the centerline.
- Both wrists are level on the same horizontal line.
- Palms face forward in the firing direction.
- Fingers are bent/curved like gripping an invisible sphere (not straight, not rigid),
with clear joint bends and tension.
BEAM (front-facing):
- A white-hot yellow core erupts from the exact center point where the hands meet.
- A continuous thick yellow beam fires straight forward toward the viewer.
RADIAL EFFECTS (from the hand center):
- Draw a circular, radiating burst at the beam origin: concentric rings, starburst rays,
and spiraling pressure ripples expanding outward from the joined-hand center.
- Add fine radial streaks and particle spray (glowing dust/embers) streaming outward in all directions.
- Keep the radial effects centered precisely on the hand-join point, not offset.
location:
description: >
The background and environment are exactly the same as in Reference Image A,
strongly washed with beam light and atmosphere but still recognizable.
style:
description: >
Identical art style, line work, shading, and rendering approach as Reference Image A.
camera_lighting:
description: >
Extreme yellow-white light at the beam origin.
Strong highlights and rim light on the face and hands.
Controlled bloom so the hands, finger shapes, and facial features remain readable
while the radial burst still feels intense.
colors:
palette: >
Preserve the original palette for the character and background.
Beam: white-hot core, saturated golden-yellow body, softer amber edges.
Radial effects: white-yellow core with golden/amber gradients and bright spark particles.
text:
description: >
No text, letters, symbols, sound effects, speech bubbles, logos, or written elements.
edit_instructions:
description: >
Do not change character design, proportions, clothing, art style, or background.
Use 1:1 straight-on front view, bust-up close-up with face and hands dominant.
Keep the exact joined-hand pose at face level:
side-by-side horizontally, left hand left/right hand right, vertical center seam, wrists level,
fingers curved like gripping an invisible sphere.
Fire a thick yellow beam straight forward from the exact center where the hands meet.
Add strong radial effects (concentric rings + starburst rays + pressure ripples + radial particles)
emanating from that same center point.
No written sound effects. No franchise-specific symbols or named techniques.
extras:
quality: ultra high detail
sharpness: crisp linework
effects: intense glow with controlled bloom; preserve hand/face readability
signature:
content: "Prompt by てんねん@ munou_ac"
position: bottom-left
font_color: white
font_size: small
opacity: 0.9
layering: text_layer December 12, 2025
Vジャンプ応募者全員大サービス
ドラゴンボール超10周年記念
最強の親子かめはめ波フィギュア
なにより大好きなVAROQさん率いる原型製作チーム「イチガン」が製作したフィギュアなんで買う選択しかなかったぜ🤤👍 https://t.co/QBdVSbH0GT December 12, 2025
配信おつすうでした〜!
DB屈指の名シーンが見れて最高でした!!🔥
悟飯の覚醒、親子かめはめ波、ベジータのお見送り…いつ見ても良いですね😊
途中で悟空が自爆してゲームも爆発して止まったのは本当に面白かったです笑
次はいよいよ魔人ブウ編突入!楽しみです!
#すう成長中 https://t.co/W4teypDSxc December 12, 2025
配信おつすうでした〜!
DB屈指の名シーンが見れて最高でした!!🔥
悟飯の覚醒、親子かめはめ波、ベジータのお見送り…いつ見ても良いですね😊
途中で悟空が自爆してゲームも爆発して止まったのは本当に面白かったです笑
次はいよいよ魔人ブウ編突入!楽しみです!
#すう成長中 https://t.co/HhZGuHw2wx December 12, 2025
セル編クリアおめでとう!
ストーリー何度見ても良いし、16号のシーンや最後の親子かめはめ波もカッコよくて感動する…!楽しかった!
爆破したタイミングでフリーズするの笑ってしまったw
ブウ編も楽しみ!おつすうでした!
#すう成長中 December 12, 2025
お先におつすう〜!!!
ドラゴンボール集めに16号!
そしてついにセルとの決着
つられ涙も流れた
親子かめはめ波も何回見ても泣ける😭
そして、次回は魔人ブウとの出会い!
楽しみだ!
うちのセル編コーナーにすうちゃんが隠れております😊 https://t.co/3EqWM1HWj0 December 12, 2025
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